Sorry, don't think any of that changed for A17, but I could be wrong.@faatal We will get some block physics update? i really need a better block to make big structures without having a lot of pillars inside of it.
** ZZAPP!!! **I would be seriously disappointed if that was Tin’s best attempt at an alt account handle...
I like this solution, because it would be more than a one-off for upside down spikes. A per-face block attachment check would also eliminate a huge number of nonsensical shapes, e.g. attaching a block to the open side of a ramp block, that in my view make the game look bad.The simplest fix would be to have spikes collapse if the block they are "stuck in" doesn't exist. They shouldn't be supported by blocks on the sides of them, nor the block below them if they are placed pointy-side down (unless both ends of the spikes are pointed). You shouldn't be falling into the bottom "flat-end" of the spikes in the first place. If the developers wanted you to be able to walk on the bottom of the spikes, they'd have to be nailed to a wooden board or something, so if the spikes were facing down you could use the top as a platform to walk on without taking damage. Otherwise just have them collapse imo.
Although that's a simpler option, it would prevent attaching spikes to the underside of a ceiling, and I see no reason why that design should be prevented.It really isn't a performance hit as big as you make it out to be. Then again, the other (simpler) option is to just prevent that block from being placed "upside-down" (meaning, with its base being in the air, standing on its tip) in the first place, making sure that its base is always attached to another surface.
There's one instance of this that I use copiously in my base design, and that's upside-down ramps on top of ramps. I use it to make angled murder holes / arrow slits / windows / whatever you want to call them while maintaining structural integrity. I build pillars on the sides for visual support but nothing is stopping you from building towers of wooden plates for example, which looks ludicrous lmao(snip) e.g. attaching a block to the open side of a ramp block, that in my view make the game look bad.
No offence taken, all good. Just wanted to clearify, as i dont like those type of people who need to make said contests^^I take back the pissing contest because you might get pissed :smile-new: . Sorry, now even a bad pun at your cost, but I couldn't resist.
Ok, for clarification: The forge bug is..., nah, just read eidobunny's post, he says it all. The problem was worse in A15.
I want to play it so desperatly i tried Dozens of Passwords within 30 Minutes.... Not one worked. My Heart is Broken.Hello tin33cro. Glad you like the game.
Sorry, but they are joking about the password. There is no public password currently available for A17.
Nah, the first guy explained it better than me, it's exactly what I was trying to convey. I think spikes that are upside down but supported by a block in its base is fine.I like this solution, because it would be more than a one-off for upside down spikes. A per-face block attachment check would also eliminate a huge number of nonsensical shapes, e.g. attaching a block to the open side of a ramp block, that in my view make the game look bad.
Although that's a simpler option, it would prevent attaching spikes to the underside of a ceiling, and I see no reason why that design should be prevented.
But did you try H6%$!16xMnsH7*90PiosuJdk52?I want to play it so desperatly i tried Dozens of Passwords within 30 Minutes.... Not one worked. My Heart is Broken.
Yeah I usually do somthing similar...Usually I use no more than 5 forges - 1 above ground , 4 under 30+ blocks undergournd/away from "base" and never had a problem,too. Game is played by lots of different configurations of hardware and bugs are possible.It is not optimised yet., you know![]()
Hey, thanks man!This is what I did (I wanted a humorous way to make MegaCrush energy drink and snowberries were a key ingredient...I think gasoline was too...)
Paste in Blocks xml:
<block id="2031" name="plantedSnowberry1">
<property name="Extends" value="cropsGrowingMaster" param1="DescriptionKey"/>
<property name="CustomIcon" value="blueberrySeed"/>
<property name="CustomIconTint" value="ffffaf"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Plants/blueberry_plant_sproutPrefab"/>
<property name="PlantGrowing.Next" value="plantedSnowberry2"/>
<property name="Group" value="Food/Cooking"/>
<drop event="Destroy" name="plantedSnowberry1" count="1"/>
</block>
<!-- n Free -->
<block id="2032" name="plantedSnowberry2">
<property name="Extends" value="cropsGrowingMaster"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="blueberrySeed"/>
<property name="CustomIconTint" value="ffffaf"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Plants/blueberry_plant_growthPrefab"/>
<property name="PlantGrowing.Next" value="snowberry3Harvest"/>
<drop event="Destroy" name="plantedSnowberry1" count="1"/>
Paste in recipes xml:
<recipe name="plantedSnowberry1" count="1" craft_time="1">
<ingredient name="snowberryPlant" count="1"/>
My MegaCrush recipe:
<recipe name="megaCrush" count="1" craft_area="chemistryStation">
<ingredient name="snowberryExtract" count="5"/>
<ingredient name="blueberries" count="5"/>
<ingredient name="gasCan" count="100"/>
<ingredient name="coffeeBeans" count="5"/>
<ingredient name="bottledWater" count="1"/>
</recipe>
EDIT: Maybe this will work with A17, may have to adjust the block ids though.
destroy dmv's? keep him, keep him** ZZAPP!!! **
We are, currently, peaceful aliens who have taken the human, Aldranon, prisoner!
He has told us, that if we get the A17 password he will tell us the recipe for The Mc'Donalds "Special Sauce" which he says, can power our Krypton Star Drives for a 1000 years!
Give us the password or we will destroy every DMV in the world!
** ZZAPP!! **
Does no one find it weird that the header of this most official announcement topic mentions "Hitler"?
How would a vulture react in a dive if it was and about to hit the player and suddenly stepped aside?The vulture now updates his target position every .25 to .5 seconds.