PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Sometimes u only get attention to your question if at first you throw in thinly veiled disses. Ruffle up Rolands feathers a bit, then u backpedal after he rages, then you pretend he has some good arguements and finally you get the answers you were looking for.
Its a process but it works ;)
lol. Thanks I will keep that in mind.

 
Sometimes u only get attention to your question if at first you throw in thinly veiled disses. Ruffle up Rolands feathers a bit, then u backpedal after he rages, then you pretend he has some good arguements and finally you get the answers you were looking for.
Its a process but it works ;)
Hehe, that's a good strategy, but I think I got an even better one. Look.

Roland! Roland! Math s*cks!

 
So i wanted to ask if we can still assemble and disassemble guns?

As far as I know, there will be only full guns (no parts) in A17 (or should I wrote B1?). But you will be able to attach different mods.

Assembly will be the act of adding and/or removing mods to/from a gun. But there won't be parts anymore, so you can't disassemble a weapon to a non-working state.

nopeno more gun parts
Lol, madmold said you will be able to craft gunparts, probably never loot one again though. So they are still in, kinda.

 
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Lol, madmold said you will be able to craft gunparts, probably never loot one again though. So they are still in, kinda.
No, he said guns would be craftable using machine parts, metal, plastic, etc. you’ll craft the whole gun from the same materials we use to craft other items in the game and not from specialized parts that have tiers of quality.

 
Whole guns? That's selective reading for Odetta...

I'll leave what I said as a reminder to read things very carefully in the future lol.

 
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vehicles will be placed randomly in cities in limited availability? so if someone find one, it will be belong to the person who find it?

 
BTW...I just looked at the Kickstarter promises and NPCs including merchants and safe houses controlled by NPCs are specifically listed in those features that would come post final release. So I’m not even sure why anyone would be upset by the current status. TFP is already ahead of schedule on this promise. Where are the high fives rather than threats of backlash?
If bandits and neutral NPC survivors don’t make it in until after launch then TFP is simply fulfilling the expectations you should have had when you signed up for early access. It is literally all spelled out for you.
yes. however. there were always some things that were SAID to be included in the NPC genre of the game. pets and domestication. there was catfood and dogfood in the game. i do remember that being stated, that domestication was included. although that would be better off as some DLC or something. things like that were mentioned and stated.

now the only problem people would have is previous things being stated were included in the NPC genre. then turning around and saying that its not included.

 
I have a question about pathing.

I know it is being worked on, and am happy that it is.

Is part of that, that they will be able to get to places that we can on a basic level.

For example:

Make them able to jump through the toothy design.

Make them able to crawl through 1/4 block poles going sideways.

Make them able to walk through two 50 pillars side by side.

I think this would help a lot and kill some of the more popular base designs and have people, myself included, come up with new ones.

It seems like these designs are used because it is known they will work because the zombie pathing can not handle it.

Thank you for your efforts and I am looking forward to A17!

 
yes. however. there were always some things that were SAID to be included in the NPC genre of the game. pets and domestication. there was catfood and dogfood in the game. i do remember that being stated, that domestication was included. although that would be better off as some DLC or something. things like that were mentioned and stated.
now the only problem people would have is previous things being stated were included in the NPC genre. then turning around and saying that its not included.
This is the same old problem that has resulted in Joel changing the way he communicates. People took his "hopefully we can do it" comments as promises.

Pets and domestication were never part of the original goals or stretch goals. Joel posted that he wanted to be able to have a wolf pet like the dog pet in FO4. It is something he planned to do but there is no guarantee. It is still something he wants to include but you can't take that as a sure thing until it is actually announced as in. A pet follower might be added before launch. It might be added after launch. The idea might get scrapped for this game and shifted over to the next game altogether. Such are the facts of life about development. Until gold release none of us should get too attached to any feature planned or already in the game as that just leads to huge disappointment. Look at those who felt that "spam crafting" was an integral core aspect of the game....or sticks and sharpened rocks....

Just for clarification "domestication" as in turning a wolf into a pet is what Joel talked about numerous times but "domestication" in the sense of persistent chickens and boar and deer that could be penned up and turned into an animal farm has always been denied as being something the game will have.

 
Shoot. What I would like to see is the player being able to use both hands.Such as holding a torch in one hand and use a weapon with the other.

It's hard to fight what you can't see.
This!!! Even if you can only hold certain items such as the torch or flashlight in the other hand. This would be awesome.

 
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