PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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i just pray they aren't just bullet sponges that do extra damage
We could always use more of that type. Never enough bullet sponges to soak up my 28 bullets I saved all week so I can kill one! Well, maybe kill one.

 
it would be but it would also be

lazy, too many developers do this these days and its rarely if ever satisfying. More like a chore than anything to deal with.
The most memorable bosses I can think of always have some special ability or abilities. Rarely experience a zombie game where a zombie boss is memorable in anyway because they are just mass of health that does damage. Only one I can think of at the top of my head is Prototype and the Tank from Left 4 Dead. Yeah the Tank is technically just a hulking zombie with extra health and damage but he was a bit more than that, he smashed through things and threw giant rocks at you while making things much more chaotic. Most of the time he isn't that hard to deal with unless you are on versus against a good team.

 
it would be but it would also be
lazy, too many developers do this these days and its rarely if ever satisfying. More like a chore than anything to deal with.
The most memorable bosses I can think of always have some special ability or abilities. Rarely experience a zombie game where a zombie boss is memorable in anyway because they are just mass of health that does damage. Only one I can think of at the top of my head is Prototype and the Tank from Left 4 Dead. Yeah the Tank is technically just a hulking zombie with extra health and damage but he was a bit more than that, he smashed through things and threw giant rocks at you while making things much more chaotic. Most of the time he isn't that hard to deal with unless you are on versus against a good team.
Indeed, seeing (Mini)-Bosses with special Abilities that require different Tactics would be really awesome to have in this game. It would help making 7 Days to Die more special than its allready is and bring us some Challenge once in a while.

Of course it doesnt need to be, but getting something later ( maybe as a DLC ) that would something similar to the Dying light-Add on: The Following Mini-Bosses would be really nice.

 
Man, I'm expecting a lot from these new quests now...

Otherwise Prime's talents would be better utilized on the excellent electrical system!!!

No pressure Prime :p

 
Dropped Features: Served up with total disappointment...
Behemoth
Sad to hear. It could bring more variations to the game than the zed with their mostlikly same shape.

Once you have a advanced base, nothing can harm you. Massive amount on zeds will bring even bring stronger CPUs to a hard drop of FPS (at least on dedicated servers). Behemoth could have been a solution of both problems. - Now its dropped :(

QUESTION: What about implementation of fire ? HAL9000 showed his implementation of fire:

 
What is interesting, if mob attacks are situational.

One game the MOB's definitely attack if:

1) You attack them, almost every predator type in range will move at their fastest movement to attack you;

2) Its nighttime and they see you. Mostly solo attacks;

3) You get too close and they reach some stress level, the pack of mobs in that immediate area will attack other predators ignore you.

I can kill them but there is excitement when travelling or trying to get to the water at night.

It's well done, not some "attack you all the time till its a bit boring" thing.

Edit: Maybe NPC behavior in 7D2D can be more complex, zombie maybe not.

 
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wasnt me... i guess i make the 3rd joe but other 2 are devs... and i think roland was joking or somebody was about stealth and not seeing mm. (stealth... not seeing) now ya got it :) but yeah... it wasnt me... i just lowly tester :(
so what are you, like a navy seal or something?

No, I am just a tester.

A tester?

A lowly lowly tester.

Oh my god, we're gonna die.

 
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Tester they say. Our patience is what they are testing, finding bugs in a perfectly working game! Uh huh!

 
You know, the Behemoth does not have to be that big.
They could make one only three of four voxels tall.
Still too big. Monty Python showed us the optimal size of a monster is rabbit-size.

It might be small, but its roar will make the earth shake.

 
Still too big. Monty Python showed us the optimal size of a monster is rabbit-size.
It might be small, but its roar will make the earth shake.
Not the.... RABBIT! AHHHH!!!

Seen it. Loved that part to. lol

But really. I don't agree with that. Snakes for example are very hard to hit for one thing. And while giving them massive amounts of damaging ability works for that movie. It just seems out of place here.

- - - Updated - - -

I think the point was that anything taller than two (or wider than one) added a whole lot of refactoring of code to accommodate. Too many assumptions to clean up at this point (opportunity cost and all that).
I think I'm getting what your saying. A real shame after playing Fallout 3 though. :(

 
Unity is getting some big changes, are you guys updating it for the 2018 version?
They will eventually, probably for A17, definitely for A18 otherwise. They do keep up with the unity versions although I'd say they haven't started the upgrade yet as the current unity release is still 2017.3.0f3.

I had a look at the unity 2018 feature list. There's not much on there that'll make a huge difference to the game. The C# job pipeline might make threaded code easier to work with but it's unlikely to speed up the game. Did you hear of a particular feature that would be relevant to this project?

 
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They will eventually, probably for A17, definitely for A18 otherwise. They do keep up with the unity versions although I'd say they haven't started the upgrade yet as the current unity release is still 2017.3.0f3.
I had a look at the unity 2018 feature list. There's not much on there that'll make a huge difference to the game. The C# job pipeline might make threaded code easier to work with but it's unlikely to speed up the game. Did you hear of a particular feature that would be relevant to this project?
Specifically the one you mentioned

 
Still too big. Monty Python showed us the optimal size of a monster is rabbit-size.
It might be small, but its roar will make the earth shake.
It's all a matter of perspective. The behemoth only seemed gigantic because he was in the foreground. In reality the behemoth is truly a healthy 4'11". The nickname "behemoth" is simply a carry over from his college days.

 
It's all a matter of perspective. The behemoth only seemed gigantic because he was in the foreground. In reality the behemoth is truly a healthy 4'11". The nickname "behemoth" is simply a carry over from his college days.
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