SittingDuck
New member
uhhh mechanised fun pimp staff... so thats why we get all this yummy vehicle stuffI do really like prime rib. Great now I want a prime rib...thanks Gazz.
uhhh mechanised fun pimp staff... so thats why we get all this yummy vehicle stuffI do really like prime rib. Great now I want a prime rib...thanks Gazz.
What? We get to eat one of the devs in the game? Do we get buffs giving us all of their in game knowledge?!?!!??Prime Rib as a food in the game confirmed!? eh xD
hahaha... I love this place lolYou silly...can't even get a simple name right. It is suppose to be "You don't know Jack"
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Yes! All electrical recipes get unlockedWhat? We get to eat one of the devs in the game? Do we get buffs giving us all of their in game knowledge?!?!!??CANNIBALISMCONFIRMEDFORA18!!!!
A mind is a terrible thing to waste.it's now confirmed by the majority!
everyone here has down right lost it. (not sure what they lost but they lost it) (me.. I didn't loose mine but somebody here stole it.) now if I only knew what it was that they stole!
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I may have missed something but are these features only dropped as A17 additions or dropped completely?Dropped Features: Served up with total disappointment...
- Behemoth
- Ziplines
I can say that the Behemoth in its conceived form is dropped for good. There is currently no plan for there to be any enemies that are as big as a one-story house in this game. If they can solve the problems such a large entity presents then perhaps something like him will show up in a future voxel game but there is neither time nor resources for getting it done right for this game.I may have missed something but are these features only dropped as A17 additions or dropped completely?
Are bugger, loved the idea of an unstoppable force but these new mini boss zombies also intrigue me. Ziplines I couldn't care less about and trust TFP know what they are doing but thanks for the prompt replyI can say that the Behemoth in its conceived form is dropped for good. There is currently no plan for there to be any enemies that are as big as a one-story house in this game. If they can solve the problems such a large entity presents then perhaps something like him will show up in a future voxel game but there is neither time nor resources for getting it done right for this game.
Ziplines are gone for A17 for sure and quite possibly for good but we will have to wait and see. Let's say it has been re-prioritized to the bottom of the To Do list and the chances of getting to it before the game goes gold are slim to none.
Why not have him as an environmental threat only, something you run into in the world? He can't destroy blocks, but can run fast, hit hard, and traverse big gaps? We don't need a crazy base destroyer, the current zeds do that just fine. I'm also 100% fine with dropping him too lol. Just trying to problem solve...I can say that the Behemoth in its conceived form is dropped for good. There is currently no plan for there to be any enemies that are as big as a one-story house in this game. If they can solve the problems such a large entity presents then perhaps something like him will show up in a future voxel game but there is neither time nor resources for getting it done right for this game.
Ziplines are gone for A17 for sure and quite possibly for good but we will have to wait and see. Let's say it has been re-prioritized to the bottom of the To Do list and the chances of getting to it before the game goes gold are slim to none.
Lathan (Prime) in charge of electricity? Shocking!Lathan(Prime) is the dev in charge of electricity. Currently he is tasked with quests but that in no way stops him from working on electricity when he can. Nor does it mean that once he finishes what needs to be done with quests that he won’t return to improving the electricity system.
Electricity as it was introduced in A16 is not the intended final version. It was simply the first iteration. There will be more polish to come and more toys to play with. Whether that will be in A17.0, A17.x, or A18 is unknown at this time.
You know, the Behemoth does not have to be that big.I can say that the Behemoth in its conceived form is dropped for good. There is currently no plan for there to be any enemies that are as big as a one-story house in this game. If they can solve the problems such a large entity presents then perhaps something like him will show up in a future voxel game but there is neither time nor resources for getting it done right for this game.
Ziplines are gone for A17 for sure and quite possibly for good but we will have to wait and see. Let's say it has been re-prioritized to the bottom of the To Do list and the chances of getting to it before the game goes gold are slim to none.
I'm so happy to have you in my life. Please don't ever leave us! <3Hey guys I'm gearing up to make a new video. Just waiting for a few little touches that will make it even more impressive. The 4x4 JEEP Is here and is going to blow your minds.
I think the point was that anything taller than two (or wider than one) added a whole lot of refactoring of code to accommodate. Too many assumptions to clean up at this point (opportunity cost and all that).You know, the Behemoth does not have to be that big.
They could make one only three of four voxels tall.
i hope atleast they fix the major bug/lag issues with using electricity in a17.Lathan(Prime) is the dev in charge of electricity. Currently he is tasked with quests but that in no way stops him from working on electricity when he can. Nor does it mean that once he finishes what needs to be done with quests that he won’t return to improving the electricity system.
Electricity as it was introduced in A16 is not the intended final version. It was simply the first iteration. There will be more polish to come and more toys to play with. Whether that will be in A17.0, A17.x, or A18 is unknown at this time.
No mention of pretzelsHey guys I'm gearing up to make a new video. Just waiting for a few little touches that will make it even more impressive. The 4x4 JEEP Is here and is going to blow your minds.
Why not just scale him down?I can say that the Behemoth in its conceived form is dropped for good. There is currently no plan for there to be any enemies that are as big as a one-story house in this game. If they can solve the problems such a large entity presents then perhaps something like him will show up in a future voxel game but there is neither time nor resources for getting it done right for this game.
because they play to release at some point a GozillZombie. so please don´t downsize^^ also There will be comming normal sized bosses...Why not just scale him down?
i just pray they aren't just bullet sponges that do extra damagebecause they play to release at some point a GozillZombie. so please don´t downsize^^ also There will be comming normal sized bosses...