PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Max Stamina = Fullness levelStamina will only regen up to the modified max (how much fuel you have in the tank AKA Food.)

Keep it topped off longer with good hearty foods that will provide an over time fullness rather than a simple jolt of energy

Water controls the regen rate of both stamina and HP (current value and max). It will also restore some Stamina. If you're dehydrated you regen stamina and hp slower. (Min 25% regen speed) This means that eating while low on water won't do you as much good as eating while hydrated.

HP is how much fight you currently have in you. The modified max hp is how banged up you are. (Min 25% of actual max hp) This means that you can quick fix some bleeding and such in a fight (hp) but for each point of health lost you lose a fraction of your max HP. Using higher end healing items will restore this, as will time. Similar to a recovery time after a bad fight. Patch it up proper and it'll heal faster, let it go and it'll still heal, it will just take longer and give you less overall hp for your next fight.
I would say the hunger bar should be "burned" to recover stamina loss at full speed and at a much slower speed when the hunger bar is empty. Also a slow constant burn of hunger to represent body maintenance.

Body fat might be an interesting addition. Being between 1-10% BF would be the perfect survival level with no negative results. 3500 calories for a pound of fat is an important thing in survival.

Higher body fat level will begin to reduce stamina and running speed.

 
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I would say the hunger bar should be "burned" to recover stamina loss at full speed and at a much slower speed when the hunger bar is empty. Also a slow constant burn of hunger to represent body maintenance.
Body fat might be an interesting addition. Being between 1-10% BF would be the perfect survival level with no negative results. 3500 calories for a pound of fat is an important thing in survival.

Higher body fat level will begin to reduce stamina and running speed.
That is an interesting idea, though I think maybe a bit too complex for Vanilla because it isn't about ultra realism it is a builder/shooter.

This would be a great addition to modded 7DTD.

 
Who has ever starved to death in this game? You have to mod it to avoid having stacks of clean water to keep you hydrated from all the canned goods you get from zombies and cupboards.
*raises hand in shame*

I am guessing that going afk "for a minute" and then forgetting you did and coming back to find your character standing on his bedroll counts.

 
*raises hand in shame*
I am guessing that going afk "for a minute" and then forgetting you did and coming back to find your character standing on his bedroll counts.
ROFL I have almost done this a few times.

 
Nice video Madmole! It's good to see a17 is clearly starting to come together. I love what you guys have done with POIs and terrain. I do a good Navezgane playthrough for each Alpha as well as many, many, many random gen games. I'm glad to see that your team continues to work on Navezgane

 
I would say the hunger bar should be "burned" to recover stamina loss at full speed and at a much slower speed when the hunger bar is empty. Also a slow constant burn of hunger to represent body maintenance.
Body fat might be an interesting addition. Being between 1-10% BF would be the perfect survival level with no negative results. 3500 calories for a pound of fat is an important thing in survival.

Higher body fat level will begin to reduce stamina and running speed.
There is no more hunger bar. Hunger can now be tracked by the shrinking of max stamina. This is great because now hunger means something the entire time it builds within your character. Up until A17 1-100 fullness had the exact same penalty--namely none. It was only until you hit zero that you started being penalized. Now you can easily see your hunger progress using the stamina bar itself and a separate hunger bar is completely redundant.

Thirst is less obvious but as you play you will notice the recovery speed difference between fully hydrated and completely thirsty. If your stamina is refilling slowly then you know to drink something.

The really great news about this is that max HP and stamina progression is handled through the attribute of Fortitude rather than as a direct result of eating or even worse playing the snow biome binge mini game... Instead eating and how you eat will manage your realtime wellness in terms of current max stamina and staying hydrated will effect your overall recovery rate for both stamina and health.

 
There is no more hunger bar. Hunger can now be tracked by the shrinking of max stamina. This is great because now hunger means something the entire time it builds within your character. Up until A17 1-100 fullness had the exact same penalty--namely none. It was only until you hit zero that you started being penalized. Now you can easily see your hunger progress using the stamina bar itself and a separate hunger bar is completely redundant.
Thirst is less obvious but as you play you will notice the recovery speed difference between fully hydrated and completely thirsty. If your stamina is refilling slowly then you know to drink something.

The really great news about this is that max HP and stamina progression is handled through the attribute of Fortitude rather than as a direct result of eating or even worse playing the snow biome binge mini game... Instead eating and how you eat will manage your realtime wellness in terms of current max stamina and staying hydrated will effect your overall recovery rate for both stamina and health.
Ahhhh so we will finally see cooking come in to play as well now? Not just meat stew and golden tea?

Also, thank you for the details on how the stat system works. Was very curious on how TFP will implement it and how it will interact with game play. Some games have attributes in, but very static. From what I understand, this is much more dynamic and interwoven ? Meaning, not just 1 Fort =10 HP.

 
On A17 latest video from MM

Check out the new Perishton and silencer weapon mod!

Congrats! A17 is shaping out to be a really great (possibly the greatest ever) release! :applouse:

Please take your time to fine-tune and balance stuff and add whatever you think should be added/changed to it, most of the players want a great new release even if it comes a bit later. "In The Pimps we trust!" lol

 
thanks for the video Joel. damn me if it doesn't look awesome!

i hope the next update comes out in the southern hemisphere winter otherwise important things wont get done around here...

i think you fellers have worked out a winning concept and i am behind you 100%

 
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There is no more hunger bar. Hunger can now be tracked by the shrinking of max stamina. This is great because now hunger means something the entire time it builds within your character. Up until A17 1-100 fullness had the exact same penalty--namely none. It was only until you hit zero that you started being penalized. Now you can easily see your hunger progress using the stamina bar itself and a separate hunger bar is completely redundant.
Thirst is less obvious but as you play you will notice the recovery speed difference between fully hydrated and completely thirsty. If your stamina is refilling slowly then you know to drink something.

The really great news about this is that max HP and stamina progression is handled through the attribute of Fortitude rather than as a direct result of eating or even worse playing the snow biome binge mini game... Instead eating and how you eat will manage your realtime wellness in terms of current max stamina and staying hydrated will effect your overall recovery rate for both stamina and health.
This will work as long as there is a threshold where loss of hunger and thirst has no effect on stamina. Just throwing out a number: 50%. So Anything under 50% for ether hunger or thirst will begin to subtract from your stamina.

For example hunger at 10% (-40% stam) and thirst at 30% (-20% stam) would give you 40% of your potential stamina.

I disagree with losing stamina immediately. I can imagine people running around with IV tubes hooked up to them! Glucose drips for the win!

 
Check out the new Perishton and silencer weapon mod!

Thanks for the video. As always, I have my list of feedback.

1. Silencer looks nice. Is the stealth system already properly implemented? Else the silencer might just be eye-candy.

2. You said something about new AI/pathing. But I don't see any changes as compared with A16. At 1:23 (and at 1:34, and at 2:53) I see the spawned zombie not walking towards you. Is this intended? It just looks.. Very poor. Even compared with A16.

3. The ragdoll-effect-upon-stunning looks.. Fake. It just plops over and even moves on the ground (at 1:48 and at 2:42, and at 12:50, and at 13:23, and at 13:45, and at 15:44, and at 19:06, and at 19:22, and at 19:49, and at 21:24). Is this intended? How about him jumping into the air at 2:16? Or at 11:20? or at 11:29? Or at 17:02? Or at 17:33? How about him doing some sort of Jesus-move at 13:49? Or the guys getting stuck at 14:40, and his weird-looking leg? The stun animation seriously needs to be redone.

4. Adjusted walking speed. Meh. That was not one of the major issues in the game, was it?

5. I kinda see where you wanted to go with the blacked out portion of the health/stamina bars, but in stead of sleeping recharging it (like in many other survival games), you went with eating/drinking? Meh.

6. Over 70 new dungeons for this build? I sincerely hope not all houses are converted into these dungeons..?

7. New model of Trader Joel looks nice.

8. Why is it that you can hit a tree with a jeep with full speed, and not damage the jeep? The trees falls down.

9. Oh, now A17 is getting close to Beta? Make. Up. Your. Mind.

10. Got rid of the Plains biome? Why. Why. Why? Yeah that's what this game needs. Less diversity.

11. Got rid of the Maple forest biome? Oh jeez... So there's only 5 biomes left in the world? Lol. Monotomy ahead.

12. Perishton looks nice, I have to admit. Please tell me that not all buildings are dungeons. Please.

13. The AI is gonna blow us away when it is in, you guys. Trust me. Believe me. Guys.

14. Dead-drop quests sound nice.

15. The health kit seems bugged.

16. #completelynewgame

17. You said you have new terrain tools. Will we get them?

All in all I'm afraid I can't rate the video more than a 5 or 6 out of 10 man.

 
Maple forest is just forest... plains is just basically desert nobody is losing anything really other than these can be sub biomes now. Anyhow the new terrain shader can only handle so many textures so something had to give and this will help the game run better. Trust me the new art will make you quickly forget about the old stuff. One gorgeous forest is better than two ♥♥♥♥ty ones.
Lol this is a weak argument man. Maple forest is just a forest. Sure. And zombies are just zombies.

There goes my hope of ever seeing more biomes in the game.

 
All in all I'm afraid I can't rate the video more than a 5 or 6 out of 10 man.
I look forward to everything, also the biomes are sub-biomes now, why can't ya read what he said lol. Changes to the AI were made but not polished and balancing will happen before release of A17. They already said they are getting close to beta but A17 is still alpha, you probably took the April Fools joke way too seriously. Your opinions of this game seem to also be completely biased towards disliking it for some reason, what reason might that be? It's superior to almost every game in this genre. All in all I can only rate your "rating" about a 1.6/2.3 out of 10. Honestly, they update the game and all you do is wanna ♥♥♥♥ on it, why don't you please go develop your own game to meet all of your requirements. I'll finish up mine and we can have fun seeing who did it better :tickled_pink:

 
Thanks for the video. As always, I have my list of feedback.All in all I'm afraid I can't rate the video more than a 5 or 6 out of 10 man.
O ye, of little faith.

 
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Maple forest is just forest... plains is just basically desert nobody is losing anything really other than these can be sub biomes now. Anyhow the new terrain shader can only handle so many textures so something had to give and this will help the game run better. Trust me the new art will make you quickly forget about the old stuff. One gorgeous forest is better than two ♥♥♥♥ty ones.
Madmole for me the Maple forest had the most beautiful forest and even temperature and I loved the rain. The Pine forest felt like just a snow biome with non snow times in between. The plains biome I agree was just a grassed up dessert so no loss for me.

Those mountains look fantastic its just sad the zombies will just mess them up with constant tunnels tunnelling around the bottom if you chose to make a mountain base with a view.

 
I look forward to everything, also the biomes are sub-biomes now, why can't ya read what he said lol. Changes to the AI were made but not polished and balancing will happen before release of A17. They already said they are getting close to beta but A17 is still alpha, you probably took the April Fools joke way too seriously. Your opinions of this game seem to also be completely biased towards disliking it for some reason, what reason might that be? It's superior to almost every game in this genre. All in all I can only rate your "rating" about a 1.6/2.3 out of 10. Honestly, they update the game and all you do is wanna ♥♥♥♥ on it, why don't you please go develop your own game to meet all of your requirements. I'll finish up mine and we can have fun seeing who did it better :tickled_pink:
Lol. So if I don't like some of the showcased changes, I should make my own game? I guess if I don't like the food in a particular restaurant, I should set up my own restaurant? That's a flawed argument, my friend, and you know it.

Yeah, I know about sub-biomes. They are tiny patches in another biome, like they exist already in A16. Do they equal the currently existing biomes? Not by a long shot.

The last video MM said A17 = beta. Now he says A17 is getting close to beta. Why the vagueness?

And 7 days superior to all other games in its genre. What other games in it genre?

 
I'm also hoping that not all of the POI's have been turned into dungeons. What happened? Was there a sudden fad for home improvement inspired by the "Saw" films just before the apocalypse?

If about 10% of buildings had been changed to dungeons that may have been okay, 20% would probably be a bit much, although that would mean 450-700 new buildings would now have to be added to keep the ratio. My first level character is going to have to crawl through a trap infested domicile that's supposed to be a challenge for a hardened veteran while looking for their first cooking pot?

I'm pretty sure someone will collect together a bunch of normal buildings to add alongside the existing ones and it may be for the first time ever that a modded version of 7dtd will be my standard setup just to keep it immersive.

 
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