ForWar01
New member
I belive many people dont see Pvp how i see it, If it was just about the killing i would play Rust but i cant stand that game at all.Trying... I was hysterical...
Anyway, I disagree that PvP makes you a better pve'er, I think the game (well, any game) has its limits and there are certain base designs that could withstand any attack.
Hell I could chop a dozen blocks in a brownstone and be good indefinitely.
But pve'ers don't settle for that. We strive to make the game challenging, on purpose, whereas pvp'ers look for the quickest solution because they have to.
...and there's nothing wrong with that but it's the difference between us... It's where our goals split.
Pve'ers want more of the pve experience and pvp'ers want to be efficient player killing machines.
Unfortunately, the game designers want the former.
Now yes, I agree that PvP is a missed opportunity, see my last few dozen posts, but my opinion means Jack.
Good luck with the hate you're going to get from pve'ers, and I hope you continue your history of well thought out and stated posts.
What i love about 7dtd pvp is the situations that are created by players, like faction sort of based alot of times on nationality language culture, the importance of your actions, and the uncertain factor. In rust 99,9% you see someone you shot, in 7dtd there is quite a big difference. Because of the building part where people spent so much time, they are not going on a rampage but they act natural and will attack or defend or be neutral and sometimes friendly based on the circumstances, and thats what i think 7dtd acomplished on the pvp servers something that i never found on other games , a natural real life simulation.