PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I wouldn't say it hasn't been mentioned.


The overhaul was to include animations and AI. All of the player 3rd person animations are also for the bandit animations so there actually has been some bandit overhaul progress.
Sigh. I suppose it would’ve been more accurate to say trader points of interest 1.0, including the invulnerable blocks and teleporting that feel out of place with the rest of the game. I care more about that stuff than I do being able to kill the trader and see his death animation and whatnot. But I admit the specifics of what a trader overhaul should entail, like any other overhaul, are open to interpretation.

 
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I don't think it's at that level yet. Maybe more of:

200w.gif


;)

 
Yep...that describes my Unity Project perfectly...hey I am making great progress! Got another system working <EVERYTHING SCREWS UP AT ONCE> damnit...

 
SO much digging! Very cool!
Oh man, you know nothing..... XD

This was one of my deepest finished builds, off the top of my head I think it was about 40 blocks deep and 28x28

deepfin1.jpg


And the finished build:

deepfin2.jpg


deepfin4.jpg


deepfin3.jpg


I also have a short video tour of the base as well:

Honestly it's not my most impressive and greatest build of all time, but it's impressive because I managed it on a live PvP server by myself with 20+ players online at all times.

This is my biggest digging project to date, this was before they nerfed the steel pickaxe to take 2 hits to break stone. It used to take 1 hit to break stone and even then this took 3 full days to carve:

deepunfin1.jpg


If I recall correctly this is 25x25x150, I don't have a picture of the finished build for this one unfortunately.

If you're talking about digging specifically, call me dig dug lmao

Digging out a huge moat is so cathartic for me

 
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I so cant wait to see the new skill system, they speak rarely of it and it will most likely be a surprise for release, but im so curious as to the changes

 
I so cant wait to see the new skill system, they speak rarely of it and it will most likely be a surprise for release, but im so curious as to the changes
In my guessing mode:

-Various Stealth/Thief skills - Silent walking, Extra damage attacking sleeping foe, door/safe picking.

-Gun Sway - No more rock solid sniper shot, unless you have some skills/mods.

-Some driving/piloting skills - Do stunts, high speed maneuvers, eventually becoming a pilot... A18 I know.

-Geologist - Get some greater knowledge of what resource would be where. Some key press to see?

-Architect - You can see the stress points in a building (some key press). What you make is stronger, much stronger!

-Nuclear Physicist - You can make radiation suits AND at max skill... Start the Nuclear Reactor POI for infinite power for you and the people that pour buckets of Dukes over your head!

:)

 
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Oh man, you know nothing..... XD
This was one of my deepest finished builds, off the top of my head I think it was about 40 blocks deep and 28x28

deepfin1.jpg


And the finished build:

deepfin2.jpg


deepfin4.jpg


deepfin3.jpg


I also have a short video tour of the base as well:

Oh... oh my

 
In my guessing mode: -Various Stealth/Thief skills - Silent walking, Extra damage attacking sleeping foe, door/safe picking.

-Gun Sway - No more rock solid sniper shot, unless you have some skills/mods.

-Some driving/piloting skills - Do stunts, high speed maneuvers, eventually becoming a pilot... A18 I know.

-Geologist - Get some greater knowledge of what resource would be where. Some key press to see?

-Architect - You can see the stress points in a building (some key press). What you make is stronger, much stronger!

-Nuclear Physicist - You can make radiation suits AND at max skill... Start the Nuclear Reactor POI for infinite power for you and the people that pour buckets of Dukes over your head!

:)
Woohoo! I love you man.

 
In my guessing mode: -Various Stealth/Thief skills - Silent walking, Extra damage attacking sleeping foe, door/safe picking.

-Gun Sway - No more rock solid sniper shot, unless you have some skills/mods.

-Some driving/piloting skills - Do stunts, high speed maneuvers, eventually becoming a pilot... A18 I know.

-Geologist - Get some greater knowledge of what resource would be where. Some key press to see?

-Architect - You can see the stress points in a building (some key press). What you make is stronger, much stronger!

-Nuclear Physicist - You can make radiation suits AND at max skill... Start the Nuclear Reactor POI for infinite power for you and the people that pour buckets of Dukes over your head!

:)
man these things sounds cool! But you are way too optimistic :)

 
i did a 50 x 50 from surface to bedrock with the idea that when they came to get me on horde night they would be sufficiently softened after their fall it would be loot candy.

well....

the si meant i had sooooo much unpredictable hanging caveins that i died dozens of times just trying to clear the space. put a rebar frame in the wrong spot and everything comes down on you. put it in the right spot and it comes down away from you. either way a cave in from surface to bedrock 70 blocks deep takes ages to happen. talk about lag. and you end up with floating terrain. absolutely safe. but boring. so it all came down.

must say that looking at a large caved in rock face presents some freaky images. i got a screenshot where i van see futuramas bender - clawed hands and all. many cat face images in the rock as well. freaky. will load image next time im on my home pc as opposed to this phone or work pc...

 
By Aldranon:

-Some driving/piloting skills - Do stunts, high speed maneuvers, eventually becoming a pilot... A18 I know.

Making racetracks, doing drag races & bets on PVE or PVP :)

 
If you make a mod where I can build rollercoasters and or train rides in 7DtD I would totally download that ;)
There is cool Roller coaster Tycoon and Locmotion Tycoon game out in market.. did you try that ? Why you want to make a theme park out of zombie..

on second thought.. How about a Train that keep circling and it has zombie in it.. and nice loot ofcourse..

 
i did a 50 x 50 from surface to bedrock with the idea that when they came to get me on horde night they would be sufficiently softened after their fall it would be loot candy.well....

the si meant i had sooooo much unpredictable hanging caveins that i died dozens of times just trying to clear the space. put a rebar frame in the wrong spot and everything comes down on you. put it in the right spot and it comes down away from you. either way a cave in from surface to bedrock 70 blocks deep takes ages to happen. talk about lag. and you end up with floating terrain. absolutely safe. but boring. so it all came down.
Hmm. I wonder if anyone's done a base design that incorporates structural integrity failures on purpose, as traps. That is, where you can cross a supported segment fine as one person, but when a cluster of zombies all try to cross the same segment, they're too heavy and the structure gives way. There would be something poetic about the zombies' chaotic, destructive nature being the instrument of their own demise.

 
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