PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Trying... I was hysterical...
Anyway, I disagree that PvP makes you a better pve'er, I think the game (well, any game) has its limits and there are certain base designs that could withstand any attack.

Hell I could chop a dozen blocks in a brownstone and be good indefinitely.

But pve'ers don't settle for that. We strive to make the game challenging, on purpose, whereas pvp'ers look for the quickest solution because they have to.

...and there's nothing wrong with that but it's the difference between us... It's where our goals split.

Pve'ers want more of the pve experience and pvp'ers want to be efficient player killing machines.

Unfortunately, the game designers want the former.

Now yes, I agree that PvP is a missed opportunity, see my last few dozen posts, but my opinion means Jack.

Good luck with the hate you're going to get from pve'ers, and I hope you continue your history of well thought out and stated posts.
I belive many people dont see Pvp how i see it, If it was just about the killing i would play Rust but i cant stand that game at all.

What i love about 7dtd pvp is the situations that are created by players, like faction sort of based alot of times on nationality language culture, the importance of your actions, and the uncertain factor. In rust 99,9% you see someone you shot, in 7dtd there is quite a big difference. Because of the building part where people spent so much time, they are not going on a rampage but they act natural and will attack or defend or be neutral and sometimes friendly based on the circumstances, and thats what i think 7dtd acomplished on the pvp servers something that i never found on other games , a natural real life simulation.

 
i use the xbox controller on the pc i need to figure out how to cast the pc to the tv and then i will be set

best of both worlds :-)
Get a HDMI cable long enough then run it from your NVIDIA graphics card to the TV and plug it in then open your NVIDIA control panel and go to the "set up multiple displays" section and check the box next to the model name for your TV and click apply.

 
I belive many people dont see Pvp how i see it, If it was just about the killing i would play Rust but i cant stand that game at all. What i love about 7dtd pvp is the situations that are created by players, like faction sort of based alot of times on nationality language culture, the importance of your actions, and the uncertain factor. In rust 99,9% you see someone you shot, in 7dtd there is quite a big difference. Because of the building part where people spent so much time, they are not going on a rampage but they act natural and will attack or defend or be neutral and sometimes friendly based on the circumstances, and thats what i think 7dtd acomplished on the pvp servers something that i never found on other games , a natural real life simulation.
I'm not advocating PvP, because it does not suit my playstyle.

That said, ForWar has a nice way of portraying PvP in 7d2d, when it is actually fun! I actually play this way on servers, where the map is split in a PvP half and a PvE half. I always set myself up in the PvP area.

On these servers I usually meet lots of other players, and it rarely comes to an immediate shootout.

It usually goes as portrayed in ForWar's post. Sometimes kill or be killed, sometimes help out clear a building. Sometimes my base gets attacked.

It mostly has to do with the players on the server, whether or not PvP is fun in 7d2d...

I dont know how this could be improved upon?

Most ideas I've seen on this forum for presumably "fixing" PvP, would only make the game more of a shooter...

And so, not the result portrayed in OPs post...

 
Trying... I was hysterical...
Anyway, I disagree that PvP makes you a better pve'er, I think the game (well, any game) has its limits and there are certain base designs that could withstand any attack.

Hell I could chop a dozen blocks in a brownstone and be good indefinitely.

But pve'ers don't settle for that. We strive to make the game challenging, on purpose, whereas pvp'ers look for the quickest solution because they have to.

...and there's nothing wrong with that but it's the difference between us... It's where our goals split.

Pve'ers want more of the pve experience and pvp'ers want to be efficient player killing machines.

Unfortunately, the game designers want the former.

Now yes, I agree that PvP is a missed opportunity, see my last few dozen posts, but my opinion means Jack.

Good luck with the hate you're going to get from pve'ers, and I hope you continue your history of well thought out and stated posts.
Totally agree Gup!!

MTFGA

 
I belive many people dont see Pvp how i see it, If it was just about the killing i would play Rust but i cant stand that game at all. What i love about 7dtd pvp is the situations that are created by players, like faction sort of based alot of times on nationality language culture, the importance of your actions, and the uncertain factor. In rust 99,9% you see someone you shot, in 7dtd there is quite a big difference. Because of the building part where people spent so much time, they are not going on a rampage but they act natural and will attack or defend or be neutral and sometimes friendly based on the circumstances, and thats what i think 7dtd acomplished on the pvp servers something that i never found on other games , a natural real life simulation.
My first experience few years ago with pvp on 7dtd server was awfull. Nothing like you described at all. Fully geared up/armored veterans (even in teams) making a sport out of rekting newbies who just joined the server. Even waiting on respawn point to have a few more laughs while rekting them over and over again. Tried 4 different servers. All the same. That was the last time i ever even thought about playing this game in pvp again. So many idiots with a small d*ick problem that it wasnt even funny anymore. From there i went pve only. Never regretted it one bit. At least they know what "real" fun should be like.

Cheers

 
My first experience few years ago with pvp on 7dtd server was awfull. Nothing like you described at all. Fully geared up/armored veterans (even in teams) making a sport out of rekting newbies who just joined the server. Even waiting on respawn point to have a few more laughs while rekting them over and over again. Tried 4 different servers. All the same. That was the last time i ever even thought about playing this game in pvp again. So many idiots with a small d*ick problem that it wasnt even funny anymore. From there i went pve only. Never regretted it one bit. At least they know what "real" fun should be like.
Cheers
That is what I used to do :) it is so much fun :)

 
That is what I used to do :) it is so much fun :)
A textbook example of schadenfreude.

https://en.wikipedia.org/wiki/Schadenfreude

From the wiki...

"Brain-scanning studies show that schadenfreude is correlated with envy in subjects. Strong feelings of envy activated physical pain nodes in the brain's dorsal anterior cingulate cortex; the brain's reward centers, such as the ventral striatum, were activated by news that other people envied had suffered misfortune. The magnitude of the brain's schadenfreude response could even be predicted from the strength of the previous envy response."

 
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When you are over level 200... Full 600 gear.. all skills maxed out..

You are basically God compared to new players.. and I can have some fun from that ;)

However I also like coop interactions sometimes

 
Wow. You’re a prime example of the kind of person serious gamers hate. “Hahaha it’s fun because it’s easy and they don’t have a chance”

 
This entire discussion of PvE vs. PvP (or rather, PvE'ers vs. PvP'ers) is completely pointless. It reminds me of those Cats vs. Dogs discussions that people have in terms of having pets. Some prefer one, some prefer the other, some enjoy both. That's it. There's absolutely no reason to get into this whole "PvP/PvE is better" or "PvP/PvE makes you better at X/Y/Z" or "PvP'ers/PvE'ers are this/that way". The only things one can ever argue in such a subject are gross generalizations because they are based on stereotypes that are most definitely not always true, and trying to tell people to play a game one way or another is silly.

I'd prefer to move on and discuss stuff that would be more productive for the devs themselves, like throwing out ideas or commenting on actual game content.

 
@drit. Um...considering this game has both pvp and pve, people arguing about their likes or dislikes about both sides should be helpful to the devs when they consider how to address future changes...

 
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@drit. Um...considering this game has both pvp and pve, people arguing about their likes or dislikes about both sides should be helpful to the devs when they consider how to address future changes...
It's one thing to argue about what you like or dislike about the PvP or PvE content, and I did mention that I'd like to move on to discuss something useful like content. It's entirely different to argue about PvP or PvE players, and how they are, what they do, or if one mode is better than the other, which is pretty much what some people have been doing in the recent posts.

 
If I run into someone who's clearly not a threat I won't kill them on sight, I might toy with them or hell just give them a nice pickaxe and some food. Talking about PvP of course.

My favorite part about PvP is detective work (following people back to their base, devising ways to sneak or break in), and advanced base building against raiders/looters. I build a lot of tricks and traps in my base and it's fun to come back online and find backpacks in my traps. Zombies are just a nuisance for the most part, 7th nights can be fun if you actually get zombies (in MP you often just don't get zombies or get very few in my experience, but sometimes it works well and you get 100+ in a night)

 
@drit. Um...considering this game has both pvp and pve, people arguing about their likes or dislikes about both sides should be helpful to the devs when they consider how to address future changes...
It shouldn't be an Argument but a Discussion of likes and dislikes about both aspects.

There's a difference and it shouldn't be about PvP vs PvE but how to go about bringing both aspects together or should PvP and PvE be separate modes.

My choice is to make each a separated mode. Have PvP as an option for 'if' ppl want turn a PvE game, into a semi PvP game but have PvP a stand alone mode.

 
Yeah but a games design plays a large roll in how players are able to interact with each other. There is a reason that some games are more known for griefing than others. Plenty of games where a level 200 player wouldn’t be able to harm a new player, for instance. That is something the devs control (somewhat) and so I don’t see a problem with the discussion/argument

And @tin: don’t be afraid of a good argument. After all, what is Life but an argument with Death?

 
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