PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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In a game where there are so many different types of gameplay in MP, (PVE, PVP, running certain mods, different settings etc) further splintering the community with paid DLC might not be the way to go. But I'm no optometrist.
I always wondered about dlc's in games like this. I am thinking the only things you could get were cosmetic ones or it throws off the whole game for those who won't or can't buy them. For instance if you could buy a complete new vehicle to use on a MP server how would I interact with it if I don't have the dlc. Could I use it? Could you get in it and I not be able to hit you (for pvp game ofc)

I have many other questions about this but just don't have patience to type them all out :)

 
Not that this opinion is dissing the developers in anyway, but I would prefer them to add more survival/challenge methods to the game rather than 'cool" factors.

Buuuut, I might be missing out on some big game plan that only they know where the use of these extra vehicles is paramount.

But if no big plan that needs them, I personally think the gyrocopter can come for $2 on DLC,
Well, my theory (obviously) is that they rewrote the underlying vehicle/physics system and generalized it (that was/is the big part). The reason being that the minibike wasn't working as intended, recurring bugs, minibike falling through cracks in the world, ...

Now that they have done it, they found out that adding vehicles of different type, even flying, isn't that difficult anymore. So the gyro is just something that comes nearly free after the heavy lifting of streamlining the physics system.

 
Gotcha. Sticking to this game there will be a story mode with main quests that reveal the story and in my opinion if that story releases during alpha or if it releases 6 months after the game goes gold those are equally fine outcomes. I also don't want it to take five years.
I think the problem here is defining what is major. I feel many major changes have come over the last few alphas. In fact, every alpha release the game seems a brand new creature and in general superseding the one before it. But it sounds like they haven't been working on the things that are important to you so to you it seems really samey and no big changes.

The other problem is that you seem to think the game has to be fixed and polished before it goes to beta. That is simply factually incorrect. The bug fixing, the optimizing, the fleshing out of existing features all happen during beta. That is what beta is for. So yes the game seems unfinished and not ready for release right now. Of course. That's why it shifts into the beta phase of development-- to get it polished and ready for the release.

If A17 truly ends up being the last alpha it would mean that for the next few to several months the developers will be fine tuning, balancing, and fixing everything that we already have and not spending much time working to put in a whole new feature. Once the game is optimized and looking like a finished product it could be released as version 1.0

Then, any missing features that were promised could then be worked on and released as DLC's. That could include the main quest story mode. Or bandits. Or anything else that didn't quite make the A17 cut. Maybe there will be an A18 before we shift into beta and more features will be implemented before the big bug fix party begins in force.

All I'm saying is that I could see A17 being the final alpha version. It's plausible.

Yeah, again TFP can't help it if people misunderstand Beta. But then people have been misunderstanding Alpha and ranting about it for the last 4 years too. Pretty soon we will be saying, "It's Beta" to those cute little monsters.
If we only get a part of the main quest (which we already did with the first objective in A15: finding the trader) before the game is released that does sound incomplete. An RPG going gold without even having the main quest in it doesn't sound like a game that only needs polishing (in beta phase).

I played hundreads of hours ever since A14 and it still feels like the same game basically. Same AI, same graphics except for some new textures here and there, same quests (except for the first part of the main quest as I mentioned). Of course there's some interesting features added with every new alphas, but it still plays the same for the most part.

Not at all: I'm well aware that beta means feature locked. Meaning that all main features (including the main storyline) are already in the game. We're not talking about bug fixing and polishing here, but broken AI that makes the game a (seriously fun and addictive) mess.

The game needs much more than some fine tuning. It's as if you told me DayZ and H1Z1 were going to move to beta soon. Both broken games that doesn't seem nearly ready for beta either.

People keep talking about some features like bandits and whatnot that may well be DLC, but I'm talking about some new NPCs (that has custom models, like the new traders) and some solid questing here, which is VITAL to an RPG. Navezgane looks pretty empty without any NPCs to interact with and objectives to follow.

I may not be a game developer, but I've done enough reading to know what alpha and beta means, thank you. And yet again, I don't see the game lacking so many important features going into beta anytime soon.

 
I wouldn't expect this game to be RPG in the same sense as something like Skyrim. It will have character progression and quests, for certain, but I wouldn't expect a 300 hour primary quest line or the like.

Also, from my own person perspective, I'd rather they devote some time to making public tools available, like a POI and world builder, even if they were at an added cost (I'd gladly pay another $25 for them, if done well). I'd rather they perfect what can be done with mods than make the main game perfect. Because in the grand scheme of things, if they did that, then this game would have a very bright and long future indeed.

Also, TFP could release entire hand crafted worlds as DLC if they chose. They could possibly introduce theme packs for POIs so you could have a more futuristic version of the game or a medieval version. With the right foundation the possibilities would be endless.

 
This, more than anything else you've ever written, gives us a glimpse into what makes Guppycur tick.
He's actually The Tick.

the-tick-3.jpg


 
I wouldn't expect this game to be RPG in the same sense as something like Skyrim. It will have character progression and quests, for certain, but I wouldn't expect a 300 hour primary quest line or the like.
Also, from my own person perspective, I'd rather they devote some time to making public tools available, like a POI and world builder, even if they were at an added cost (I'd gladly pay another $25 for them, if done well). I'd rather they perfect what can be done with mods than make the main game perfect. Because in the grand scheme of things, if they did that, then this game would have a very bright and long future indeed.

Also, TFP could release entire hand crafted worlds as DLC if they chose. They could possibly introduce theme packs for POIs so you could have a more futuristic version of the game or a medieval version. With the right foundation the possibilities would be endless.
I'm not expecting something of the scope and scale of those Bethesda games from an indie developer of course, that would be unrealistic expectations. Just a basic main quest and some side quests with more interactions in the world would be fine with me. I mean, the Navezgane map is nowhere near as large as the one in Oblivion or Skyrim, in the first place.

Are you suggesting paid mods like Fallout 4? That doesn't seem to be working all too well for Bethesda haha.

 
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The thing is people wanted a story mode, otherwise Telltale wouldn't have made so much money from it.
My comment about Pong was a cheap shot (for the humor), I know. Bringing up Telltale is nearly on the same level. It is a totally different genre.

With the same argument you could call for jump-and-run passages because Super Mario made so much money from it.

 
I'm not expecting something of the scope and scale of those Bethesda games from an indie developer of course, that would be unrealistic expectations. Just a basic main quest and some side quests with more interactions in the world would be fine with me.
Are you suggesting paid mods like Fallout 4? That doesn't seem to be working all too well for Bethesda haha.
Honestly? I doubt they'll be doing paid mods or paid DLC's, but I've been wrong before. :p It just doesn't seem like their style.

 
With the same argument you could call for jump-and-run passages because Super Mario made so much money from it.
My point is the story mode wouldn't have sold so well if people actually didn't care for a story in Minecraft. I actually thought there was a story mode in it at first. Both a story and creative mode, somewhat like in 7 Days. The lack of features and objectives is one of the many reasons why I never played it.

Honestly? I doubt they'll be doing paid mods or paid DLC's, but I've been wrong before. :p It just doesn't seem like their style.
We can only wish TFP are not as greedy as Bethesda, haha.

 
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That's a huge assumption.

People liked story mode because they liked Minecraft and hoped it would add more to the game.

 
People liked story mode because they liked Minecraft and hoped it would add more to the game.
If there was a story mode in the first place then there wouldn't have been such a need to add more to it afterwards. Since the story mode sold so well, it would have been a selling point for the game orginally as well.

 
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If there was a story mode in the first place then there wouldn't have been such a need to add more to it afterwards.
There was no need. No one, and I mean NO ONE, I know who plays mc, has had any desire for a story mode.

It was a cash grab.

 
You do realize that story mode is a completely separate game made by a completely separate company right? When someone purchases Minecraft even today there is still no story mode.

Minecraft itself is wildly successful AND it has no story mode.

You don’t even have to own Minecraft to purchase and play Minecraft Story Mode. You really should drop the whole Minecraft Story Mode angle of this. It really doesn’t prove a thing about how people perceive Minecraft...

 
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