Trying to blend more than 4 textures on one surface pass sounds bad anyway: it would become visually indistinct. What's the most the game would want to blend if it could? 6 textures? That would allow influence from the next and previous voxel in the x, y, & z dimensions. I assume different channels (diffuse, specular, normal, etc.) have to be rendered on different passes anyway.
Couldn't this new shader be written with some rules for which textures take priority, and just blend among the top 4? Again, I don't think players would even be aware of missing textures if they're already looking at a blend of 4 different ones.
The thing is, subbiomes aren't a substitute for biomes. There's less control over their shape, and as far as I know you can't have sub-subbiomes. That means, for example, a plains subbiome wouldn't have clay deposits or denser stands of trees sprinkled within it like we have now, and the distribution of ore veins under it would be more generic.
And, while I admit the gameplay of the two forests is similar, to the notion that "plains is just basically desert," I have to point out that a ground made out of sand instead of a ground made out of dirt is kind of a big deal.
The one advantage I do see is that this could mean fewer odd transitions, like cold, wet snow one block away from hot, dry desert, depending on how it's implemented.
Max Stamina = Fullness levelStamina will only regen up to the modified max (how much fuel you have in the tank AKA Food.)
Keep it topped off longer with good hearty foods that will provide an over time fullness rather than a simple jolt of energy
You mean Max Stamina =
Base level + Fullness level, right? Don't tell me we can't sprint when we're hungry. Didn't you guys watch Madagascar?
Thirst is less obvious but as you play you will notice the recovery speed difference between fully hydrated and completely thirsty. If your stamina is refilling slowly then you know to drink something.
But then, would you ever
not want to drink something? This might be missing an opportunity to present more interesting choices. Me, I don't like that hydration and fullness can go beyond 100%. Full should mean
you are full. So if you drink at 99% hydration, it could cap at 100% and you'd be wasting most of it. Then you'd have a tradeoff.