Can't speak for everyone ofcourse, but I at least follow this recipe...
I used to, but there's only so many times you can keep resetting your MP server without you and your friends getting a little hacked off with having to redo the buildings/mining tunnels etc, especially if you've made some stunning constructions.
I may log into a SP game for a few hrs to check on the latest update, but we stopped renting our server and wont be playing properly again until the game is finally released (thats if it ever comes out of Alpha).
Haven't tried Alpha 16 on MP server but all of my gaming friends that played the previous versions, all hated getting ready for horde night and finding the horde night a disappointment (that's if they turned up at all). I ended up manually spawning mob after mob to try and make it a bit interesting but it was never as it should be.
If memory serves me correct (Played a load of games since stopped 7d2d), the last version we tried, they had something like 8 zombies a person on horde night (might have that wrong) and it simply didn't feel like a horde at all.
Personally I loved to many of the things that have since been taken out/changed, which is of course often going to happen in an Alpha game.
I wouldn't really say it feels like the same game as when I started playing (A11 or A12 i think).
It sort of feels to me like a not so good sequel
I'm not trying to run the game down, I don't think I've played any other game as long as I played this.
There's just so much that has changed from things I used to love, and I appreciate they are never going to please everybody, and I'm sure many more people prefer the newer things to the older ones I used to enjoy.
I will come back full time when it gets released. But it's beginning to feel like it's one of those games that is continually in Alpha. I remember Madmole releasing a schedule of when it was going onto beta etc, and it was meant to be gold by the end of last year if I remember correctly.
Now no hint of release date, just more talk about alphas.
The danger is, there's so many zombie games now, many people (like my 24 year old son) is sick of them. As soon as he sees survival and zombie in a games description, he thinks "not another one" and moves on.
Many many people have already bought 7d2d, the console release didn't really go all that smoothly (and to be honest many many people PC players at the time said what wold happen) and hasn't got the best of names in the console community (I'm not saying some console players don't love it, I'm simply saying that most aren't even loading it any more)
Graphics are improving almost daily on PC and console games, many consolers complained about the graphics when it was released, of course they don't understand what the games actually achieving, but they are the sort of idiots that make bad reviews of things.
If this game finally gets released, I don't know, lets say Christmas 2019, I can easily imagine many console games slagging it off to friends etc saying "I had that over 3 years ago on my xbox and the graphics were crap the game buggy" etc.
The same for reviewers. Too many people judge things without understanding them, and with a game like this, such idiots could easily spoil a release.
Personally I think they need to forget about adding gyro-copters and super looking motorbikes (I liked the original one, thought it fitted in to the gameworld nicely) , and simply make sure the game is working virtually bug free, the hordes are working as intended and have some sort of AI that makes horde night challenging and interesting, and get the game released.
Then they can concentrate on the rest and release them as paid updates.
I know the overall sales for this game are great, I wonder how the sales last year compared to 3 years ago? I don't know, if they were higher last year (without cheap sales), then so be it. But I know a lot of people that bought this game and only one person that still plays it.
And there's so many other good games coming (not zombie games) that I'm not sure how many would return anyway.
Sure I know many familiar names on this thread that have stuck with it, and I really really hope when it does get released, it will be a huge success. But just like the console players bad mouth games, I've seen ex 7d2d players bad mouth this game on other games or discord etc when someone asks about it, it's always exactly the same response, no matter who gives it, and that goes something like
"It had huge potential when it first came out, but it seems to be one of those games that's forever in Alpha, they take forever between updates, and when one does come along, the core bugs that stop us from enjoying the game play are never fixed."
I just had a look at the latest steam reviews, these are March this year, they aren't mine, but easily could be. Sure these are a couple of negative ones among a lot of good ones, And while the first line of the first quote looks very like what I just typed in the previous paragraph, I typed that before I looked at what people were saying on steam
This game has (had?) great potential, but I cannot recommend it because the developer has failed to provide clear and timely updates, leaving the game and it's community out in the cold for almost 5 months (as of this posting.)
I understand the dev's intent when they changed the way updates are rolled out, but they have completely failed to improve the process due to their lack of communication. By providing no road map or even a best-case timeline for new content releases many of us have stopped playing instead of starting over once the new patch drops. All the devs have provided is a list of changes they're working on in the forum, but there's no rhyme or reason. Just when you think A17 is nearing completion they add more seemingly unrelated content which, even in their demos, seem buggy at best.
If this was a new game or a new studio, I would be more inclined to forgive issues like these but this game is nearly 5 years old. There is no excuse for such a lack of feedback for a game this old, especially when said game is STILL in alpha/early access. I will revise this review if the dev improves their communication.
I have NEVER in my life seen such a great game so badly hindered by its own developers. It used to be SO fun, an amazing blend of survival, action and building - and SO much fun in multiplayer. I spent over 100 hours on a single server, building a massive castle, making friends and enemies with different groups, exploring, digging huge mine shafts with tunnels leading to friend's bases, building big outposts underneath the skyscrapers of the city and demolishing huge buildings above when our enemies go inside, etc etc. It felt like a limitless playground of apocalyptic mayhem.
And what did Fun Pimps do with this amazing experience? Did they add anything great to it with their "massive overhaul?" No.
They subtracted massively from the experience, that's ALL they did.
and I see this threads title now says beta 1, but I also note the date it was changed as April 1st.
So it's either a very poor taste joke to those waiting for the game to be finally finished, or very very poorly thought out date by those in charge.