PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Would be sick if they made it so to get wood you have to first cut down the tree, then chop it up in sections.

So, people running from zombies while chopping wood, or trees knocked over by vehicles, will leave broken trees laying around.

 
These should really be harvest able or loot able, everything is useful in the apocalypse.

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@MM: At the very least can you leave the textures and tree prefabs in so we can add them in at a later time?

Oh! and can we get a touch of dithering in Nav pls? Unless you already have it in A17 that is.

 
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Really enjoyed the new video except the damage to stamina and not being able to recover fully, If you are at full hunger how can you restore it since you cannot eat until you are hungry, I really don't get the reason for this, Having to constantly eat just to restore full stamina/health seems very annoying unenjoyable.

 
Really enjoyed the new video except the damage to stamina and not being able to recover fully, If you are at full hunger how can you restore it since you cannot eat until you are hungry, I really don't get the reason for this, Having to constantly eat just to restore full stamina/health seems very annoying unenjoyable.
first iteration of a concept...may get cut if its too unfun...in pimps we trust

 
first iteration of a concept...may get cut if its too unfun...in pimps we trust
I really just want to know why something like this is being added. I mean I can get used to it and I am not bashing them I love this company and their game, This just seems like more micro-managing, and consuming food insanely fast.

 
It's actually a mechanic that I have thought of myself for some of my systems, that your stamina recovers, but still gets eroded over time. However, I agree that for a game like 7 days to die it seems unnecessary, especially since there are already many debuffs that actively reduce your stamina (although who knows what debuffs will be like in a17).

 
You are removing 2. That is going to leave us with:
Pine Forest - easy

Desert - hard

Snow - hard

Wasteland - very hard

Burnt - very hard

This leaves us with basically 1 easy biome. That means either this single biome will be very common cutting down on variety or the starts are going to be miserable.

Burnt is just ugly and hard to see anything and filled with fire crackling all the time. And is very hot all the time and very little wildlife.

Wasteland is ugly and has no trees with random land mines and very little wildlife no planting food or finding clay.

Desert is pretty, but no trees no clay and very few animals along being hot all the time no planting food or finding clay.

Snow is pretty but the temps and the snow zombies are murder for beginners there is no planting food or finding clay.

Basically we are left with a single biome that is "good" food clay trees animals and decent temperature. Having only 1 good biome sounds like a bad idea.
By what I'm gathering with what MM is saying those biomes aren't really going away. They'll just be smaller and set inside other biomes. The desert will have sections of grass like the plains and the pine forest will have elements of the maple forest. I wouldn't be surprised if the burnt 'biome' just becomes an extension of the forested areas with pockets that burned out, like what actually happens IRL.

 
Flashing icons in front of houses are a little to gammy in my opinion and fit with the hitpoint bar. There needs to be an option to show them or not during quests. Not my cup of coffee. Again just feedback and only my opinion. Just ask my wife, Im clearly wrong 98% of the time.
I don't think they're too bad. Like MM said they're for quests and they were bugged out during the video. Something has to alert us that we've arrived at the correct POI to complete our quest. I guess IRL you wouldn't have a giant hovering "!", but internally you would know that you arrived at the right spot. I guess they could just reuse the glowing treasure icon on the compass, but this is more straightforward. In the future that "!" could be replaced with an NPC or something.

 
The biome problem is essentially to do with the number of textures used for the ground, that's because you can have four textures per shader pass (I'm pretty sure it's four, can't be bothered double-checking with google-fu). Anyhoo... the more textures you have the more passes you must do, more passes = slower shader.

I'm pretty sure the change is simply for the underlying ground texture, grouping together similar biomes to speed up the terrain shader with distinctions between sub-biomes being made with entities such as different trees, cacti, rocks and weather effects. It won't really change much and we can still have the same biomes but now similar biomes will share a ground texture... that's all.

 
^^ really like all this. Gives good direction in actually needing to pay more attention to what you consume, its frequency and quality kinda like an evolved wellness system. I previously didnt really care if my hunger or water was low, as long as it wasn't dead bottom but even then you could run around with little punishment as if the system was an afterthought.

 
Check out the new Perishton and silencer weapon mod!

I wonder if higher skill should just increase your chance of doing max damage, but a completely unskilled person should have a small chance of doing max damage?

That said, OMG! I want to play! :D :D :D

 
Max Stamina = Fullness level(expository paragraphs)
That's all well and good if you get a cooking pot early. It's not fun to get screwed by the RNG especially if you have to watch your max health, max stam, and regen rates nosedive while you wait. With the prairie going away it's going to be harder to find enough yucca to get by, and then you get left with all the yummy canned food that dehydrates you and with no cooking pot to boil water you're going to get dessicated pretty quick... so yeah. I hope you guys put some more thought into this or balancing the loot for early progression.

 
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Who has ever starved to death in this game? You have to mod it to avoid having stacks of clean water to keep you hydrated from all the canned goods you get from zombies and cupboards.

 
Who has ever starved to death in this game? You have to mod it to avoid having stacks of clean water to keep you hydrated from all the canned goods you get from zombies and cupboards.
Valid Point.

Love what I saw with stamina and health. It makes picking the right food IMPORTANT now and no more just spamming any food to stay alive. This will add dramatically to the game. And the things modders can do with something like this is amazing. Negative bonus effects on junk food, better values on fully prepped meals. The sky is the limit.

Hell the new slogan for A17 SHOULD be "The possibilities are endless" because so far I have never been more hyped for an Alpha than I am for this one.

- - - Updated - - -

That's all well and good if you get a cooking pot early. It's not fun to get screwed by the RNG especially if you have to watch your max health, max stam, and regen rates nosedive while you wait. With the prairie going away it's going to be harder to find enough yucca to get by, and then you get left with all the yummy canned food that dehydrates you and with no cooking pot to boil water you're going to get dessicated pretty quick... so yeah. I hope you guys put some more thought into this or balancing the loot for early progression.
Cooking pots are everywhere. Some pois even have them laid out for you so just look for those pois. Last I checked Yucca grows in the desert. Although I will admit losing a biome does NOT make me happy at all. I want a more fleshed out world, and with the removal of the useless 2 forest system for a more autumny feel I was excited, but at the expense of losing plains? I have to admit I am saddened.

 
I for one am a big fan of the depth added to eating and drinking with this update video, i've seen this used before somewhere can't remember for the life of me where though.

 
Max Stamina = Fullness levelStamina will only regen up to the modified max (how much fuel you have in the tank AKA Food.)

Keep it topped off longer with good hearty foods that will provide an over time fullness rather than a simple jolt of energy

Water controls the regen rate of both stamina and HP (current value and max). It will also restore some Stamina. If you're dehydrated you regen stamina and hp slower. (Min 25% regen speed) This means that eating while low on water won't do you as much good as eating while hydrated.

HP is how much fight you currently have in you. The modified max hp is how banged up you are. (Min 25% of actual max hp) This means that you can quick fix some bleeding and such in a fight (hp) but for each point of health lost you lose a fraction of your max HP. Using higher end healing items will restore this, as will time. Similar to a recovery time after a bad fight. Patch it up proper and it'll heal faster, let it go and it'll still heal, it will just take longer and give you less overall hp for your next fight.
this is exciting!

 
@kin

What do the biome losses mean for modders... Two more free ones, a revamp and new limit of them all, or a possibility to add more beyond the hard limit?

Apologies in advance if this was in the video, I haven't had a chance to watch it yet, just going by the convos.

 
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