Snowydeath
New member
You must walk and run really slowly to say that lol. Besides he stated Everything is gonna be balanced before A17 is released
Wouldn't that be grand? Even Minecraft had underground POIs.Subterranean POI's confirmed for A17. :smile-new:
DaVega and Mikee are not Moderator or AdminYou cant ignore Moderators/Admins![]()
I made this same post when rwg firs was released but Madmole didn't like my idea. And said it would get rid of the randomness.I think DaVega's posts are important to read. I didn't agree with several points of his post which I stated but I wouldn't want him to go anywhere that I couldn't keep my eye on him...![]()
Guys be welcoming of a diversity of opinion instead of feeling threatened by it and lashing out. You can debate and outline where you think someone is wrong without making personal attacks.
The biome reduction was a surprise to me too and one I have concerns over but I also am waiting to see if the developers can still create plenty of diversity in the terrain with what is left. Really, the plains biome has been bland and boring since cliffs, canyons, and complex cave networks went away. If anything I would like to see the grassland biome become a simple border around every desert biome as it would help the desert transition better into the other biomes.
On the subject of biomes... Is the wasteland biome an under-utilised area?What reasons are there to even go there other than the challenge of surviving in such a hostile environment?
Cities in every biome are always worth visiting but what about the area itself?
I know there are always a lot of cars in the wasteland but cars can be found almost anywhere.
What is it about the wasteland that makes it attractive to visit?
What can be done to make it a must see area?
Am I missing something?
We feel the exact same way which is why in Ravenhearst the Wastelands are the only place to reliably find diamonds that can be used to upgrade tools and also where certain high value pois are set to spawn (like gun shops).On the subject of biomes... Is the wasteland biome an under-utilised area?What reasons are there to even go there other than the challenge of surviving in such a hostile environment?
Cities in every biome are always worth visiting but what about the area itself?
I know there are always a lot of cars in the wasteland but cars can be found almost anywhere.
What is it about the wasteland that makes it attractive to visit?
What can be done to make it a must see area?
Am I missing something?
Harder quests and POI's would be ideal in the wasteland. Someday.On the subject of biomes... Is the wasteland biome an under-utilised area?What reasons are there to even go there other than the challenge of surviving in such a hostile environment?
Cities in every biome are always worth visiting but what about the area itself?
I know there are always a lot of cars in the wasteland but cars can be found almost anywhere.
What is it about the wasteland that makes it attractive to visit?
What can be done to make it a must see area?
Am I missing something?
My endgame weapons of choice are usually the Machete and Sniper rifle.Am I weird in that even in late game...I always use melee and bows with flaming arrows being my go to ranged? I normally only ever use guns when I loot one and run into a tough clump of zombies early on...
Look up Alpha release. You don't optimize works in progress. It is wasted coding. Plus on my computer 7days runs as good as Minecraft and looks 1000x better.I thought Minecraft was very limited and unoptimized because of its engine, but when I looked at 7 Days to Die I immediately changed my mind and now I think it's one of the best games ever made.
faatal!They try to break blocks now when a path says to go through a block, but the random hitting makes it flaky.This is one of the next things I plan to address, like this week. Random block hitting has got to change to targeted hits when needed.
Pathing considers block health. Doors currently use 25% health, so they favor them.Will there be priorities to the blocks they target? So if I destroy the stairs and sit on the second floor of a building will they start targeting wall support blocks so if ignored they'll eventually bring the building down? I've read that hordes used to bring down buildings if you were perched in them out of reach but ever since I've been playing their behavior when you are above them and unreachable has been random and pathetic and the second floor safety easily lasts the whole night .
Will they be able to target upward or downward to destroy hatches if they know I am above or below them? If zombies could have the ability to target and hit blocks below their feet or above their head I would stop playing Rust forever!