PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Overhauled vehicle behavior, more robust than instantly disabling the minibike
If memory serves that one's already fixed for A17, you just slow to a crawl if you drive underwater.

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It kinda baffles me that people are running modern rigs with Windows 7.
I gave windows 10 a go for about a month, went back to 7. Personal preference but you'll find a lot of techies tend to run the most stable build of windows that's still getting security updates, for many of us the rig is not only for gaming. I can still make some grown men get all teary-eyed and nostalgic by turning the conversation to XP. :-)

 
If memory serves that one's already fixed for A17, you just slow to a crawl if you drive underwater.
Yep, was shown in a Vid and at least once talked about by Faatal i think.

They will go super slow in the water, but dont turn off or dismount you.

 
I don't get why people care so much about the water. Other than to draw from it to drink what use does it have? I mean sure you can make a moat with it, but it still works fine once its filled. I personally never use moats because you cant shoot into them at all. I do get that it would be nice if it flowed faster, it kinda reminds me of a slime. Unsure how water in minecraft works, I don't have it and never really played it. Well I looked it up, thats pretty much how water in 7dtd works the only diffrence is it seems to happen MUCH faster in minecraft than 7dtd. Takes forever in 7dtd for it to spread.

That's the thing. It covers so much of the landscape yet it's not utilised with construction in mind at all. So it's pretty much an eye sore and useless.

The possible ideas fleshed out with the use of water with base and trap ideas makes for variety, I said this before but even a subtle change to the flow mechanics for instance it could be fun to use.

 
I have a question regarding the new 'wellness'-system. I understand that the amount of hunger you have determines the temporary max. value of your stamina, and that by eating this max stamina amount gets increased towards the 'total max'-value.

How does this work for health? What determines the 'temporary max' value? Hunger too?

 
Zombies learned about block downgrades today. Yes, wood block + frame = more damage required to get to the brains. Good zombies.
Will all the zombies nearby try to get to that same (weakest) block causing a traffic jam with only a few actually hitting a block?

 
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Zombies learned about block downgrades today. Yes, wood block + frame = more damage required to get to the brains. Good zombies.
So I can build a 4 block high concrete wall around my base and on each side put 2 vertical wooden frames at ground level and put a blade trap and gun turret behind each one and I am all set?

 
I don't think people suicide to quickly remove nasty buffs because it's the quickest route, I think they do it because the nasty buffs make the game not fun.
Broken leg, reduced speed and can't jump. Yawn. More tedium.

Infected, reduced stamina, ergo reduced speed and more tedious whacks to get things done. Yawn.

I'd rather these buffs have negative effects that still kept gameplay fun.
Well, u say something good Sir...

 
So I can build a 4 block high concrete wall around my base and on each side put 2 vertical wooden frames at ground level and put a blade trap and gun turret behind each one and I am all set?
Well, I heard one of the new zombies is called Big Mac. When a Big Mac attacks, he throws petrified French Fries that are harder than steel. Some are covered in a "Special" sauce that knocks out all electrical systems and causes the player you gain 50 kilograms of fat if hit.

Its the end of the world as we know it.

 
Eating restores your current max stamina levels. As you get hungry your current max stamina will drop. I will have to check again and see what effect food has on health in A17.
In A17 there are these values shown in two bars:

Current stamina, current max stamina, total max stamina.

Current health, current max health, total max health.

As you get hungry a black space grows on the far right of your stamina bar reducing your current max stamina. This represents your hunger and you can get your max stamina restored to 100% by eating. Thirst is represented by how quickly your current stamina replenishes up to its current max. If you are well hydrated your stamina will replenish faster than if you are thirsty.

So someone who is hungry but well hydrated and who just sprinted until their stamina zeroed out would replenish stamina back up to their current max of 45% and could sprint again relatively quickly. If that character ate some food their max stamina would increase back up to 100% and they would be able to sprint for longer before their stamina ran out.

The health bar works similarly but I can't recall the specifics on what type of damage reduces your current health and what reduces your current max health and what exactly restores those values. Of course Kinyajuu or Gazz could explain it in detail...
Need time to adjust, but sounds reasonable. Sounds scarry, as all new thing, but seems clean, and plain, simple.

But im realy interested what is the concept in losing and heal max hp as the gain max hp is explained for me (ok, the loosing part is to).

 
Zombies learned about block downgrades today. Yes, wood block + frame = more damage required to get to the brains. Good zombies.
Its sacrry, if u die, you get som realy good skills, like architect, and u can tell, just the look where are the weak points... (i know its game mechanik, still funny, they are more well educated as some of the players) They are fully aware what can hurt them and avoid it (traps moats etc) slowly they turning some super muntant, and poor "Z"-s gone away 4 ever :distress:

 
Zombies learned about block downgrades today. Yes, wood block + frame = more damage required to get to the brains. Good zombies.
Development is so fun, and curiosity is pain if you are not developer but user like me. But still adding to your pain. On Horde night, One Zombie attach a Door (let say that). and then 2 other zombie try to reach there but won't, will they spread to next easy wall around or they get in line for same piece i.e. do zombie see other zombie as Obstacle to reach brains ? what if they just downgrade a piece will they switch if other piece in some radius got even weaker say by other zombie?

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But really you are making game much better for sure. Thanks for it.

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So I can build a 4 block high concrete wall around my base and on each side put 2 vertical wooden frames at ground level and put a blade trap and gun turret behind each one and I am all set?
You are until blade trap is broken.. :) .

 
I don't get why people care so much about the water. Other than to draw from it to drink what use does it have? I mean sure you can make a moat with it, but it still works fine once its filled. I personally never use moats because you cant shoot into them at all. I do get that it would be nice if it flowed faster, it kinda reminds me of a slime. Unsure how water in minecraft works, I don't have it and never really played it. Well I looked it up, thats pretty much how water in 7dtd works the only diffrence is it seems to happen MUCH faster in minecraft than 7dtd. Takes forever in 7dtd for it to spread.
it looks like absolute garbage, nothing but a huge black stain that changes its color when the distant rendering kicks in

 
So I can build a 4 block high concrete wall around my base and on each side put 2 vertical wooden frames at ground level and put a blade trap and gun turret behind each one and I am all set?
It also depends on their distance to blocks, since distance has a penalty, so they may ignore a weak block if it is far away.

 
do zombie see other zombie as Obstacle to reach brains ? what if they just downgrade a piece will they switch if other piece in some radius got even weaker say by other zombie?
Obstacles, not yet, but we have talked about push force helping front zombies. I've seen cases where climbing other zombies might work (needs to not look ugly). Zombies repath on a regular basis, so as blocks change or take damage they will change their target.

 
I second this question, I have the same issue and it gets pretty bad. The same happens in the inventory; whenever I try to drag an item there's a slight stutter between the movement of the mouse and when it actually grabs it, whereas the rest of the game runs smoothly.
I never understood the point of downgrades anyway. Seems like life as a programmer would be easier if once a block is upgraded its durability is all it has. It gets destroyed it goes poof instead of being replaced by the block it was before. Seems more realistic and easier to program.

Edit: Also it would fix the weird affect of hacking at a locked door and it getting worse and worse looking until the "locked version" goes poof and a perfectly undamaged unlocked version shows up in it's place.

 
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I have a question regarding the new 'wellness'-system. I understand that the amount of hunger you have determines the temporary max. value of your stamina, and that by eating this max stamina amount gets increased towards the 'total max'-value.
How does this work for health? What determines the 'temporary max' value? Hunger too?
I did some research into this and I believe it’s okay to share since the system has been revealed. Keep in mind that some of these particulars could change after some testing.

There are three levels of injury:

1) current HP: this works as it does now. Your health bar will deplete as you take injury and if it reaches zero you die/pass out (however you like to think of it). HP recovery back to your current max is accomplished by pain pills, eating, and time. Players will have a natural recovery rate that is affected by thirst.

2) current max HP: a percentage of damage you incur will damage your current max HP. This represents lasting bruises and cuts. You can recover this damage using bandages and first aid kits as well as natural regeneration as long as your current HP = your current max.

3) Fortitude damage: This damage lowers your total possible HP and is incurred by debuffs such as a broken bone. This damage can only be repaired by doing whatever is necessary to remove the debuff.

Example:

As a high level character my total possible HP is 145. During the recent Horde night I took several injuries that lowered my HP to 50 and my max HP to 95. On top of that I broke my arm and got a deep gouge requiring a splint and stitches respectively which gave me a fortitude penalty so that now my highest total possible is only 120 until I apply the splint and stitches and give it some time.

 
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