Royal Deluxe
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Happy 1 April
Saving for future referencesB1 Feature List: Updated as Developers reveal them!
Added:
- Over 100 new mocap animations for player characters (single player only)
- Replaced vultures with realistically-sized zombie mosquitoes
- Added abundant veins of copper & zinc ore to all biomes (bullet casings are now made of aluminum)
- Trader settlements close at random times when trader has to take a leak
- New in-game options to turn off every UI element you actually like
- Over 20 new beard types
- Expanded Klingon language support
Changed:
- Damage penalty for guns equipped with less than 3 color mods
- Replaced all loot containers with better looking empty versions
- Auger & chainsaw volume increased 200%
- Vehicle sticker and insurance required to operate the Jeep
- Removed player collision from all non-terrain blocks to improve vehicle travel
- Torchlight reduced by 75% to match other light sources
- Players now hold down shift while they want to remain standing still
- Zombie AI improved to stop and admire new wallpaper, window trim and wainscoting
- Power attacks limited to characters as beefy as madmole
- Improved rabbit breeding algorithm (on-screen zombie count reduced 80% to compensate)
Fixed:
- Fixed jittering hands in first person, except when aiming down the sight
- Fixed bug where some beverages were preventing stun buff
- Fixed bug where some zombies weren’t irradiated and feral
- Fixed bug where paint was drying too fast
- Crosshair now accurately shifts position to where the projectile will go, after you fire
Dropped: Served up with total disappointment...
- Behemoth
- Ziplines
- Cotton
- Poured Reinforced Concrete Wedge Tip Corner Full Bottom
- Ladders
- Metal Sign Letter S
- Doors
Heh...that IS funny. Thanks for parcing it out since I would’ve missed out otherwise...."I can literally just split the water right now like moses with a bunch of wood frames if you give me some hours." You made me laugh +1
I counted about 19 or 20 characters of red left on it before it was changed. I had a feeling they were thinking of doing something with this as many people are watching this thread like a hawk watches a mouse.After 1st april day over they gona set the bar back,but pay attention,the health bar will be a little increase than before this fail prank)).Good try to distract people with this..but i bet some had pic to the bar before this and they will start scream again here like last time
))
Yeah, a zombie apocolypse on April fools day would have 1 or 2 days to go nuts without any major television coverage! Thank God that didn't happen!What if this B1 funny business brings on the REAL apocalypse?
They forgot the most important Beta Change. Dog run speed increased by 100%!!!Saving for future references
That's a great idea. Everybody loves escort missions, especially with random dog packs spawning 1m behind them.One thing I think that the game really needs is random survivor rescue missions, have a settlement POI that you have to clear out of all zombies and then you can go out into the world and find survivors trapped in houses with zombies breaking down walls and doors to get to them and you have to kill all the zombies and break into the room the survivor is in and then escort them to the settlement.
Allow the survivors to carry a weapon you can supply them with allow them to ride in a vehicle with you as well. Once they are at the settlement they can stay there and help defend it and you have to risk leaving them there to die when you venture out or you can bring them with provided the AI is decent.
Hopefully once they take a serious stab and NPC AI (ie. bandits), all of that will also fall into place. We definitely need more quests, and rescue operations are a staple quest in most zombie games.One thing I think that the game really needs is random survivor rescue missions, have a settlement POI that you have to clear out of all zombies and then you can go out into the world and find survivors trapped in houses with zombies breaking down walls and doors to get to them and you have to kill all the zombies and break into the room the survivor is in and then escort them to the settlement.
Allow the survivors to carry a weapon you can supply them with allow them to ride in a vehicle with you as well. Once they are at the settlement they can stay there and help defend it and you have to risk leaving them there to die when you venture out or you can bring them with provided the AI is decent.
"Don't care who you are... that's funny."A17 Feature List: Updated as Developers reveal them!
[*]Auger & chainsaw volume increased 200%
I think it needs more monster type enemies in general, especally if the zombies are all copy paste clones. Before you complain about realism in A17 we'll be able to make guns out of random scrap iron we find laying around so don't try the realism line, not to mention how we can carry 1000 pieces of wood and such.I just wish they'd bring back the hornets. With zombie dogs and direwolves around they don't really not fit in. Like, why not just have both, hornets and vultures? Vultures are perfect for the desert and savannah type biomes, but the hornets? Best for forests. They were really unsettling, having that gigantic insect flying at you. I found them way more intimidating than the vultures. The vultures are just plain annoying. I don't want them removed, but why can't we just have both?![]()
Its not, the hp bar was almost halfway gone, now its back up to 75-80% hp.Thanks to all the good sports out there who put up with our unprofessional ways. April Fools everyone. Everything should be getting back to normal. I want to give full credit to Crater Creator who provided the alternate change list. Lots of hilarious jokes in there for sure. I know some of you aren't feeling super jokey about the long wait but just remember that it will take the same amount of time no matter what we feel or say or do so relax a bit and at least laugh about it all instead of being upset.
Alpha 17 is going to be amazing and that's no joke!
Now....er.....I don't actually know where Crater copied the real change list to before he changed it. Actually, I don't really know IF he copied it first so it will be up to him to restore his own part of the joke....
But at least the HP bar is back to normal. Whew!
Well....April 1st is only 75-80% finished where I live....Its not, the hp bar was almost halfway gone, now its back up to 75-80% hp.
You probably missed the info that directly after A17 a short(?) beta will lead straight to version 1.0. So the outline is planned.Overall I am really looking forward to A17/B1, I think it is gonna be a great update. But this type of update is what loses you players in the long run, since it just seems like you don't have any outlines planned towards the full release of the game whatsoever.
So the bar should be at 20%... just saying :smile-new:Well....April 1st is only 75-80% finished where I live....
Nice April fools joke. I'll bet Madmole is going to kill you guys for messing with his stuff. I really hope you can fix it.A17 Feature List: Updated as Developers reveal them!
Added:
- Over 100 new mocap animations for player characters (single player only)
- Replaced vultures with realistically-sized zombie mosquitoes
- Added abundant veins of copper & zinc ore to all biomes (bullet casings are now made of aluminum)
- Trader settlements close at random times when trader has to take a leak
- New in-game options to turn off every UI element you actually like
- Over 20 new beard types
- Expanded Klingon language support
Changed:
- Damage penalty for guns equipped with less than 3 color mods
- Replaced all loot containers with better looking empty versions
- Auger & chainsaw volume increased 200%
- Vehicle sticker and insurance required to operate the Jeep
- Removed player collision from all non-terrain blocks to improve vehicle travel
- Torchlight reduced by 75% to match other light sources
- Players now hold down shift while they want to remain standing still
- Zombie AI improved to stop and admire new wallpaper, window trim and wainscoting
- Power attacks limited to characters as beefy as madmole
- Improved rabbit breeding algorithm (on-screen zombie count reduced 80% to compensate)
Fixed:
- Fixed jittering hands in first person, except when aiming down the sight
- Fixed bug where some beverages were preventing stun buff
- Fixed bug where some zombies weren’t irradiated and feral
- Fixed bug where paint was drying too fast
- Crosshair now accurately shifts position to where the projectile will go, after you fire
Dropped: Served up with total disappointment...
- Behemoth
- Ziplines
- Cotton
- Poured Reinforced Concrete Wedge Tip Corner Full Bottom
- Ladders
- Metal Sign Letter S
- Doors