PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Sleep would be viable if once NPCs were in you could swap your consciousness between characters. That way if your character was tired you could have them sleep while you switched to a character that wasn't tired and keep playing. I believe State of Decay does this and it is a great way to put fatigue and sleep in a game without having to pause or be inactive as a player.
Body swapping zombies confirmed for A17!

 
...and I say this with as much respect as humanly possible...
Sleeping in a game? Really? Why. Just... why. I'm not even going to punctuate that question properly because it falls so far out of the realm of reasoning...

I sleep at home; in a game, I want to play. Sleep adds ZERO value add, and would be even MORE boring (if it's possible) than those first few nights when you're hunkered in an attic with nothing to do at night (thanks to leveled everything!).

Kill sleep. Kill the idea. Kill the essence. Purge whatever part of your brain thinks that it would be a cool thing to add... because it would not.

...now if you'll excuse me, I'm going to go take a nap.
Agreed. but swapping consciousness to another body could add immersion ;)

 
What other features of State of Decay are absent from this game that would need to be present to make this work? It's been awhile since I've played SoD....

 
Yes, a plot (and in general more background and characteristics) is definately one of the things the game and it's world still needs, imho. Something to tie it together. A great example for how that could work imho is Subnautica. Truly awesome game imho. If it were not for that strange n sterile Pixar like graphics style...
No need to be humble here. That would be like Roland not bashing Guppycur. It make heads turn, like when a pack of zombie bears hears someone drop a bag full of tokens at Dukes casino, if they saw your bag, just keep walking... if you want to live.

Remember humble is for the other player character that plays fair. YOU sir, are a lion... or a tiger... or bear! Let the other guy say "oh my", cuz your a Badass and thats NOT what a Badass would say.

...What was the question? :)

 
...and I say this with as much respect as humanly possible...
Sleeping in a game? Really? Why. Just... why. I'm not even going to punctuate that question properly because it falls so far out of the realm of reasoning...

I sleep at home; in a game, I want to play. Sleep adds ZERO value add, and would be even MORE boring (if it's possible) than those first few nights when you're hunkered in an attic with nothing to do at night (thanks to leveled everything!).

Kill sleep. Kill the idea. Kill the essence. Purge whatever part of your brain thinks that it would be a cool thing to add... because it would not.

...now if you'll excuse me, I'm going to go take a nap.
Maybe the act of sleeping doesn't but the status of fatigue does and having to maintain levels of alertness vs drowsiness is a normal aspect of living much like hunger and thirst that could be represented in the game. Obviously, skipping time doesn't work in this game but if you could build a community and take over the actions directly of different characters while others slept it would in my opinion add value. You could create multiple characters in the same world and make different choices for skills etc. As the player you would never be not playing but the characters would live more naturally by having awake and asleep cycles.

If they can't do this then I agree no sleeping. It just wouldn't work or be fun in any other way.

 
Only thing thats come in my mind this moment as a better done thing as in 7D2D is the bow from "the long Dark"

There you can pick up your arrows. But to be serious, there are MUCH MUCH less reasons to shoot, and on the Snow you can see the arrows very good. Maybe it would be anoying in 7D2D

 
So what happens to your main character while it sleeps? Is it impervious to danger? Etc...

...I agree there is a possibility for fun in that (I'm not a curmudgeon like da vag) but the likelihood is... Low. So, no sleeping. =)

 
Naw... Fixing to start my work season, so I'll be dropping off for a while, if I'm lucky to get work this early on.

Besides, I need #gates to really get going, and madmole is boring this alpha. =)

 
What other features of State of Decay are absent from this game that would need to be present to make this work? It's been awhile since I've played SoD....
AI improvement.

Having the other possible characters in your community for you to switch to be able to move around and interact with their immediate environment when not in use would nice. Even if their interaction was just for visual effect.

Totally stealing the idea from SoD, though many games have used this idea. Having one of your members dedicated to some form communication system and able to pass along updates or mission requests would be an interesting way of getting new missions beyond speaking to local traders. You could even receive updates from local traders through your communications specialist when they have a particular item/s that you have been wanting...

 
State of Decay is a great game! The community aspect is what I wish 7DTD had. Starvation Mod offers a little of that experience but its limited. I also prefer SODs combat controls.

 
Maybe the act of sleeping doesn't but the status of fatigue does and having to maintain levels of alertness vs drowsiness is a normal aspect of living much like hunger and thirst that could be represented in the game. Obviously, skipping time doesn't work in this game but if you could build a community and take over the actions directly of different characters while others slept it would in my opinion add value. You could create multiple characters in the same world and make different choices for skills etc. As the player you would never be not playing but the characters would live more naturally by having awake and asleep cycles.
If they can't do this then I agree no sleeping. It just wouldn't work or be fun in any other way.
So in that scenario a server would be forced to save a LOT more character profiles. But this changing bodies thing could draw from that. As long as it didn't lag server's that'd be awesome

 
...Totally stealing the idea from SoD...
Its allways funny how many logical reasoned "Sollutions" are percived as stealing.

Like the patent on the loading bar.

A visual feedback how far a Programm has advanced.

There is a reason why there was NEVER a lawsuit from the owner.

As soon as you have a game with more than one character you can control the mentioned system will be a natural consequence, at least as one option.

- - - Updated - - -

So in that scenario a server would be forced to save a LOT more character profiles. But this changing bodies thing could draw from that. As long as it didn't lag server's that'd be awesome
Character saves need nearly no memory

 
Maybe the act of sleeping doesn't but the status of fatigue does and having to maintain levels of alertness vs drowsiness is a normal aspect of living much like hunger and thirst that could be represented in the game. Obviously, skipping time doesn't work in this game but if you could build a community and take over the actions directly of different characters while others slept it would in my opinion add value. You could create multiple characters in the same world and make different choices for skills etc. As the player you would never be not playing but the characters would live more naturally by having awake and asleep cycles.
If they can't do this then I agree no sleeping. It just wouldn't work or be fun in any other way.
i disagree. sleeping is viable if you limit the time taken to sleep is drastically reduced. it doesn't need to be hyper realistic. just something for the longer you sleep the less tired you are and the longer you can go. the quicker wounds heal etc. and it would be as long as you want it to be and can disengage at any time. but the longer you sleep/rest the more buffs you get. (like well rested) for max buffs could be minuets. like 10 min thats a nice round number. and resetting your fatigue would take like 30 seconds, no buffs etc.

resting would also be good in case you need to go afk for like an hour to clean the house but your using peripherals to watch your game in case of raid. or need that xp from the stuff thats being crafted even in a single player game. because lets face it there WILL be times you have to wait for your stuff to finish crafting.

having a resting mechanic so the damn chairs actually have a use.

things sleep\resting would do.

(PROS)

1. lowers the rate your hunger/thirst declines, so by the time you come back from being afk your not starving and at half health because of thirst or starvation.

2. Enables Health regen. (so you don't have to waste healing items)

3. while siting in a chair and resting the blood draw kit doesn't take as much health as it would when standing up.

4. drastically lowers the time broken limbs heal by which method you choose. sitting in a chair reduces it by 1/4 and sleeping halves it.

5. if fatigue is a thing in a17 then it would boost your fatigue levels, so you can go longer. (for longer trips)

just examples.

(CONS)

1. might trigger wandering hoard attack.

2. if your infected there is a chance you might either die and turn or recover. (of course the % of recovering would be very low.)

3. your hearing and sight are impaired. (maybe blacken the screen a bit.) so you can potentially be snuck up on and killed.

4. while sleeping you do not get xp from things crafting, you have to be resting in a chair to do this. (resting does NOT impair you)

these things i have listed will give you the best of both worlds. something to do to take some time and get buffs or don't. and adds survival aspects to it. and it doesn't take forever to do. like i said it doesn't have to be hyper-realistic. just enough to add SOME immersion but not so immersive it breaks the enjoyment of the game.

 
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I would rather crouch on a sleeping bag/bed for a quick resting/healing buff while I do other things.

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No I draw the line with sleeping, This is suppose to be a video game, if I wanted to watch my character sleep I'd play the sims. This isn't a life simulator. That's why I hate the mod that requires you to rest or you go insane, do they expect me to just sit there and stare at my screen? Seriously? I can't even imagine why something like this would even be a remotely good idea.

 
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