PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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You missed the point entirely, how did you do that?
Well I felt you were much to harsh in your assessment of Mojang. Worst developers ever? They chose a model that encouraged modding. Their base game was meant to be a framework for hobby game makers to use and develop into their own visions and the engine that they chose made it possible for 100s of people to do so flying under the radar at work.

It's kind of like people who criticize TFP because there are mods that are more fun than the vanilla game. Well those mods wouldn't even be possible without TFP having the benevolent attitude they have towards modding their game. Mojang always seemed to have this same benevolent attitude towards modders and that quality puts them close to the top of what I value in a developer. They may have had some problems but certainly not the worst as you portrayed them and Microsoft didn't bail them out. Microsoft purchased them for a billion dollars.

Supposed crap developers sell their IP for 1 billion dollars? I don't think so.

 
Roland I was going to respond but you know what, never mind this isn't important enough to bother with.

My opinion is my opinion and I'm entitled to it.

 
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A17 response to the non-believing vermin.
[snip]
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We were both looking forward to the UMA zombies and I understand that it didn't work, but I hope there are new solutions
One of our resident modders, i forget who, one somehow fixed the performance issues with UMA zeds. Unfortunately I dont think anyone commuicated the fix to Devs... so they gave up

 
You can already sort-of do this yourself.
Have a look in blocks.xml for the SpawnTrader block. Just use that as a base and make several blocks with different entities and then place however you like in prefabs.

A17 is going to make this a LOT more viable since the block ID limit is being removed. :) Sadly we're still restricted to the rotation degrees, but it's better than nothing.
I know but thanks for the hint. Imho expanding the prefab format would be more beneficial in the long run. Don't want to be forced to mod my blocks.xml to regain an old feature. :) And as you said, the rotations are restricted (+ the positions are restricted too).

 
؟Any progress with the faction system?

Any progress with bandits, natives, and other factions shown by Joel?

I love the game, keep moving foward!

 
One of our resident modders, i forget who, one somehow fixed the performance issues with UMA zeds. Unfortunately I dont think anyone commuicated the fix to Devs... so they gave up
StompyNZ most likely, and no not quite; even after "fixing" the issue, testing showed that they were still inferior to baked zombies... something due to them having more bones than necessary? I don't recall the exact comment... at any rate, Kin is definitely aware of the issue but as a company TFP decided to opt for baked zombies. You'll note that even most of those are now mostly just copies of one another.

 
I think the words immersion and realistic are getting too loose in definition on this thread. They have two different definitions but people are using them interchangeably in the wrong ways triggering a bunch of, "is carrying stacks of wood in a backpack realistic?" comments. The game has some realistic elements like gravity, but the focus is not to have a game more realistic in every detail, but something more immersive to keep you interested.

 
but zombies are realistic?
An "idea" can be made plausible with a good explanation. I.E. zombie apocalypse.

Where is the explanation for, magically moulding metal in your hands?

But it does not need to be realistic... Just fun. Do it doesn't matter either way... It's mute.

 
Joel, Gazz, Roland, what about chance to break an item on workbench?

As I understand it, we will be able to unite weapons without modifications and other items on the workbench to get the best quality, since this is happening now at 16 Alpha.

Chanse_to_broken.jpg



Joel, Gazz, Roland and all peoples who read this, what do you think about adding a chance to break an item on workbench, a chance to improve an item on workbench, and some other chances that will depend on the level of the character's special skills?

Thanks.

 
but zombies are realistic?
They are "possible" (they are not directly contradictory to physics) or insufficiently defined allowing us to make their existence consistent with our universe. Even zombie spawns out of thin air are possible in real life but very unlikely.

 
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As I understand it, we will be able to unite weapons without modifications and other items on the workbench to get the best quality, since this is happening now at 16 Alpha.

Chanse_to_broken.jpg



Joel, Gazz, Roland and all peoples who read this, what do you think about adding a chance to break an item on workbench, a chance to improve an item on workbench, and some other chances that will depend on the level of the character's special skills?

Thanks.
I like the IDea..but this game has Gone totally Carebear mode...its Lost..but after Alpha 8..it will be found again.

Even some of the MOds people put out are Even worse when it comes to Easy.....I tried them all..got bored after like 10 mins and i had all the End game stuff just from looting

THe Recipe thing really broke this game...Causes so much Inventory lag its ridiculous....Sometimes i wonder if it was a Ploy to get us to stop/slow us down on modding this game...

UMA Zombies we're the the BEst Zombies i seen so far..now you have to look at the same Zed over in over if you TRY to bump up the difficulty....

Oh look its 100 Steves....<<....The buzzards....dont get me started....look cool but...eh...

maybe this new AI thing they are working on will fix alot of the bugs..but i swear if i seea Spinning zombie in the Next Alpha...i give up....

 
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After a few years Minecraft hit a point where the sheer number of mods available started to degrade the overall quality of the game mainly because everyone had a different vision on what Minecraft should be, eventually though a few really good mods surfaced that were so good that they just ruled mainstream modding.
What you describe actually sounds like success to me.

Keep in mind, "vision" tends to change when the paydays get enough 0's in them.

Mojang is one of the worst gaming companies in the history of gaming, worse than Activision, worse than EA, worse than anyone you can possibly think of, they were lazy, complacent, lacked vision and ultimately completely failed their loyal customers when they refused to replace their game engine when community modding evolved and threatened to outgrow it, in fact it was careening towards a cliff of self destruction and would have died a horrible death if Microsoft wouldn't have swooped in and saved it.

The Fun Pimps are NOT Mojang, they wont fail us like Mojang did.
Microsoft purchased a successful IP for $2.5 billion, and Notch sold it because he was tired and ready to move on.

I am all about the art of the video game and would love to make something lasting, but good lord, I would sell in an instant for that much money. And then focus on the art the second time around.

 
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