PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I had an idea. When the fun pimps talked about these "backstories" behind the buildings, it would be pretty neat to put in list system like in Far Cry 4,5 etc. It would contain short message. Something like a diary...

whadaya say??

 
I think DaVega's posts are important to read. I didn't agree with several points of his post which I stated but I wouldn't want him to go anywhere that I couldn't keep my eye on him... ;)
Guys be welcoming of a diversity of opinion instead of feeling threatened by it and lashing out. You can debate and outline where you think someone is wrong without making personal attacks.

The biome reduction was a surprise to me too and one I have concerns over but I also am waiting to see if the developers can still create plenty of diversity in the terrain with what is left. Really, the plains biome has been bland and boring since cliffs, canyons, and complex cave networks went away. If anything I would like to see the grassland biome become a simple border around every desert biome as it would help the desert transition better into the other biomes.
I made this same post when rwg firs was released but Madmole didn't like my idea. And said it would get rid of the randomness.

I don't care so much about forests being blended. But I would like to see the planes biome stay so that the transition makes sense.

Move from:

Snow>forest>planes>desert

Or

Desert >planes > forest > burnt > wasteland.

It's rather simple but it would make random world gen 100x better

Make rules snow can't be bordering burnt or desert.

Desert can't border forest make it so that certainn biomes must border each other.

 
On the subject of biomes... Is the wasteland biome an under-utilised area?

What reasons are there to even go there other than the challenge of surviving in such a hostile environment?

Cities in every biome are always worth visiting but what about the area itself?

I know there are always a lot of cars in the wasteland but cars can be found almost anywhere.

What is it about the wasteland that makes it attractive to visit?

What can be done to make it a must see area?

Am I missing something?

 
On the subject of biomes... Is the wasteland biome an under-utilised area?What reasons are there to even go there other than the challenge of surviving in such a hostile environment?

Cities in every biome are always worth visiting but what about the area itself?

I know there are always a lot of cars in the wasteland but cars can be found almost anywhere.

What is it about the wasteland that makes it attractive to visit?

What can be done to make it a must see area?

Am I missing something?



The plan was to make the burnt, wasteland & snow very unforgiving places with great loot, and nerf the loot within the forest/plains areas. I don't know if that will still be a thing, currently they are all about the same difficulty to survive in.

 
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On the subject of biomes... Is the wasteland biome an under-utilised area?What reasons are there to even go there other than the challenge of surviving in such a hostile environment?

Cities in every biome are always worth visiting but what about the area itself?

I know there are always a lot of cars in the wasteland but cars can be found almost anywhere.

What is it about the wasteland that makes it attractive to visit?

What can be done to make it a must see area?

Am I missing something?
We feel the exact same way which is why in Ravenhearst the Wastelands are the only place to reliably find diamonds that can be used to upgrade tools and also where certain high value pois are set to spawn (like gun shops).

The idea of a dangerous area has always been underutilized and i hope the plan is still to allow for us modders to create certain biomes and loot spots that will offer higher value loot according to gamestages. At least that WAS discussed before but I have not heard anymore on this in quite a while. Hopefully some form of this is still in the cards.

 
On the subject of biomes... Is the wasteland biome an under-utilised area?What reasons are there to even go there other than the challenge of surviving in such a hostile environment?

Cities in every biome are always worth visiting but what about the area itself?

I know there are always a lot of cars in the wasteland but cars can be found almost anywhere.

What is it about the wasteland that makes it attractive to visit?

What can be done to make it a must see area?

Am I missing something?
Harder quests and POI's would be ideal in the wasteland. Someday.

 
As it stands now there is a reason to visit all the biomes if only to find specific resources such as coal, nitrate, shale etc but the wasteland stands out as the only one that doesn’t have an attraction to encourage you to go there.

I’m just wondering what could be done to make it a must see other than the cities.

At the moment the only time we find a reason to visit is when a treasure map takes us there.

Maybe the implementation of quests will give us more reasons to visit.

It just seems a waste of land.....

get it...WASTE of LAND...

I need to get out more I reckon....

 
Well if you think about it from a lore standpoint, the wastelands should be the only place with huge cities, because those are the spots that were hit the hardest by bombs & whatnot, the only reason that we have forest & snow biomes is because they were not worth targeting & were sheltered from the fallout. So if they put the majority of the good loot within the radiated & wasteland areas, it would make a trip out there actually worth it.

 
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Given the fact that the place is filled with land mines it suggests that at one point the area was the site of a ground battle.

It wouldn’t be too much of a stretch to make it an area that contained a lot of later game weapons and mods.

Military POIs, camps seem like a good fit for the biome as does a higher chance of getting military style clothes, armour and weapons.

Imagine if the only place you could find AKs, rocket launchers and sniper rifles was in the wasteland.

Same with military armour.

That would make it a must visit for me at least.

I do like a good sniper rifle

 
Am I weird in that even in late game...I always use melee and bows with flaming arrows being my go to ranged? I normally only ever use guns when I loot one and run into a tough clump of zombies early on...

 
Am I weird in that even in late game...I always use melee and bows with flaming arrows being my go to ranged? I normally only ever use guns when I loot one and run into a tough clump of zombies early on...
My endgame weapons of choice are usually the Machete and Sniper rifle.

Early game is the hunting knife and the hunting rifle.

It’s either up close and personal or headshots at 300 paces. :)

It will be interesting to see what effect the new weapon mods will have on my gameplay though.

Being able to craft a Machete was the best thing about A16!

There is something deeply satisfying about lopping the head off a Wight on horde nights.

 
I thought Minecraft was very limited and unoptimized because of its engine, but when I looked at 7 Days to Die I immediately changed my mind and now I think it's one of the best games ever made.
Look up Alpha release. You don't optimize works in progress. It is wasted coding. Plus on my computer 7days runs as good as Minecraft and looks 1000x better.

 
One major problem with losing biomes is how it will effect mining. Currently 2 biomes have lead, 2 have nitrate, and 2 have coal. It's fairly balanced and it makes it fairly easy to find a good spot where 3 biomes meet so you can set up a mine for bullet materials. If they add in the ability to make steel casings that would be perfect, leaving brass for early game and switching to the much easier to find steel in later levels. But now we are losing plains, so will that make coal harder to find enough of? Will there be about the same amount of forested area to find lead? Or will we get back to having random ores everywhere?

As for merging the forests, that doesn't sound too bad as long as they decrease the types of tree seeds. Those are basically a waste of space.

 
They try to break blocks now when a path says to go through a block, but the random hitting makes it flaky.This is one of the next things I plan to address, like this week. Random block hitting has got to change to targeted hits when needed.
faatal!

Thanks for answering! Sounds rustastic. We should have more conversations.

Will there be priorities to the blocks they target? So if I destroy the stairs and sit on the second floor of a building will they start targeting wall support blocks so if ignored they'll eventually bring the building down? I've read that hordes used to bring down buildings if you were perched in them out of reach but ever since I've been playing their behavior when you are above them and unreachable has been random and pathetic and the second floor safety easily lasts the whole night .

Will they be able to target upward or downward to destroy hatches if they know I am above or below them? If zombies could have the ability to target and hit blocks below their feet or above their head I would stop playing Rust forever!

 
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Will A17 allow me to dynamically change the radiation zone? for example I want to have it go from default to 100 block radius over 100 days. kinda of like PUBG/Fortnite

 
Could we please get a at least small improvement on the weapons shader? right now it just look the same at any given light level on any place

 
Will there be priorities to the blocks they target? So if I destroy the stairs and sit on the second floor of a building will they start targeting wall support blocks so if ignored they'll eventually bring the building down? I've read that hordes used to bring down buildings if you were perched in them out of reach but ever since I've been playing their behavior when you are above them and unreachable has been random and pathetic and the second floor safety easily lasts the whole night .

Will they be able to target upward or downward to destroy hatches if they know I am above or below them? If zombies could have the ability to target and hit blocks below their feet or above their head I would stop playing Rust forever!
Pathing considers block health. Doors currently use 25% health, so they favor them.

Trashing nearby walls is on my list, to counter sitting above them.

Vertically damaging blocks I have not evaluated yet, but I will be looking at it.

 
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