PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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not really, ive been playing this for a while now and the speeds seem fine.. watching him run and walk on that last video was just way too fast. unrealistic :(

 
Just to state my personal philosophy to all:
I was a fan of the game before I started working on it. I want improvements I consider to be fun to me, while also making a successful product. I run the game many times every workday as I develop it, so I generally see all the same issues as everyone else and think the same "that sucks, we need to fix it" thoughts.

No one's negative or positive posts are making me do anything. I choose to make the game better based on my judgement and management's opinions of what needs to be done, based on priorities and bit of "this would be fun to do right now". BLIMP! Negative and positive feedback can be useful to help align my goals with yours. Stating the obvious will generally be ignored, while thoughtful posts will be considered and possibly responded to, so cheer up.

In the end, I want the best game possible, with every cool feature we could think of, that everyone wants to play, but time is always the limiting factor.

*cue


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Deserves repeating
:)

 
It’s moot whether they give vertical targeting to one or all zombies. Even if they give the ability to just the spider even I am good enough at modding to spread that ability around. It only takes one.
Roland did they completely remove the digging code when they found out they didnt like swiss cheese? No current way to point AI targeting to that old code that says dig?

 
I believe so but faatal would know for sure what may or may not be in there in regards to digging or what may or may not get in there in the future... :)

 
Is it at all possible to allow members of your faction to have the ability to wrench down and remove/replace items in the area bounded by a claim block?

Currently only the owner of the claim block can do this which is kinda limiting for the rest of the members.

Is it hard coded or is there a way to allow it through the XMLs?

Btw today will be my first day back at work for about three years! I have to be completely re inducted to the workplace. Once again I’m a noob

 
Is it at all possible to allow members of your faction to have the ability to wrench down and remove/replace items in the area bounded by a claim block?Currently only the owner of the claim block can do this which is kinda limiting for the rest of the members.

Is it hard coded or is there a way to allow it through the XMLs?

Btw today will be my first day back at work for about three years! I have to be completely re inducted to the workplace. Once again I’m a noob
I betcha within the week you'll be all caught up :)

 
Roland did they completely remove the digging code when they found out they didnt like swiss cheese? No current way to point AI targeting to that old code that says dig?
I've not seen any AI dig code, so probably gone/disabled. Digging blocks vs terrain may need to be handled differently. A hatch door or floor to get down to a player seems fairly straightforward apart from how it looks. I think jumping/stomping may look ok for standing zombies.

 
Is it at all possible to allow members of your faction to have the ability to wrench down and remove/replace items in the area bounded by a claim block?Currently only the owner of the claim block can do this which is kinda limiting for the rest of the members.

Is it hard coded or is there a way to allow it through the XMLs?

Btw today will be my first day back at work for about three years! I have to be completely re inducted to the workplace. Once again I’m a noob
Congrats! I'm sure you'll do just fine.

 
I've not seen any AI dig code, so probably gone/disabled. Digging blocks vs terrain may need to be handled differently. A hatch door or floor to get down to a player seems fairly straightforward apart from how it looks. I think jumping/stomping may look ok for standing zombies.
about the swiss cheese thing, what about making it so when a zombie digs on the suface special invisible helper blocks will appear, and the day after horde night when the player is away they turn back into the type of ground that was there? Doesn't have to fill it all up maybe 2-3 blocks down from the surface. WOuld fix the whole visual swiss cheese on the surface part at least, but I have no coding experence and no idea how hard/how much this would impact game performance. When they first appear is after horde night is over, and they will be there as some very low hp see-thru blocks (wood frames as a example) to just let the player know it'll auto fill in a bit of time?

I build all my bases underground but its not to hide from the horde, its because its alot less work/pain in the arse to just dig down and make a hole. That and I never stay in the base, I pretty much just run forge etc 24/7 while I am out exploring/looting. So its mostly a factory/storage to me. Only game with base building I actually build one in is Terraria and thats only because the npcs move in and need a place to stay, if they didn't i'd probally never bother.

 
When weapon with a silencer the damage should be greater or not?

Before_After_pistol.jpg

In the video, you can see that the pistol with a silencer causes less damage than when there is no silencer.

Here in this video, the man proved that the speed of the bullet increases when the muffler is wearing, so the damage should be greater, is not it?

 
View attachment 24358
In the video, you can see that the pistol with a silencer causes less damage than when there is no silencer.

Yeah, I wouldn't pay too much attention to the second guy, physics isn't his specialist subject. A suppressor works by giving the hyper-sonic blast-wave from the propellant a chance to expand before leaving the barrel, this contains the sonic boom inside the suppressor... in theory. Essentially the barrel still ends before the suppressor because there isn't a tight seal between the projectile and the inside of the suppressor.

I may be wrong, guns aren't my specialist subject.

 
Most supressors need special ammo btw. So a direct compare is senseless.

From the view of Balance i would say it make sense to reduce the damage a bit if a silencer is used.

If a silencer has no drawbacks there would be no reason to use a other or no mod.

 
Most supressors need special ammo btw. So a direct compare is senseless.
From the view of Balance i would say it make sense to reduce the damage a bit if a silencer is used.

If a silencer has no drawbacks there would be no reason to use a other or no mod.
No suppressor needs special ammo. They typically are used in conjunction with sub Sonic ammo because suppressing super Sonic ammo will still result in a Sonic boom.

 
FWIW: Same round from same lot/maker will vary in velocity a bit. Cheap stuff maybe ~30 fps. Adding a can may up velocity, but a different can may not. Really doesn't matter as the change is so small.

Containing the expanding gases of the propelling charge, if effective, does greatly reduce the muzzle blast & flash. Making it quite a bit harder to pinpoint the source by visual or auditory senses.

Very common to use a suppressor on supersonic rifles since the above still holds true. Yes there is a loud supersonic 'crack' due to the bullet but to someone say a hundred yards away that 'crack' isn't a pinpoint source, the best they can do is more a 45 degree arc of, "somewhere that way".

And worth noting that even with a supersonic round the bullet breaking the sound barrier is still considered below the damage threshold for normal hearing. Meaning it's generally considered 'safe' to fire even a full power 7.62x51 or larger with a good can without hearing protection.

Fun fact: in a number of countries it's considered rude to not use a suppressor while hunting. Those same countries often don't regulate suppressor purchase or ownership; they focus on the firearms themselves. Also, more and more US states are adopting laws to allow suppressor use while hunting.

Their main drawbacks, other than price (and tax stamp/legalities/etc in US), are muzzle weight and added length. Most felt on handguns, though adding a couple pounds onto the end of long rifle barrel is quite noticible.

 
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How about gore blocks 'merging' with a spike-block if it's located on top of one? It would (temporarily?) disable the spike, until it's been cleared by the player. That way spikes will be a bit more balanced I think.
But don't we already have this in the game? On hoard night, I will kill a number of these zombies and they will turn into gore blocks. Some of these lay on top of my log spikes.

 
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