PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Wellness was simple but HP gain was also too directly tied to eating. That type of simplicity led to weird gamey behavior to increase wellness (HP). HP will increase as a result of fortitude which will increase as a result of playing the game doing a variety of activities. Wellness as a concept will be an accumulation of buffs and debuffs based on what you eat and drink and whether you have been exposed to illness or poisoning. Still a simple concept but now there won't be eating to directly gain HP.
Hehe, It just furthers the point of 'simple' isn't always the best answer.

Oh! and I agree with what you said. :)

 
@Guppy it used to be you saw the little red light next to someone's name and knew to skim past, but since the circle-rep thread the waters have been muddied.
None of those people were happy enough to join that thread of friendliness and peace. Reds were still red before and after. It really had minimal impact on any one person's status and those who participated were the type of people that would've gravitated toward green anyway.

 
I don't think people suicide to quickly remove nasty buffs because it's the quickest route, I think they do it because the nasty buffs make the game not fun.
Broken leg, reduced speed and can't jump. Yawn. More tedium.

Infected, reduced stamina, ergo reduced speed and more tedious whacks to get things done. Yawn.

I'd rather these buffs have negative effects that still kept gameplay fun.
Oh darn, I broke my leg again. You know what that means?!?!?! SUPER JUMP!!! YAY!!!

Yes, I saw your later post that better described what you meant and I went ahead and wasted my time on this post. Suck it GUP!

 
Depressed one that blow itself up when approach you, or a happy one that stalk after you with miles. Which one ?
An insane clown with a chainsaw since naturally he juggled chainsaws in the circus while he was alive.

 
An insane clown with a chainsaw since naturally he juggled chainsaws in the circus while he was alive.
In some way this is clever , because if devs make some of the zeds into ..how to say it - future zeds, the ones that are bitten recently and are not still turned into zombie , but are capable of doing sane actions such as using a gun/tool to damage you or your base.

Somehow this goes far away :)

I forgot. Bandits are on their way.

 
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@Guppy it used to be you saw the little red light next to someone's name and knew to skim past, but since the circle-rep thread the waters have been muddied.
A lot of that may be me; I hate downrepping (I think it's silly) so I'll go through a users rep if they are red and get them green in most cases. =)

/sucking it since 1971

(oh wait...)

 
Thanks for the update! Since RWG is on your plate as well, can I ask if you did something noteworthy on it over the past few months? Just curious!
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I'm getting flashbacks from my teenage years, when blocking people on MSN Messenger was all the rage. Then unblocking them. Then blocking them. Such maturity.
Triggered!

 
Wow so many red love hearts in one post and its not even valentines day... you go Mr romantic you....
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Nah there is 3 easier ways...

1. Don't fall off a 2cm drop make sure it is over a meter and you be fine and won't suffer a broken leg

2. Use creative to get splints.

3. Make a splint and wallah broken leg fixed lol
If you're going to use creative you might as well go the whole hog and use the console command debuff SprainedLeg or debuff BrokenLeg.

But as far as the dropping; I have found that I am less likely to break my leg if I crouch before I fall off a ledge. My first base is often just a refurbished house with the typical ladder pole with a two block jump to the roof, and dropping off of a typical roof will break a sprained leg or sometimes sprain a leg. Crouching negates that. Not sure if it is intended or not.

 
Is this good?
\o/

.O.

/ \

I hate clowns. Would be the first ones I attacked.
giphy.gif


Then.. how about some (window pane) guillotine traps? =)

 
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Wellness was simple but HP gain was also too directly tied to eating. That type of simplicity led to weird gamey behavior to increase wellness (HP). HP will increase as a result of fortitude which will increase as a result of playing the game doing a variety of activities. Wellness as a concept will be an accumulation of buffs and debuffs based on what you eat and drink and whether you have been exposed to illness or poisoning. Still a simple concept but now there won't be eating to directly gain HP.
Hey Roland, just wondering if by "there won't be eating to directly gain HP" you mean just that that will not increase max hp or if you also mean that eating will no longer heal you.

And I apologize for asking a question in a sensible manner and not just randomly posting some nonsense. I promise to post more nonsense in the future.

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A lot of that may be me; I hate downrepping (I think it's silly) so I'll go through a users rep if they are red and get them green in most cases. =)
/sucking it since 1971

(oh wait...)
I did this same thing with the guy from a few pages back. He had a red name with one post, though by now it's two. I just felt so sorry for him, like he was a little kid that got lost or something.

 
@faatal

Is it possible to scale a zombie, npc, or animal to any size? Like with a scale bar that you move from left or right to make a wolf tiny as a rabbit or as big as house? I'm just saying from your end if the user tools are that intuitive and if so, would they ever be available to modders?

Bonus question, would their hitboxes also scale with them?

 
@faatal
Is it possible to scale a zombie, npc, or animal to any size? Like with a scale bar that you move from left or right to make a wolf tiny as a rabbit or as big as house? I'm just saying from your end if the user tools are that intuitive and if so, would they ever be available to modders?

Bonus question, would their hitboxes also scale with them?
Possible? Yes. Likely? No.

That would be an absolute nightmare to set up. You hit the nail on the head when you mentioned hitboxes scaling with the entity. There are also several other issues that would have to be addressed such as attack range and walking speed.

 
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