Hehe, It just furthers the point of 'simple' isn't always the best answer.Wellness was simple but HP gain was also too directly tied to eating. That type of simplicity led to weird gamey behavior to increase wellness (HP). HP will increase as a result of fortitude which will increase as a result of playing the game doing a variety of activities. Wellness as a concept will be an accumulation of buffs and debuffs based on what you eat and drink and whether you have been exposed to illness or poisoning. Still a simple concept but now there won't be eating to directly gain HP.
Oh! and I agree with what you said.
