PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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"The Queen died and then the Queen died and then the Queen died and then the Queen died and then the Queen died and then the Queen died and then the Queen died and then the King died" is the story of King Henry VIII. :-)

 
Good call on the song :-)

Weirdly enough, his wife-murdering ways led to a split with the Roman Catholic church and the rise of the Anglican church. Without him you wouldn't have such wonderful sights as a female priest joining in a gay pride march or our local Anglican cathedral flying gay pride colours during a march. :-)

cathedral_pride.jpg

church-marriage-equality.jpg

 
I love this community! Well except for you two, and you know who you are!
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I want to make a comment and I hope it is taken as given. As a observation and an opinion.

I think that there may be more merit in negative comments mixed amongst positive ones. Now let me give my reason.

If I made a game and it was in the first stages, by my own reckoning, and I had a forum where everyone was saying, "Bravo", "Absolutely the best!", "Most enjoyable thing I have played". then not only would I think it was good enough to stop adding to but would make me afraid to even try for fear of breaking something.

If everyone was saying "What a piece of crap", "Who in their right mind would play this", "Most absolute piece of garbage out there" then that would probable tell me I am on the totally wrong track and think scrapping the whole thing and possible starting over may be in order.

Now, if you get a mixture of the two then it at least shows you are making progress but there are some things that may have to be overhauled to get it up to snuff.

Mind you the negative ones shouldn't be rude rants and the positive ones shouldn't be over the top brown nosing. I don't think you can have one type of comment without the other if you want to have a clear idea of how your game is doing in the wild. The thoughts expressed by the public are your bread and butter............sometimes it lands butter down...

The opinion expressed above may be horse pucks as I have no first hand knowledge of how making a game works and is totally in my mind as to how I think it should be.

 
I hold it simple, i try to express whet i feel and/or think. (What is very often different)

My meaning is that constructive Feedback need to be reasoned. And then the DEV can decide if they follow the reasons or not.

But get me right emotional feedback can be positive too. If many player percive something as annoying the best way is to check the reasons why it is as it is and maybe find a other way to fulfill the need the reasons give.

Different to this comunity here my feedback on other games is particulary much more offending. The simple reason for that is that many games have content that hoax the player. And sure affect it the mood i have when i give feedback when i feel raped/harassed by the last hours of gameplay.

 
You would still lose _some_ brass even if you re-used casings. No system is perfect and occasionally a casing would be ruined during firing, likely jamming the gun in the process. Maybe catch _most_ of the casing, say 90 - 95 percent would give a reasonably realistic proportion while still forcing the player to hunt down more over time.
You have a good point but ruined castings can be melted down into new castings. Most of my castings are from brass that I found, scraped and melted down.

 
Some things that I noticed about MP that may need to be addressed in Alpha 17

I did a play though with someone on a MP RG map.

First thing I noticed is that wolf packs and dog groups don't make any sound. No barking, howling, even the sound of them rushing to you, nothing.

Second. Even tough I we both set our status to friend. Chest and doors that he made were still locked to me. He accidently locked me in the fort while he was out fighting off a hoard.

Third. It is really cool when two people take down a zombie together. My partner decapitated the zombie while I chopped off his arm and all before it started to fall. Wish there was a replay option that that. :)

Forth. How do you share map info with your partner and vice versa? When he went somewhere the map fog stayed the same. Again our status was set to friend.

Fifth. At one point, the game lagged so much that I fell though the world. The crazy thing is that because of that I got an achievement called "Dig Deep". lol.

Over all it was fun playing with someone in the game. I normally play single player and was my first time playing with a partner.

 
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Some things that I noticed about MP that may need to be addressed in Alpha 17
I did a play though with someone on a MP RG map.

First thing I noticed is that wolf packs and dog groups don't make any sound. No barking, howling, even the sound of them rushing to you, nothing.

Second. Even tough I we both set our status to friend. Chest and doors that he made were still locked to me. He accidently locked me in the fort while he was out fighting off a hoard.

Third. It is really cool when two people take down a zombie together. My partner decapitated the zombie while I chopped off his arm and all before it started to fall. Wish there was a replay option that that. :)

Forth. How do you share map info with your partner and vice versa? When he went somewhere the map fog stayed the same. Again our status was set to friend.

Over all it was fun playing with someone in the game. I normally play single player and was my first time playing with a partner.
Dog/wolf silence is an issue in both SP and MP. I hope they change that.

Chests and doors are by default created locked so other players can’t get in. Even friends. It is a pain to remember to unlock shared chests etc but that’s the way it currently is. I’m not sure If I would want that changed or not. Perhaps in MP the default could become unlocked. Or a third option, “unlocked to friends” could be added.

Right now, you can place markets on the map and share them with other players, but this seems a bit buggy (when you log out, shared waypoints disappear). It would be nice if you could share your explorations with other players and their maps would unfog in the area you’ve explored.

 
The Fun Pimps Headquarters, earlier today:https://www.captiongenerator.com/973482/The-Fun-Pimps-HQ /w English subs

_____DISCLAIMER_____

I have the highest respect for MadMole, Roland, and faatal. (Used his name, and since he's new, to fit the joke)

And The Fun Pimps as a whole :) This is purely meant as humor, albeit a slightly lame attempt, some might say, and to liven up the crowd a little.

Hadn't seen a hitler video in a while, so thought I'd make my own.

*Sits here waiting for my punishment*
I feel pretty.

 
Second. Even tough I we both set our status to friend. Chest and doors that he made were still locked to me. He accidently locked me in the fort while he was out fighting off a hoard.
This is working as intended. You can set a code on your locks if you want your friend to be able to access them. I have had "friends" in game before that I would not want rummaging through my stash even though I allow them in my base and I fight the horde with them.

 
Dog/wolf silence is an issue in both SP and MP. I hope they change that.
Chests and doors are by default created locked so other players can’t get in. Even friends. It is a pain to remember to unlock shared chests etc but that’s the way it currently is. I’m not sure If I would want that changed or not. Perhaps in MP the default could become unlocked. Or a third option, “unlocked to friends” could be added.

Right now, you can place markets on the map and share them with other players, but this seems a bit buggy (when you log out, shared waypoints disappear). It would be nice if you could share your explorations with other players and their maps would unfog in the area you’ve explored.

This is working as intended. You can set a code on your locks if you want your friend to be able to access them. I have had "friends" in game before that I would not want rummaging through my stash even though I allow them in my base and I fight the horde with them.
Thanks for the info guys. :)

 
The Fun Pimps Headquarters, earlier today:https://www.captiongenerator.com/973482/The-Fun-Pimps-HQ /w English subs

_____DISCLAIMER_____

I have the highest respect for MadMole, Roland, and faatal. (Used his name, and since he's new, to fit the joke)

And The Fun Pimps as a whole :) This is purely meant as humor, albeit a slightly lame attempt, some might say, and to liven up the crowd a little.

Hadn't seen a hitler video in a while, so thought I'd make my own.

*Sits here waiting for my punishment*
Lol. Another HQ series!!

 
I'm curious how many designers actually put any thought into the process of societal collapse and how many just put a bunch of cars at junctions because it seemed the right thing to do.
In more linear games, you frequently have situations that call for a road, artistically, but not a path, level design wise. And then bam, out come the inconveniently overturned semitrailers, whether they make sense or not. :)

 
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