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unreal!!!maybe one day, tfp... Maybe one day. =)
https://www.youtube.com/watch?v=dhxjgadfuhw
(thanks for the link, dust)
unreal!!!maybe one day, tfp... Maybe one day. =)
https://www.youtube.com/watch?v=dhxjgadfuhw
(thanks for the link, dust)
Yea i know what you mean, i play with my wife and her Bro and every time we play after about 3 to 4 days i get perma-Fog but they don't.You hosting a co-op game? Every time I host a co-op game and the game has been running for a number of hours, I get the perma-fog bug where I will have severe fog on my system but my husband has no fog on his system even when his character is standing right beside mine. They only way to get rid of the fog is to shutdown the host client and reload.
It was now said several Times, and this since months, that Water WILL be fixed, but to a later date.#fixwater
That's easier said than done. How would you do it? What systems would you implement?#fixwater
Well, current water is very bad... minecraft water would be good enough for me. Anything more would be golden..That's easier said than done. How would you do it? What systems would you implement?
Assuming you're using a water-source block (which isn't the only solution) what rules would govern the flow and spread of water from the block? Remember, your maths has to be quick enough that it doesn't slow the rest of the game to a crawl.
How about rivers? By far the most challenging.
Where would a river start? It looks pretty obvious on a map, you have a catchment area where water is funneled to a natural spring. How would you determine where that spring is on the game map? Are you going to try and pick out natural bowls with computer vision software or a cruder version with gradient measuring? This must be done in memory as you aren't going to have every inch of the map rendered in game and must be done pretty fast, the players will complain if the map takes too long to generate.
How does the river end? In nature it's either a lake or a sea but how would you determine what area of the game map to turn into a lake?
It's a little more complicated than hashtag-fixwater.
The minecraft system isn't particularly wonderful, it can have its... oddities. If memory serves the minecraft map generator doesn't even attempt to do rivers.Well, current water is very bad... minecraft water would be good enough for me. Anything more would be golden..
What we need for sure is an aquatic update with boats, underwater creatures and POIs
Yes it does generate rivers!The minecraft system isn't particularly wonderful, it can have its... oddities. If memory serves the minecraft map generator doesn't even attempt to do rivers.
Y'all are all looking at it wrong anyway... it's not post count, it's % of the overall post count. Right now I'm at 2.22%, I need to hit 3% before a17 drops.Is that because the spam-bot will delete posters with a post count >= 20000?
-A
Who is Malthis? Was this someone working at FP?What actually happened to Malthis? I remember him being around until Alpha 11 or something?
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Easiest way maybe is a water biome/sub biomeThat's easier said than done. How would you do it? What systems would you implement?
Assuming you're using a water-source block (which isn't the only solution) what rules would govern the flow and spread of water from the block? Remember, your maths has to be quick enough that it doesn't slow the rest of the game to a crawl.
How about rivers? By far the most challenging.
Where would a river start? It looks pretty obvious on a map, you have a catchment area where water is funneled to a natural spring. How would you determine where that spring is on the game map? Are you going to try and pick out natural bowls with computer vision software or a cruder version with gradient measuring? This must be done in memory as you aren't going to have every inch of the map rendered in game and must be done pretty fast, the players will complain if the map takes too long to generate.
How does the river end? In nature it's either a lake or a sea but how would you determine what area of the game map to turn into a lake?
It's a little more complicated than hashtag-fixwater.
I heard Roland ate him. His weight gain is proof.I heard his pet-dino ate him : (