Aldranon
New member
We could always use more of that type. Never enough bullet sponges to soak up my 28 bullets I saved all week so I can kill one! Well, maybe kill one.i just pray they aren't just bullet sponges that do extra damage
We could always use more of that type. Never enough bullet sponges to soak up my 28 bullets I saved all week so I can kill one! Well, maybe kill one.i just pray they aren't just bullet sponges that do extra damage
Is that sarcasm I read?We could always use more of that type. Never enough bullet sponges to soak up my 28 bullets I saved all week so I can kill one! Well, maybe kill one.
Indeed, seeing (Mini)-Bosses with special Abilities that require different Tactics would be really awesome to have in this game. It would help making 7 Days to Die more special than its allready is and bring us some Challenge once in a while.it would be but it would also beThe most memorable bosses I can think of always have some special ability or abilities. Rarely experience a zombie game where a zombie boss is memorable in anyway because they are just mass of health that does damage. Only one I can think of at the top of my head is Prototype and the Tank from Left 4 Dead. Yeah the Tank is technically just a hulking zombie with extra health and damage but he was a bit more than that, he smashed through things and threw giant rocks at you while making things much more chaotic. Most of the time he isn't that hard to deal with unless you are on versus against a good team.lazy, too many developers do this these days and its rarely if ever satisfying. More like a chore than anything to deal with.
Sad to hear. It could bring more variations to the game than the zed with their mostlikly same shape.Dropped Features: Served up with total disappointment...
Behemoth
so what are you, like a navy seal or something?wasnt me... i guess i make the 3rd joe but other 2 are devs... and i think roland was joking or somebody was about stealth and not seeing mm. (stealth... not seeing) now ya got itbut yeah... it wasnt me... i just lowly tester
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Still too big. Monty Python showed us the optimal size of a monster is rabbit-size.You know, the Behemoth does not have to be that big.
They could make one only three of four voxels tall.
Not the.... RABBIT! AHHHH!!!Still too big. Monty Python showed us the optimal size of a monster is rabbit-size.
It might be small, but its roar will make the earth shake.
I think I'm getting what your saying. A real shame after playing Fallout 3 though.I think the point was that anything taller than two (or wider than one) added a whole lot of refactoring of code to accommodate. Too many assumptions to clean up at this point (opportunity cost and all that).
* Every biome remastered for Unity 2017Unity is getting some big changes, are you guys updating it for the 2018 version?
They will eventually, probably for A17, definitely for A18 otherwise. They do keep up with the unity versions although I'd say they haven't started the upgrade yet as the current unity release is still 2017.3.0f3.Unity is getting some big changes, are you guys updating it for the 2018 version?
Specifically the one you mentionedThey will eventually, probably for A17, definitely for A18 otherwise. They do keep up with the unity versions although I'd say they haven't started the upgrade yet as the current unity release is still 2017.3.0f3.
I had a look at the unity 2018 feature list. There's not much on there that'll make a huge difference to the game. The C# job pipeline might make threaded code easier to work with but it's unlikely to speed up the game. Did you hear of a particular feature that would be relevant to this project?
It's all a matter of perspective. The behemoth only seemed gigantic because he was in the foreground. In reality the behemoth is truly a healthy 4'11". The nickname "behemoth" is simply a carry over from his college days.Still too big. Monty Python showed us the optimal size of a monster is rabbit-size.
It might be small, but its roar will make the earth shake.
It's all a matter of perspective. The behemoth only seemed gigantic because he was in the foreground. In reality the behemoth is truly a healthy 4'11". The nickname "behemoth" is simply a carry over from his college days.