Zombies aren't supposed to be smart.So, reading all the updated (debatable) improvements on post 1, it's not mentioning AI improvements anywhere. Don't get me wrong, I'm loving most of what I'm seeing, however considering AI was touted as THE reason to upgrade to A17, is it still happening? Or just like most politicians primary promises, has it been dumped?
To each his own. We all play differently. Some play this game to kill zombies, other play it as an adult version of Minecraft.I hope food spoilage never happens to be honest. It'd ruin the game for me. If it does happen I hope there is an option in modded options to turn it off. Just like weather survival needs to be in there as a on/off thing because to me it adds nothing to the game other than pointless inventory tetris.
Ooh I wouldn't expect complex tactics, just pure blood lust see food chase food... not see food spin in circle until something hits them, then attack opposite wall even as their food is repeatedly sinking an axe into their back.Zombies aren't supposed to be smart.
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Not a fix all but....I've not read every single post, so apologies if I've missed someone mentioning these topics, but
- Any indication that there will be AI improvements in A17, so zombies don't spin in circles or turn and attack the wall on the opposite side of the room
- Any changes that will let us make it harder / blood moons last longer, I've increased the maxspawn in xml on the blood moon to 20,000 but it seems to have an upper limit around a thousand or so, which by day 21 we can kill within an hour or two of game time (playing on hardest setting with always run on and base stage level +4). Or does anyone have any additional tips for increasing difficulty beyond arbitrary restrictions on game play ( we already only allow ourselves to take over existing structures, above ground all the time)
Thanks,
Well how dumb do you want them? So dumb they can't get from point A to point B in open terrain without spinning in a circle on some invisible object while having you in their sight? Do you want them so dumb they can't even try to break through walls or doors or windows to get at a food source? How dumb are you (and others) talking?Zombies aren't supposed to be smart.
i would like to see ledge fishing countered with true dangerous vultures that (NO dont pick up players) but will dig claws into a player and higher chance for infection and thus when flying in swooping action would also knock down a player. imagine getting knocked off of your safety ledge by a stinking birdTrue regarding the Unity port.
In regards to zombie intelligence, I suppose there are a few things that need to happen, depending on the zombie lore. If zombies are completely braindead and just animated flesh with one desire = eat human flesh, then at the very least, the need to be able to pile up (swam each other) to get you if you are on a ledge directly above them or dig in droves to your underground base.
However, if we consider them somewhat like animals with a basic instinct and a slight version of a brain (at least a brain-step), then even the dumbest animals can find alternative routes around obstacles or change their body shape (bend or crawl) to get under or over a block. With a human just infected, maybe he/she still has some engineering smarts about him/her and can get the general sensible use of basic tools (club) or that if I fell this tree, that perch will fall.
But it's not just about zombie lore, but mainly about the entertainment of the game.
I had to smile at this, you thought it was trivial but M.I.T. finally did this with their open-source AI project. Its about as smart as a cat and dog. Cats are smarter but dogs socialize better, so you want both for a good AI. Which is what they are working on.Me personally, I want them to be, at the very least, as smart as dogs or cats when trying to get food.
Ohh No No.. I don't think it's trivial at all. They will find a way if presented an opportunity to get what they want. Instinct or Intelligence which ever you want to call it.I had to smile at this, you thought it was trivial but M.I.T. finally did this with their open-source AI project. Cats are smarter but dogs socialize better, so you want both for a good AI. Which is what they are working on.
So if someone (you?) wants to look into their open source (if it still is open) have at it!![]()
+1Well how dumb do you want them? So dumb they can't get from point A to point B in open terrain without spinning in a circle on some invisible object while having you in their sight? Do you want them so dumb they can't even try to break through walls or doors or windows to get at a food source? How dumb are you (and others) talking?
Me personally, I want them to be, at the very least, as smart as dogs or cats when trying to get food. Climb stairs, Fences, Trees, Ladders, being able to walk around objects out in the open without getting stuck and just running in circles just because. Attempt to bust down objects in their way when prey is close at hand. lol even a Mouse or an Ant can transverse a maze to get to a food source..
I mean come on.. They are at the least smart enough in just about every movie/book to recognize other zeds from a live human and transverse distances in a decent enough manner and go around objects in their path to get at us.
Wait...are you saying that the spinning thing and not paying attention to you aren't the finished product for zombie AI...Wow this game is gonna be good!!+1
I suspect it’s the same crowd that want no underground threats that also are happy with super dumb zeds to reduce their threat above ground as well. It always makes me smirk when people who knowingly purchased a zombie survival game complain about being interrupted by zombies spawning and harassing them all the time. They’re probably in heaven when the zeds start running in circles and they can just build in peace...
Indeed. Its gonna take foreverPlayer AI is still in testing.
Spinning is a feature. I accept it like that and then smash them.Wait...are you saying that the spinning thing and not paying attention to you aren't the finished product for zombie AI...Wow this game is gonna be good!!
Coughs * VIDEO * Coughs
There are too many ways to spoof the system right now, digging underground is only one of many ways. I'm sure you know this.+1
I suspect it’s the same crowd that want no underground threats that also are happy with super dumb zeds to reduce their threat above ground as well. It always makes me smirk when people who knowingly purchased a zombie survival game complain about being interrupted by zombies spawning and harassing them all the time. They’re probably in heaven when the zeds start running in circles and they can just build in peace...
Bigger problem is that zombies are able to spawn in players base via screaming screamer zombie. There should be limited NO spawn zone to claim block's line.+1
I suspect it’s the same crowd that want no underground threats that also are happy with super dumb zeds to reduce their threat above ground as well. It always makes me smirk when people who knowingly purchased a zombie survival game complain about being interrupted by zombies spawning and harassing them all the time. They’re probably in heaven when the zeds start running in circles and they can just build in peace...
Results are in on that one. Either it's brain dead or it completely disregards all the rules.Player AI is still in testing.
How very generalizing of you Roland...+1
I suspect it’s the same crowd that want no underground threats that also are happy with super dumb zeds to reduce their threat above ground as well. It always makes me smirk when people who knowingly purchased a zombie survival game complain about being interrupted by zombies spawning and harassing them all the time. They’re probably in heaven when the zeds start running in circles and they can just build in peace...
Checkout the videos in the first post...Also, how this new vehicle physics works? Is it based on old physics reedited for minibike or is it made from scratch?
T-h-r-e-a-t = Something that intends to cause harm and diminish your safety.How very generalizing of you Roland...
I'd very much like the zombies to have better AI... They are simply no thread as it stands. It's better now in A16.4 than in the previous A16 versions, but still nowhere near on par with A15 and past...
My quarrel with underground threads, are the uninspired suggestions to "fix" it here on the forum...
Most suggestions involve digging, of some kind, to force players to the surface... This is a REALLY bad idea, since this will litter the landscape with holes... Also, digging down to find a massive hole and fall to you death is also not fun.
I don't mind having threads underground... It may even enhance the game further!
I just don't want it at any cost...
And really, it's fine the way it's is now... Who wants to stay underground anyway?
And if you do, so what??? It's just a really strange thing to worry about...