That would actually not be fun, and it would also be highly exploitable. Come to an enemy base naked, lay a bedroll underground, they kill you 10 times or whatever and then you gain the ability to one hit them and take all of their stuff and peace out.What would be kind of fun maybe -- eliminate griefing -- if the same player or team kills the same player or team too many times in an hour that player gains invulnerability to all damage done by the offending team and also 1 hit ko ability against them![]()
Damn, thats a good Quote!And @tin: don’t be afraid of a good argument. After all, what is Life but an argument with Dearh?
Which not the point of the game.I get that you are trying to be funny. But on pve there are certain designs that are achivable under 2 hours even from just wood and there you go zombies are done. As for being fully geared maybe 2 real days. You might have no ideea about some approaches towards the game since probably you play pve. But playing pvp pushes you to find efficient ways of dealing with the zombies/leveling/and gearing up.
They say patience is a virtue. If so, then I guess waiting for A17 is making us pretty virtuous. Lol.Paged back a few pages and didn't see a complaint about the long wait for A17......*insert complaint here**
That is not true, as lvl 15 i killed for example a 200 guy maxed out, with a hunting rifle. a headshot is headshot now.When you are over level 200... Full 600 gear.. all skills maxed out..You are basically God compared to new players.. and I can have some fun from that![]()
However I also like coop interactions sometimes
Well obviously any survival is not "noob friendly". in the last 2-3 alphas i got killed maybe twice at best while i was low level and did not want to fight. You have to accept that some are better than you especialy when you are not just new to the server but new to the pvp and have no ideea of tactics that can keep you alive, so you gotta learn it the hard way. Your whole awful experience was just because you didnt give enough time to learn to play. i cant say it happened to me on 7dtd cause i started from a1, but for sure on other games i got rekt over and over and over... and i just learned until i could hold my ground one way or another. For example every single time im joining an old server (thats preety comon cause most of time i go from server to server to hunt top players) i go away at map border (usualy set around 10k). i dont build almost anything neither waste time, i just power level prioritize pvp skills and get gear. After im above 100 at least i start thinking about a base, since doing that before is a total waste of time and you cant really defend it anyway. Even after im having hidden stashes and i just hoard stuff almost every time then after i have all the materials, and if im with somone else we just rush a base in like few real life hours. Full reinforced concrete. So overnight we get a full defensive base that we can slowly improve after. Or the poplar "tower design" that uses a square hole to the bedrock, instead of digging that we dig it from bottom to top and when we reach top we allready build meanwhile and as soon as it gets uncovered we just keep building so there is no weakness.My first experience few years ago with pvp on 7dtd server was awfull. Nothing like you described at all. Fully geared up/armored veterans (even in teams) making a sport out of rekting newbies who just joined the server. Even waiting on respawn point to have a few more laughs while rekting them over and over again. Tried 4 different servers. All the same. That was the last time i ever even thought about playing this game in pvp again. So many idiots with a small d*ick problem that it wasnt even funny anymore. From there i went pve only. Never regretted it one bit. At least they know what "real" fun should be like.
Cheers
Hard at work I hopeWhere is madmole? I remember when he was good at staying in touch with his fans! I mean jumping on the forums a few minutes a week cant be that hard can it? I hope there is a new video soon!
I hope so as well! Hopefully this update really brings us much closer to a polished complete game.Hard at work I hope
Honestly that's encouraging, maybe we'll get to see some shiny new AI/pathing. (when it's ready of course)lol what? more than 3 weeks since last video update ?