If memory serves that one's already fixed for A17, you just slow to a crawl if you drive underwater.Overhauled vehicle behavior, more robust than instantly disabling the minibike
I gave windows 10 a go for about a month, went back to 7. Personal preference but you'll find a lot of techies tend to run the most stable build of windows that's still getting security updates, for many of us the rig is not only for gaming. I can still make some grown men get all teary-eyed and nostalgic by turning the conversation to XP.It kinda baffles me that people are running modern rigs with Windows 7.
Yep, was shown in a Vid and at least once talked about by Faatal i think.If memory serves that one's already fixed for A17, you just slow to a crawl if you drive underwater.
I don't get why people care so much about the water. Other than to draw from it to drink what use does it have? I mean sure you can make a moat with it, but it still works fine once its filled. I personally never use moats because you cant shoot into them at all. I do get that it would be nice if it flowed faster, it kinda reminds me of a slime. Unsure how water in minecraft works, I don't have it and never really played it. Well I looked it up, thats pretty much how water in 7dtd works the only diffrence is it seems to happen MUCH faster in minecraft than 7dtd. Takes forever in 7dtd for it to spread.
Please tell me this mechanic is actually in the gameUnless you get the water ski upgrade for it.
Will all the zombies nearby try to get to that same (weakest) block causing a traffic jam with only a few actually hitting a block?Zombies learned about block downgrades today. Yes, wood block + frame = more damage required to get to the brains. Good zombies.
So I can build a 4 block high concrete wall around my base and on each side put 2 vertical wooden frames at ground level and put a blade trap and gun turret behind each one and I am all set?Zombies learned about block downgrades today. Yes, wood block + frame = more damage required to get to the brains. Good zombies.
Well, u say something good Sir...I don't think people suicide to quickly remove nasty buffs because it's the quickest route, I think they do it because the nasty buffs make the game not fun.
Broken leg, reduced speed and can't jump. Yawn. More tedium.
Infected, reduced stamina, ergo reduced speed and more tedious whacks to get things done. Yawn.
I'd rather these buffs have negative effects that still kept gameplay fun.
Gazz W/o sarcasam this is good, just need explained ingame.Taking damage if you sprint with a broken leg? =)
Well, I heard one of the new zombies is called Big Mac. When a Big Mac attacks, he throws petrified French Fries that are harder than steel. Some are covered in a "Special" sauce that knocks out all electrical systems and causes the player you gain 50 kilograms of fat if hit.So I can build a 4 block high concrete wall around my base and on each side put 2 vertical wooden frames at ground level and put a blade trap and gun turret behind each one and I am all set?
Need time to adjust, but sounds reasonable. Sounds scarry, as all new thing, but seems clean, and plain, simple.Eating restores your current max stamina levels. As you get hungry your current max stamina will drop. I will have to check again and see what effect food has on health in A17.
In A17 there are these values shown in two bars:
Current stamina, current max stamina, total max stamina.
Current health, current max health, total max health.
As you get hungry a black space grows on the far right of your stamina bar reducing your current max stamina. This represents your hunger and you can get your max stamina restored to 100% by eating. Thirst is represented by how quickly your current stamina replenishes up to its current max. If you are well hydrated your stamina will replenish faster than if you are thirsty.
So someone who is hungry but well hydrated and who just sprinted until their stamina zeroed out would replenish stamina back up to their current max of 45% and could sprint again relatively quickly. If that character ate some food their max stamina would increase back up to 100% and they would be able to sprint for longer before their stamina ran out.
The health bar works similarly but I can't recall the specifics on what type of damage reduces your current health and what reduces your current max health and what exactly restores those values. Of course Kinyajuu or Gazz could explain it in detail...
Plz =)So you wouldn't want a medic or cooking skill that makes healing or buffs more efficient? =)
Its sacrry, if u die, you get som realy good skills, like architect, and u can tell, just the look where are the weak points... (i know its game mechanik, still funny, they are more well educated as some of the players) They are fully aware what can hurt them and avoid it (traps moats etc) slowly they turning some super muntant, and poor "Z"-s gone away 4 ever :distress:Zombies learned about block downgrades today. Yes, wood block + frame = more damage required to get to the brains. Good zombies.
Development is so fun, and curiosity is pain if you are not developer but user like me. But still adding to your pain. On Horde night, One Zombie attach a Door (let say that). and then 2 other zombie try to reach there but won't, will they spread to next easy wall around or they get in line for same piece i.e. do zombie see other zombie as Obstacle to reach brains ? what if they just downgrade a piece will they switch if other piece in some radius got even weaker say by other zombie?Zombies learned about block downgrades today. Yes, wood block + frame = more damage required to get to the brains. Good zombies.
You are until blade trap is broken..So I can build a 4 block high concrete wall around my base and on each side put 2 vertical wooden frames at ground level and put a blade trap and gun turret behind each one and I am all set?
it looks like absolute garbage, nothing but a huge black stain that changes its color when the distant rendering kicks inI don't get why people care so much about the water. Other than to draw from it to drink what use does it have? I mean sure you can make a moat with it, but it still works fine once its filled. I personally never use moats because you cant shoot into them at all. I do get that it would be nice if it flowed faster, it kinda reminds me of a slime. Unsure how water in minecraft works, I don't have it and never really played it. Well I looked it up, thats pretty much how water in 7dtd works the only diffrence is it seems to happen MUCH faster in minecraft than 7dtd. Takes forever in 7dtd for it to spread.
It also depends on their distance to blocks, since distance has a penalty, so they may ignore a weak block if it is far away.So I can build a 4 block high concrete wall around my base and on each side put 2 vertical wooden frames at ground level and put a blade trap and gun turret behind each one and I am all set?
Obstacles, not yet, but we have talked about push force helping front zombies. I've seen cases where climbing other zombies might work (needs to not look ugly). Zombies repath on a regular basis, so as blocks change or take damage they will change their target.do zombie see other zombie as Obstacle to reach brains ? what if they just downgrade a piece will they switch if other piece in some radius got even weaker say by other zombie?
I never understood the point of downgrades anyway. Seems like life as a programmer would be easier if once a block is upgraded its durability is all it has. It gets destroyed it goes poof instead of being replaced by the block it was before. Seems more realistic and easier to program.I second this question, I have the same issue and it gets pretty bad. The same happens in the inventory; whenever I try to drag an item there's a slight stutter between the movement of the mouse and when it actually grabs it, whereas the rest of the game runs smoothly.
I did some research into this and I believe it’s okay to share since the system has been revealed. Keep in mind that some of these particulars could change after some testing.I have a question regarding the new 'wellness'-system. I understand that the amount of hunger you have determines the temporary max. value of your stamina, and that by eating this max stamina amount gets increased towards the 'total max'-value.
How does this work for health? What determines the 'temporary max' value? Hunger too?