...I'm okay with that. I would implore you to consider windows, switching zombies to the crawler walk type for 3 seconds allowing it to come in, then back to it's regular walk type after entry.Just because? I don't know. A legacy decision I ported from the old code, which makes some sense to me, since zombie have a bit o consciousness left and people use doors in life.
Wouldn't it make more sense to divide the door by 2, as it takes 2 blocks?Just because? I don't know. A legacy decision I ported from the old code, which makes some sense to me, since zombie have a bit o consciousness left and people use doors in life.
Personally I don’t care but what would this really change. Players can jump at least three blocks.Faatal what are your thoughts on zombies being able to jump over 2 block wide and 2 block plus deep gaps?
That would be scary, as mobility is my main defense late game, when out in the open. It should be a rare trait as once half of each screamer horde are runners you have to stay mobile. That or waste a bunch of ammo.It would be freaking awesome if zombies could grab players and hold them. Having one bust through a window and grab you from the other side would add so much to the horror aspect of the game.![]()
I'd like zombies with different jump strengths. They use a 3 part jump anim now, so any distance would look ok. Pathing would not know about it and the grid is pretty limited in where it thinks you can go, but it could happen. Would be game play ramifications to be considered.Faatal what are your thoughts on zombies being able to jump over 2 block wide and 2 block plus deep gaps?
I've thought about crawling through holes. It make sense for smaller/normal sized zombies. Not likely for A17....I'm okay with that. I would implore you to consider windows, switching zombies to the crawler walk type for 3 seconds allowing it to come in, then back to it's regular walk type after entry.
Make good use of mecanim and all. =)
I think that thirst and hunger should be more tangible than just bars.Probably. I hope so. I need them for invisible HUD play.
Doors are 2 blocks that share health. Technically they are stupid and would not know much about weak points. It really all comes down to game play and what is fun.Wouldn't it make more sense to divide the door by 2, as it takes 2 blocks? Also i'm not so sure it makes too much sense to have them "use" the the door because old habits. I'd rather they just target the weakest point. It's more efficient and can't be exploited...
If zombies can crawl for a while, then the characters should be able to do it! Is not it so?I've thought about crawling through holes. It make sense for smaller/normal sized zombies. Not likely for A17.
Players and zombies jump 1.5 meters, so they can only jump up on a single block.Personally I don’t care but what would this really change. Players can jump at least three blocks.
i dont like it to get the informations of your status only from time to time.I think that thirst and hunger should be more tangible than just bars.In the game The Long Dark, the character says what he wants.
In 7 Days To Die you could do this:
When he is a little hungry (50%): "I would have eaten something"
When the average is hungry (25%): "I could now eat an elephant"
When very hungry (5%): "If I do not eat now, then I will die"
When a little thirst (50%): "The throat is parched"
When the average thirst (25%): "I have a desert in my mouth"
When strong thirst (5%): "I will die if I do not drink water in the near future"
The same could be done when the character freezes or overheats.
Roland, what do you think about this?
NOT popups. I would like it to work simultaneously with bars of health and stamina.i dont like it to get the informations of your status only from time to time.I miss 99% of such popups
Specially sounds, because i play mostly without sound
Doors are 2 blocks that share health. Technically they are stupid and would not know much about weak points. It really all comes down to game play and what is fun.
At the end of summer, but it's not exactly)))how much time does the update costs? at least / maximum(depends on the team,the skills,the logic,etc. but after these months/years, i gues you guys know yourselfs and have a slight prediction)
I'm sure it's probably already fixed (or not..Players and zombies jump 1.5 meters, so they can only jump up on a single block.
i bet late may or early june. It still amazes me how adding about 10 new people to their squad doesn't really makes the updates release faster (community voted for faster updates btw). I really hope the list of A17 features on this forum is like 50-70% of what they want to add. If that's most of the things they want to add (I don't count bugfixes, small changes etc) I will be probably more sad than happy when A17 hits.how much time does the update costs? at least / maximum(depends on the team,the skills,the logic,etc. but after these months/years, i gues you guys know yourselfs and have a slight prediction)