JaxTeller718
New member
Gotta say not a big fan of craftable guns. The argument always was that no one has gun parts laying around. Which is a fine argument, but if the solution is to take some iron, wood and mech parts and somehow realistically come up with an AK or a sniper... well hopefully I don't have to point how WORSE that is for the "immersion" type people who argued parts needing removed. Also not a fan of simplified stats when it comes to quality. I'm certain this is leading to quality removal period at some point.
Intrigued by what the "stat" fans feel about this though. So now we have 5 base guns in each tier, and the assumption is the weapon mods are what adds to the "use" of each gun. It will take some getting used to but I can see that as a viable option. Who would have thought my gun doesn't matter much anymore. Its just a base piece. The REAL quality of a guns performance comes directly from mods now. Interesting take on it i suppose. Best part is it shouldn't be too difficult to mod it all back in if it becomes too simplistic a mechanic.
But it DOES seem popular popular so what do i know.
Intrigued by what the "stat" fans feel about this though. So now we have 5 base guns in each tier, and the assumption is the weapon mods are what adds to the "use" of each gun. It will take some getting used to but I can see that as a viable option. Who would have thought my gun doesn't matter much anymore. Its just a base piece. The REAL quality of a guns performance comes directly from mods now. Interesting take on it i suppose. Best part is it shouldn't be too difficult to mod it all back in if it becomes too simplistic a mechanic.
But it DOES seem popular popular so what do i know.