PurgatoryWolf
New member
not really, ive been playing this for a while now and the speeds seem fine.. watching him run and walk on that last video was just way too fast. unrealistic

I am ! But it's not the first timeReally? You should be ashamed of yourself. Lol.![]()
Just to state my personal philosophy to all:
I was a fan of the game before I started working on it. I want improvements I consider to be fun to me, while also making a successful product. I run the game many times every workday as I develop it, so I generally see all the same issues as everyone else and think the same "that sucks, we need to fix it" thoughts.
No one's negative or positive posts are making me do anything. I choose to make the game better based on my judgement and management's opinions of what needs to be done, based on priorities and bit of "this would be fun to do right now". BLIMP! Negative and positive feedback can be useful to help align my goals with yours. Stating the obvious will generally be ignored, while thoughtful posts will be considered and possibly responded to, so cheer up.
In the end, I want the best game possible, with every cool feature we could think of, that everyone wants to play, but time is always the limiting factor.
Roland did they completely remove the digging code when they found out they didnt like swiss cheese? No current way to point AI targeting to that old code that says dig?It’s moot whether they give vertical targeting to one or all zombies. Even if they give the ability to just the spider even I am good enough at modding to spread that ability around. It only takes one.
Man id love them to dig....I believe so but faatal would know for sure what may or may not be in there in regards to digging or what may or may not get in there in the future...![]()
I betcha within the week you'll be all caught upIs it at all possible to allow members of your faction to have the ability to wrench down and remove/replace items in the area bounded by a claim block?Currently only the owner of the claim block can do this which is kinda limiting for the rest of the members.
Is it hard coded or is there a way to allow it through the XMLs?
Btw today will be my first day back at work for about three years! I have to be completely re inducted to the workplace. Once again I’m a noob
I've not seen any AI dig code, so probably gone/disabled. Digging blocks vs terrain may need to be handled differently. A hatch door or floor to get down to a player seems fairly straightforward apart from how it looks. I think jumping/stomping may look ok for standing zombies.Roland did they completely remove the digging code when they found out they didnt like swiss cheese? No current way to point AI targeting to that old code that says dig?
Congrats! I'm sure you'll do just fine.Is it at all possible to allow members of your faction to have the ability to wrench down and remove/replace items in the area bounded by a claim block?Currently only the owner of the claim block can do this which is kinda limiting for the rest of the members.
Is it hard coded or is there a way to allow it through the XMLs?
Btw today will be my first day back at work for about three years! I have to be completely re inducted to the workplace. Once again I’m a noob
about the swiss cheese thing, what about making it so when a zombie digs on the suface special invisible helper blocks will appear, and the day after horde night when the player is away they turn back into the type of ground that was there? Doesn't have to fill it all up maybe 2-3 blocks down from the surface. WOuld fix the whole visual swiss cheese on the surface part at least, but I have no coding experence and no idea how hard/how much this would impact game performance. When they first appear is after horde night is over, and they will be there as some very low hp see-thru blocks (wood frames as a example) to just let the player know it'll auto fill in a bit of time?I've not seen any AI dig code, so probably gone/disabled. Digging blocks vs terrain may need to be handled differently. A hatch door or floor to get down to a player seems fairly straightforward apart from how it looks. I think jumping/stomping may look ok for standing zombies.
Gameplay trumps realism, and it's a common trope that silencers reduce chance of detection but decrease damage dealt.View attachment 24358
In the video, you can see that the pistol with a silencer causes less damage than when there is no silencer.
Yeah, I wouldn't pay too much attention to the second guy, physics isn't his specialist subject. A suppressor works by giving the hyper-sonic blast-wave from the propellant a chance to expand before leaving the barrel, this contains the sonic boom inside the suppressor... in theory. Essentially the barrel still ends before the suppressor because there isn't a tight seal between the projectile and the inside of the suppressor.View attachment 24358
In the video, you can see that the pistol with a silencer causes less damage than when there is no silencer.
No suppressor needs special ammo. They typically are used in conjunction with sub Sonic ammo because suppressing super Sonic ammo will still result in a Sonic boom.Most supressors need special ammo btw. So a direct compare is senseless.
From the view of Balance i would say it make sense to reduce the damage a bit if a silencer is used.
If a silencer has no drawbacks there would be no reason to use a other or no mod.
But don't we already have this in the game? On hoard night, I will kill a number of these zombies and they will turn into gore blocks. Some of these lay on top of my log spikes.How about gore blocks 'merging' with a spike-block if it's located on top of one? It would (temporarily?) disable the spike, until it's been cleared by the player. That way spikes will be a bit more balanced I think.