PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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The following are just my thoughts on why an Airship could be important to very late game, the games ending and progression into a part2:
Part2 might have extensive travel/adventures...
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A radiation suit that lets you travel across the map border into a "new map" would do that.You could bring one vehicle of your choice with you.
I know this is beyond the scope of A17, but since we’re talking about it... if this ever happens, I suggest the player can only bring their tool belt with them. That’s what will make it feel like a clean slate, without limiting playstyles. The explorer wants to bring their vehicle, but the builder wants to bring a stack of concrete mix, the fighter wants to bring their best rifle, the dead-is-dead survivalist wants to bring medicine, the nomadic trader wants to bring Dukes, and so on.

 
Their latest attempts have been pretty bad as well. The last one blew up at the end of July 2017 in California.
Yeah. Say what you want but the U.S. is the only nation that put men on another world. Twelve to be exact.

But my point is that we would not have gotten that far if we simply gave up.

 
You mean when Madmole said he was on strike?
"Yep, I'm on strike. No more updates."

- MadMole

Damn that took a while to find, by the Queen's beard, we don't half talk some balderdash. By we I mean I. By balderdash I mean complete and utter bollocks.

No idea on how long he was on strike for. Perhaps Roland could slide him a snickers and try to coax him back behind the keyboard.

Edited: Seriously? Bollocks made it through the profanity filter and yet I still can't name the city of S♥♥♥♥horpe?

https://en.wikipedia.org/wiki/S♥♥♥♥horpe

Lol, not even url's are immune :-)

 
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Yeah. Say what you want but the U.S. is the only nation that put men on another world. Twelve to be exact.
But my point is that we would not have gotten that far if we simply gave up.
Don't worry, as soon as anything of value is found up there we'll be colonizing it pretty quickly. If history is anything to go by probably by emptying our prisons :-)

 
I know this is beyond the scope of A17, but since we’re talking about it... if this ever happens, I suggest the player can only bring their tool belt with them. That’s what will make it feel like a clean slate, without limiting playstyles. The explorer wants to bring their vehicle, but the builder wants to bring a stack of concrete mix, the fighter wants to bring their best rifle, the dead-is-dead survivalist wants to bring medicine, the nomadic trader wants to bring Dukes, and so on.
I really wonder whether starting on Day 1 in a new map as a high level character would really be fun at all or challenging in the least. Maybe a new land but the day count remains the same?

 
Wouldn't matter, since daycounts are now meaningless for the most part.

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...but on the other hand, it would give it SOME boost to gamestages, /and/ be low enough so that you'd have time to get your bearings.

 
On the subject of days... PLEASE change the in game label to Week 17 day 6. Instead of Day 102. Its such a pain calculating when the next attack is.

 
On the subject of days... PLEASE change the in game label to Week 17 day 6. Instead of Day 102. Its such a pain calculating when the next attack is.
No, I want it to be even worse. The first blood moon should be random from 2 to 7 days and then it be at 7 days intervals. You would have to keep track yourself. No more simple math.

I never liked that you happen to show up exactly the morning after a blood moon.

 
Wouldn't matter, since daycounts are now meaningless for the most part.
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...but on the other hand, it would give it SOME boost to gamestages, /and/ be low enough so that you'd have time to get your bearings.
This is what I meant. The gamestage shouldn't reset. :)

 
No, I want it to be even worse. The first blood moon should be random from 2 to 7 days and then it be at 7 days intervals. You would have to keep track yourself. No more simple math.
I never liked that you happen to show up exactly the morning after a blood moon.
You are suggesting a design change. Im just suggesting a new label that doest make me alt tab to use the calculator when i cant remember what day it the last horde was on. Please for the love of god.... Week 32 Day 5

.. See how nice that looks?

 
You are suggesting a design change. Im just suggesting a new label that doest make me alt tab to use the calculator when i cant remember what day it the last horde was on. Please for the love of god.... Week 32 Day 5.. See how nice that looks?
Ok, no design change. First blood moon is 7 days after you start but, no day counter at all. You have to keep track of how many days it has been since last blood moon.

The day counter is a crutch. It is something you should have to keep track of yourself in a survival situation. I know this would make playing on a server all kinds of hell so I don't expect it to happen. But, no reason to make it even easier either.

 
A radiation suit that lets you travel across the map border into a "new map" would do that.You could bring one vehicle of your choice with you.
You could end up on an island in the Pacific by walking? You ARE special! :)

 
I really wonder whether starting on Day 1 in a new map as a high level character would really be fun at all or challenging in the least. Maybe a new land but the day count remains the same?
I think it absolutely would be fun and challenging. Most players that have been playing in a world for a long time have a strong base that, through myriad means, counters a significant portion of the Blood Moon horde threat. Most players also have a minibike and know the lay of the land by that point, so they've become very efficient at looting supplies. To put it simply, they have a lot of stuff.

Throw that player in a new world with only a few prized possessions, and it's back to square one: you have no base, no map, and no stockpile. It'd definitely be more challenging than staying where you were. You're higher level, which means you can bounce back faster, but only to a point. You still need to find a wrench and get some mechanical parts before you can make a workbench, make yourself good new tools, etc. etc. You could bring a wrench with you, but that's the beauty of the toolbelt-only idea: you can get a leg up in a few areas you choose, but you can't cover all your bases.

Then consider that worlds could be progressively more challenging at higher levels. You could encounter things like all-snow worlds or mostly-water worlds: worlds that would be too challenging on Day 1 otherwise.

I'm not saying the gamestage needs to roll back to zero, but I do want to make the case that good balance would require stepping down the gamestage, as a kind of 'shock absorber' for all the extra things you'd be doing at the start.

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No, I want it to be even worse. The first blood moon should be random from 2 to 7 days and then it be at 7 days intervals. You would have to keep track yourself. No more simple math.
I never liked that you happen to show up exactly the morning after a blood moon.
That sounds like a very backwards learning curve.

 
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