The Gronk
Colon Pounder
Overpasses and motorways would be cool but an absolute PITA to do through procedural code, especially in a voxel engine.Hey, has anybody ever noticed that there's no huge pile ups of cars on most of the roads, like we see in Dying Light, Walking Dead, Fallout or other countless other forms of Zombie/dystopian/apocalyptic media?
I was hoping this would be a staple of 7 days, as well as some more elaborate road layouts, overpasses, on ramps, etc.
The under motorway tunnels in Dying Light are really cool.
The number of abandoned vehicles would depend on how much warning people got of the apocalypse and, if it was quick enough, what time of day the apocalypse happened.
If it was quick, without warning, and about 4am there would be fewer vehicles than we currently see. If it was a long drawn-out process then cars would be abandoned as the last of the fuel ran out, this would lead to the more even distribution that we see in 7dtd.
I'm curious how many designers actually put any thought into the process of societal collapse and how many just put a bunch of cars at junctions because it seemed the right thing to do.