Just had a chance to check out the new video. I am really loving a lot of the new features! I'm sure it was quite obvious to anyone watching that there are still bugs in many aspects, but I can imagine where the end product is supposed to be and I like it.
I know that balancing was stated as needing done, but I must at least throw in my thoughts on it. The new sprinting is actually really short unless every character you play is supposed to be really unhealthy. That wasn't a very far run at all. What would probably work even better is say sprint very fast while stamina is above 50%, but as it hits 50% and lower, slow it down to a good paced jog while using less stamina.
Another possibility: I'm not sure if it could be done, but maybe double tap shift for full sprint (using any and all stamina from 100% down to 0% but make it drain quickly - though not as quite as quickly as it currently is) and the normal shift would be the quicker jog I mentioned above. Not quite as fast moving, but able to continuously move quickly over a longer distance.
One other: Do it like the old Far Cry 2 style (not sure if the others did it too. Didn't play them) where your character sucks at running at first, but the more you do it, the less stamina it uses until it reaches a maximum cap, allowing you to sprint much longer distances after many hours of gameplay.
The new ragdoll physics are definitely going in the right direction, but do need some work. I know you guys are working on it and I can read between the lines on what the goal is here and I'm real excited for that!
I have to agree with the others who mentioned that not every location should be a dungeon. I LOVE this dungeon style idea, truly, but sometimes ... houses just don't have people in them. Sometimes houses are clean and easy to just go in and out of and shouldn't have every door locked and/or boarded up. I can't imagine everyone just happened to be home when the zombie apocalypse happened. And why does every house have an entire family reunion's worth of zombies in them? Most households wouldn't have more than 1 to 4 people in there, and even so, what are the chances all of them are home? I actually miss having more zombies walking around outside of the towns. It seems a lot of the zombie spawns are eaten up by sleepers when you go into towns. I don't mind the idea of some sleepers here and there, but it seems almost every zombie in buildings is a sleeper and there are so many of them that the rest of the town is completely dead. Literally and figuratively.
I still can not wrap my head around why a bullet in a low quality pistol does significantly less damage than the same bullet in a better quality pistol. Same with personal experience/perks. If a toddler grabs a gun and shoots a pig in the face, it doesn't do less damage because the toddler doesn't have weapon experience. It pierces the skin and bone just the same as the bullet shot from the same gun by the toddler's father who may be a Navy Seal. The only thing that would be affected here is accuracy, reload speed, and maybe how fast you're able to shoot it since someone inexperienced wouldn't know how to handle recoil as well and take longer to zero in on their target.
I made a -very- generalized chart showing how I believe things could work more realistically (Percentages would probably need changed a bit), and the game would need to implement gun jamming:
(This forum murdered my picture quality so badly that you couldn't read it. So here's a link:
https://imgur.com/bZiLNPW)
I -really- hope you guys one day consider these types of things related to weapons. Please please and more please, because I'm pretty sure this is the only game I've ever played where I can shoot animals point-blank in the face with the first shotgun I find and they literally have enough energy to just run off like nothing happened. I'm absolutely certain most of the face/head wouldn't be there, with or without a perk, shooting the shotgun 500 times to magically do more damage, or using a great quality new gun from the store. haha
Other than that the game is solid behind the current bugs that will be fixed. I can't wait to see where it ends up over the next few months! Even years. I don't mind waiting. I'll be playing either way!