PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Yes, it has been stated many times, it will be fixed.
Cool. Can I ask where you have this info from? Because I don't see it on the first post here, in the list of upcoming changes and introductions.

 
What about legendary items. Since we got so much addons, there could be added rare ones, so you go sweat and sware 8km backaway, to bring your golden pants.

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Hi pls ewryone know, date of reles Alpha 17?
or time? weeks or moths?

THX
Summer of 2018 will be better time to ask. Devs heads are steaming, so its worth the wait. As always :) Hell I am hyped.

 
Cool. Can I ask where you have this info from? Because I don't see it on the first post here, in the list of upcoming changes and introductions.
As i understood smell is part of the new stealth system.

Cheers

 
on gun crafting and mod NOTcrafting:
You cannot craft mods, they will be found in loot, treasure, quest rewards, and possibly secret stash. They don't need tiers since we aren't limited on item ids anymore, that means more specifically named mods that might do similar things but with wildly different side effects. This is more horizontal so it didn't make sense to have one thing be T1 and another be T2 when they aren't technically better than the other, they just share a common main stat. This means you won't be looking for a purple mag extender. You'll be looking for a 45 round AR banana clip, 20 round extended pistol clip, etc. One variant may cause it to randomly jam (jerry rigged some crazy spring system to allow for it) while another might alter the kick from the change in weight. Just two examples off the top of my head, nothing that's put in as such yet. I exposed a LOT of variables so we have tons of things to mess with.

We have a progression system that we have put a lot of design work into for a17. You won't be crafting high tier items in week 2, not without sacrificing on improving something else early on. You'll be allowed to focus on just grinding up your intellect/crafting skill all you want. But doing so means not improving your max stamina, max hp, melee abilities, tool usage, etc until later on. So sure, you'll be able to make nice guns but you'll be crap at handling them until you start putting points into that too.

You definitely won't be swimming in exactly what you want. We've always been pretty good at keeping that from happening.

The Rate of fire mod in the video was a 200% fire speed. It was simply for showing off what the new systems are capable of and you likely won't find a mod in vanilla that would make the pistol fire 600 rounds per minute. Showing a slight difference in speed isn't all that exciting but even a small bump in RPM, say 60, means another round of X damage per second. So numerically it adds up faster than visually hence cranking it up to 11.5 for the video. :)

/mini_data_dump
Kinyajuu, thanks for the explanations. Not sure some of these changes will be better but no way to tell until in game.

One thing.... and it’s a pet peeve of mine so take it how you want but unless you have old weapons there are NO CLIPS for these guns ! They use magazines... :fat:

Either way thanks again for providing some idea of where A 17 is headed.

 
Cool. Can I ask where you have this info from? Because I don't see it on the first post here, in the list of upcoming changes and introductions.
I too never heard on smell, but I believe AI is been working on currently, and if Zombie AI is set/worked upon for change it will/have chance of complete overhaul as other parts, so smell, hearing ability, vision anything can get change with rewritten AI. If AI just get fixed, then surely they fix smell on old AI, but hints were provided for complete rewritten AI, so it might will get changed and work. My Guess.

 
One of these days you'll have to melt our brains by doing a /mega_data_dump.
But please, for the love of all things holy, don't give us a /guppy_dump.
Is this why we have hazard costumes ingame ? Just in case ?

 
One thing that I would like to point out when upgrading any gun to fully automatic. Watch your ammo.

I learned that the hard way playing Fallout 4. I had a gun that seemed like I would never run out of ammo because it was so plentiful. But I upgraded it and burned though a few thousand rounds pretty quickly.

Although part of the problem was the damage stats were lowered and it was harder to control while firing.

 
there are NO CLIPS for these guns ! They use magazines... :fat:
yes we havn't used clips since WW2, Korea and parts of vietnam.

and yes folks there were some people that were still using M1 Garand in Vietnam along with the m-14, the reason for this was because there were production issues the first year or so for the m16, they weren't completely finished with design yet. but eventually the m16(e1) and (a1) finally took over.

 
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One thing that I would like to point out when upgrading any gun to fully automatic. Watch your ammo.
I learned that the hard way playing Fallout 4. I had a gun that seemed like I would never run out of ammo because it was so plentiful. But I upgraded it and burned though a few thousand rounds pretty quickly.

Although part of the problem was the damage stats were lowered and it was harder to control while firing.
Isn`t the volume of the magazine detirmines how much ammo on automatic you spent ? Auto fire with small magazines is somehow sane though. Good point.

 
Man that new stealth indicator is killing my immersion. Visual queues like a zombie chasing you would work quite well, can something like that be implemented?

 
Isn`t the volume of the magazine detirmines how much ammo on automatic you spent ? Auto fire with small magazines is somehow sane though. Good point.
the whole point of limiting smg's magazine sizes (ie any weapons that is not a full sized machine gun.) was to limit how many rounds rounds went through that barrel in x amount of time. the reason for this is because barrels melt, really easy. even a belt fed 240 golf could only stand maybe 100 - 200 rounds (300's pushing it) before the barrel started to droop. and you had to get really good at changing out barrels, and know when to do it. because if you didn't do it early enough you melt the barrel bag and it sticks to the barrel then you have a harder time switching the barrel back when it cools down.

in other words you don't really have to watch your ammo irl, you just have to have enough. and full auto m16's were pretty much done away with after vietnam. which is why they went with the m16a1 that had semi and three round burst. easier to manage.

 
Man that new stealth indicator is killing my immersion. Visual queues like a zombie chasing you would work quite well, can something like that be implemented?
a good stealthy person always knows how hidden he is. moving around waiting to see if the zombie spots you means your a horrible sneaky snek and you should not be doing it.

 
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