How so, if I may ask? I haven't seen anything being presented on stealth in any videos/pictures, besides the 'eyeball'-icon on the screen in the latest videos.I imagine prior to fixing the abhorrent AI, stealth would need to be be fixed, and seeing as though it seems on track for A17, its reason enough to believe that it'll be looked at in the (hopefully not so far) future
So you point to communications made and call it lack of communication?Why does MM post pictures on the development of the game on Twitter, but not on the official forum? Mind-boggling, this lack of communication.
Swiming is "fun" part , but yes, there have been thoughts on possible rafts, but that will eventually come when water system gets reworked. Until then we will either swim, go round, or wait for the new gyro to fly over. That is all we know.I know u do a gyrocopter right? Wll did u think about a boat to travel on water? I join today on a friend server and i cant explain why,but are a lot of lakes and rivers..well i travel more swiming than running on ground..![]()
I was expecting this reply and had the following reply stored in a fridge for immediate application:Where? In the DM's brain, a few seconds after the player announces his/her intent to do it.![]()
Yes, because I thought MM or someone else said something about checking the cupboards and creating them opened if they are empty. I could remember wrong or misunderstanding the algorithm or it was miscommunicated somewhere. And there is always the possibility that the algorithm even if correct at that time was changed in the mean time.Are you just assuming that, since there will be open containers that are guaranteed empty, the inverse will be true?
I don't see the difference in loot if the loot distribution isn't changed but only the visibility. They also could show only some of the empty boxes as opened (to change the assumption above and show more closed than opened drawers) and still keep the same loot distribution as previously.I hope so! Because the thing is, with just one state for each container, it's hard to have balanced quantities of loot while keeping the points of interest looking believable. What's good for world building may not be good for level design, and vice versa.
Every kitchen is going to have a half dozen or more cabinets. Every library requires a lot of bookshelves. But there are only so many books in the game, and you only need so many jars and so much canned food. ...
Faatal, I want to start this post by saying my negativity has nothing to do with you. In fact from your interactions on this forum you are an awesome developer and great guy.We know AI has problems. I said maybe, because it has been passed to me to improve for A17, but I make no assumptions on how much better I can make it before A17 ships. Hopefully I will fix all the obvious issues.
How do you propose they show you an unfinished stealth system? The icon you mentions indicates that they have been working on it for A17 but somehow you infer the opposite.How so, if I may ask? I haven't seen anything being presented on stealth in any videos/pictures, besides the 'eyeball'-icon on the screen in the latest videos.
Half the forum is complaining about no information yet you seem to know the final state A17 will take all from one Dev posting that he has been assigned to work on AI. Your powers of deduction must far outstrip us mere mortals.Faatal, I want to start this post by saying my negativity has nothing to do with you. In fact from your interactions on this forum you are an awesome developer and great guy.
With that said, this post officially killed the hype for A17 for me. Now we know that substantial AI and by extension, bandits, are off the table for A17. The best we can hope for is Zeds to stop spinning in circles.
Granted different people work on different things and everything is prioritized, but how can gyrocopters be higher than AI on the list? was the stupid open loot container revamp more important that AI?
I would trade every single change and feature announced for A17 for AI and bandits. Except for maybe those sticky arrows that you cant pick up...i see myself getting weeks of enjoyment out of that game changing, immersion bringing, miracle.
In before I get these building block and foundation replys. All I will say that in A17 I was finally expecting a house but all we are getting is another year of foundation. The house will still be built at some point, I hope, but not in A17
Deduction is the key here. AI is on a guys list , below gyrcopters, and hasnt been looked at after how many months of A17 development? 4, 5 ,6 ?Half the forum is complaining about no information yet you seem to know the final state A17 will take all from one Dev posting that he has been assigned to work on AI. Your powers of deduction must far outstrip us mere mortals.
If at the very least you can get them to path better and stop them from doing the circle dance that would be great! IT would also make the game more challenging just by getting the entities to the player more efficiently.We know AI has problems. I said maybe, because it has been passed to me to improve for A17, but I make no assumptions on how much better I can make it before A17 ships. Hopefully I will fix all the obvious issues.
In a variation of Occams and Hanlon's Razor I would even apply Meganoths Razor; "Never attribute to deliberate choice that which can be adequately explained by convenience and chance".For a dev looking to get quick info and reach an audience directly Twitter/Discord/Facebook just makes better business sense.
Please fix it so the zombies dance is more pleasing to the eye. I would recommend a random selection of foxtrot, macarena (for melee zombies), tango etc..We know AI has problems. I said maybe, because it has been passed to me to improve for A17, but I make no assumptions on how much better I can make it before A17 ships. Hopefully I will fix all the obvious issues.
There is a third option... bridge building. I've done it many times and it can even be a somewhat fun and challenging mini-game.Swiming is "fun" part , but yes, there have been thoughts on possible rafts, but that will eventually come when water system gets reworked. Until then we will either swim, go round, or wait for the new gyro to fly over. That is all we know.
Hear, bloody hear. I fully support this opinion. My negativity is not directed towards Faatal of course, just on the message.Faatal, I want to start this post by saying my negativity has nothing to do with you. In fact from your interactions on this forum you are an awesome developer and great guy.
With that said, this post officially killed the hype for A17 for me. Now we know that substantial AI and by extension, bandits, are off the table for A17. The best we can hope for is Zeds to stop spinning in circles.
Granted different people work on different things and everything is prioritized, but how can gyrocopters be higher than AI on the list? was the stupid open loot container revamp more important that AI?
I would trade every single change and feature announced for A17 for AI and bandits. Except for maybe those sticky arrows that you cant pick up...i see myself getting weeks of enjoyment out of that game changing, immersion bringing, miracle.
In before I get these building block and foundation replys. All I will say that in A17 I was finally expecting a house but all we are getting is another year of foundation. The house will still be built at some point, I hope, but not in A17
Some of us like to have fun here, too.Why would he want to post here? Its a cess pool of bitching and moaning about every little thing... im sure someone would still find something to whine about “ahhh the hill is too high, i cant believe this game!”
Well, perhaps discuss what its intentions are? Up to now, no mention has been made on an updated stealth system. Hence my question how one could infer that development on the stealth system is 'on track'. If showing something on a picture/video quickly equals development being on track, we would have many, many more features than what we have now.How do you propose they show you an unfinished stealth system? The icon you mentions indicates that they have been working on it for A17 but somehow you infer the opposite.
Okay, I update my statement. Mind-boggling, this lack of communication on the forum.So you point to communications made and call it lack of communication?
Sherlock Holmes would turn in his grave. You are using so many assumptions:Deduction is the key here. AI is on a guys list , below gyrcopters, and hasnt been looked at after how many months of A17 development? 4, 5 ,6 ?