PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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What? We get to eat one of the devs in the game? Do we get buffs giving us all of their in game knowledge?!?!!??CANNIBALISMCONFIRMEDFORA18!!!!
Yes! All electrical recipes get unlocked :playful:

 
it's now confirmed by the majority!
everyone here has down right lost it. (not sure what they lost but they lost it) (me.. I didn't loose mine but somebody here stole it.) now if I only knew what it was that they stole!

:)
A mind is a terrible thing to waste.

Our minds are terribly wasted... :)

 
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I may have missed something but are these features only dropped as A17 additions or dropped completely?
I can say that the Behemoth in its conceived form is dropped for good. There is currently no plan for there to be any enemies that are as big as a one-story house in this game. If they can solve the problems such a large entity presents then perhaps something like him will show up in a future voxel game but there is neither time nor resources for getting it done right for this game.

Ziplines are gone for A17 for sure and quite possibly for good but we will have to wait and see. Let's say it has been re-prioritized to the bottom of the To Do list and the chances of getting to it before the game goes gold are slim to none.

 
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I can say that the Behemoth in its conceived form is dropped for good. There is currently no plan for there to be any enemies that are as big as a one-story house in this game. If they can solve the problems such a large entity presents then perhaps something like him will show up in a future voxel game but there is neither time nor resources for getting it done right for this game.
Ziplines are gone for A17 for sure and quite possibly for good but we will have to wait and see. Let's say it has been re-prioritized to the bottom of the To Do list and the chances of getting to it before the game goes gold are slim to none.
Are bugger, loved the idea of an unstoppable force but these new mini boss zombies also intrigue me. Ziplines I couldn't care less about and trust TFP know what they are doing but thanks for the prompt reply

 
I can say that the Behemoth in its conceived form is dropped for good. There is currently no plan for there to be any enemies that are as big as a one-story house in this game. If they can solve the problems such a large entity presents then perhaps something like him will show up in a future voxel game but there is neither time nor resources for getting it done right for this game.
Ziplines are gone for A17 for sure and quite possibly for good but we will have to wait and see. Let's say it has been re-prioritized to the bottom of the To Do list and the chances of getting to it before the game goes gold are slim to none.
Why not have him as an environmental threat only, something you run into in the world? He can't destroy blocks, but can run fast, hit hard, and traverse big gaps? We don't need a crazy base destroyer, the current zeds do that just fine. I'm also 100% fine with dropping him too lol. Just trying to problem solve...

Also, Dire wolves should call lesser wolves to their aide, like screamers.... Ok now i'll run for the hills:bolt:

 
Does Lathan sound like Optimus Prime or does he look like a pile of prime ribs? Or is his IQ a prime number?

EDIT: Or is he a prim-e-donna?

 
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Lathan(Prime) is the dev in charge of electricity. Currently he is tasked with quests but that in no way stops him from working on electricity when he can. Nor does it mean that once he finishes what needs to be done with quests that he won’t return to improving the electricity system.
Electricity as it was introduced in A16 is not the intended final version. It was simply the first iteration. There will be more polish to come and more toys to play with. Whether that will be in A17.0, A17.x, or A18 is unknown at this time.
Lathan (Prime) in charge of electricity? Shocking!

 
I can say that the Behemoth in its conceived form is dropped for good. There is currently no plan for there to be any enemies that are as big as a one-story house in this game. If they can solve the problems such a large entity presents then perhaps something like him will show up in a future voxel game but there is neither time nor resources for getting it done right for this game.
Ziplines are gone for A17 for sure and quite possibly for good but we will have to wait and see. Let's say it has been re-prioritized to the bottom of the To Do list and the chances of getting to it before the game goes gold are slim to none.
You know, the Behemoth does not have to be that big.

They could make one only three of four voxels tall.

 
Hey guys I'm gearing up to make a new video. Just waiting for a few little touches that will make it even more impressive. The 4x4 JEEP Is here and is going to blow your minds.
I'm so happy to have you in my life. Please don't ever leave us! <3

 
You know, the Behemoth does not have to be that big.
They could make one only three of four voxels tall.
I think the point was that anything taller than two (or wider than one) added a whole lot of refactoring of code to accommodate. Too many assumptions to clean up at this point (opportunity cost and all that).

 
Lathan(Prime) is the dev in charge of electricity. Currently he is tasked with quests but that in no way stops him from working on electricity when he can. Nor does it mean that once he finishes what needs to be done with quests that he won’t return to improving the electricity system.
Electricity as it was introduced in A16 is not the intended final version. It was simply the first iteration. There will be more polish to come and more toys to play with. Whether that will be in A17.0, A17.x, or A18 is unknown at this time.
i hope atleast they fix the major bug/lag issues with using electricity in a17.

 
Hey guys I'm gearing up to make a new video. Just waiting for a few little touches that will make it even more impressive. The 4x4 JEEP Is here and is going to blow your minds.
No mention of pretzels

 
I can say that the Behemoth in its conceived form is dropped for good. There is currently no plan for there to be any enemies that are as big as a one-story house in this game. If they can solve the problems such a large entity presents then perhaps something like him will show up in a future voxel game but there is neither time nor resources for getting it done right for this game.
Why not just scale him down?

 
because they play to release at some point a GozillZombie. so please don´t downsize^^ also There will be comming normal sized bosses...
i just pray they aren't just bullet sponges that do extra damage

 
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