PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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An honorary citizen you might say. I tried to talk a hotel clerk to bill me for 1/4th a day because I just needed a couple hours sleep. Instead of being annoyed, he asked: "Are you Dutch?" and he then told me all of the Dutch secrets, like Stroopwafel. :)
Haha! Don't forget the bitterkoekjes(vla)!

 
Nice idea.@fataal

Would be nice with turrets too.

That’s how you can return your bullets casings back (brass).

And also will work with new weapon modding system.

What do you think fataal?
I did think of that too (as a mod), but it started to seem complicated (jamming, size limits, have to empty?) and I got lazy and didn't respond. So, maybe.

 
I did think of that too (as a mod), but it started to seem complicated (jamming, size limits, have to empty?) and I got lazy and didn't respond. So, maybe.
1 point of quality = 1 brass it can catch and hold

1 brass bullet shot = 1 brass into the inventory of the catcher

Jamming = when it breaks from usage on the gun

Or could try

1 point of quality out of 600 quality = a percentage chance of it actually recovering your brass. Such as 300 Quality would be 50% chance

1 brass bullet shot = 1 brass directly into your inventory

Jamming = when it breaks from usage on the gun

From someone who's never programmed anything before. To me it seems like the 2nd option would be easier to do since you don't have to program in an entirely new window for the bullet catcher's inventory and have it precisely tailored to lock up when it reaches it's quality determined brass limit -shrugs-

 
1 point of quality = 1 brass it can catch and hold1 brass bullet shot = 1 brass into the inventory of the catcher

Jamming = when it breaks from usage on the gun

Or could try

1 point of quality out of 600 quality = a percentage chance of it actually recovering your brass. Such as 300 Quality would be 50% chance

1 brass bullet shot = 1 brass directly into your inventory

Jamming = when it breaks from usage on the gun

From someone who's never programmed anything before. To me it seems like the 2nd option would be easier to do since you don't have to program in an entirely new window for the bullet catcher's inventory and have it precisely tailored to lock up when it reaches it's quality determined brass limit -shrugs-
There's no more quality points anymore in alpha 17, just tiers. But honestly I don't think it should even be made complicated. Return 1 brass per bullet fired, period, is totally fine by me.

 
1 point of quality = 1 brass it can catch and hold1 brass bullet shot = 1 brass into the inventory of the catcher

Jamming = when it breaks from usage on the gun

Or could try

1 point of quality out of 600 quality = a percentage chance of it actually recovering your brass. Such as 300 Quality would be 50% chance

1 brass bullet shot = 1 brass directly into your inventory

Jamming = when it breaks from usage on the gun

From someone who's never programmed anything before. To me it seems like the 2nd option would be easier to do since you don't have to program in an entirely new window for the bullet catcher's inventory and have it precisely tailored to lock up when it reaches it's quality determined brass limit -shrugs-
Quality #s are going away.

I think if you are going to give player their casings back then there needs to be a balancing factor to it.

So it catches x% of casings based on quality, but you have to empty it every so often. That could be an extended reload time. So while switching magazines you empty the catcher as well.

Otherwise it is too OP. Put it in WotW, sure it would fit there.

For vanilla though it would be unbalancing. (Is that a word?)

 
I did think of that too (as a mod), but it started to seem complicated (jamming, size limits, have to empty?) and I got lazy and didn't respond. So, maybe.
A simple mechanic is to give the catcher a capacity. Once it reaches its capacity it simply dumps the contents to the ground automatically (as a bag or something) and then is ready to fill again. So worst case is that if you forget to empty it then you would just lose the casings once they poofed which is exactly what we deal with now anyway. Automatically dumping the casings to inventory just makes brass management trivial which is not the goal, correct?

 
spam more useles posts
Yep, the dev diary usually gets like this between alpha's. The random conversation sometimes brings up thoughts and ideas that would not normally be explored under a stricter system. I've seen many issues and ideas suggested here which have had a significant impact on the development of the game.

That being said... you posted a spammy and useless post complaining about spammy and useless posts which has prompted me to reply to your spammy and useless post with another spammy and useless post of my own. Where does it end? :-)

 
Well I guess this is where the confusion sets in...The mainstream notion of AI is, that if your no longer able to tell, that your chatting with a program and not a human. Than that is equal to true AI.

It is not!

This is really VI... Which can be extremely complex, but it will never be true AI.
Are you sure you are explaining anything by throwing in an unexplained acronym that even wikipedia doesn't know about? (https://en.wikipedia.org/wiki/VI)

I'm not sure the mainstream has a real notion of Turings thought experiment (which was more limited anyway). But as a test it has obvious shortcomings (Eliza showed how easy humans can be fooled). And it obviously can't discriminate between a simulated consciousness and a real consciousness (the holy grail), IF there is a difference there. We still don't know what consciousness is, so it may still be possible to get to a sentient being by just simulating the thought process. Or not.

So unless you have a better idea what "true AI" is, I'll just say we know what floats around as AI nowadays (alexa...) is as far from real intelligence as a lamp is from being a sun. For the rest we just know that we don't know.

 
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Are you sure you are explaining anything by throwing in an unexplained acronym that even wikipedia doesn't know about? (https://en.wikipedia.org/wiki/VI)
<snipped for space>

So unless you have a better idea what "true AI" is, I'll just say we know what floats around as AI nowadays (alexa...) is as far from real intelligence as a lamp is from being a sun. For the rest we just know that we don't know.
Despite what you may think wiki does not contain the sum of all human knowledge.

https://www.acronymfinder.com/VI.html

https://en.wikipedia.org/wiki/Virtual_Intelligence

 
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A simple mechanic is to give the catcher a capacity. Once it reaches its capacity it simply dumps the contents to the ground automatically (as a bag or something) and then is ready to fill again. So worst case is that if you forget to empty it then you would just lose the casings once they poofed which is exactly what we deal with now anyway. Automatically dumping the casings to inventory just makes brass management trivial which is not the goal, correct?
+1 Agree

Edit:

+10 to this part

"Automatically dumping the casings to inventory just makes brass management trivial which is not the goal, correct?"

 
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+1 Agree
Edit:

+10 to this part

"Automatically dumping the casings to inventory just makes brass management trivial which is not the goal, correct?"
You would still lose _some_ brass even if you re-used casings. No system is perfect and occasionally a casing would be ruined during firing, likely jamming the gun in the process. Maybe catch _most_ of the casing, say 90 - 95 percent would give a reasonably realistic proportion while still forcing the player to hunt down more over time.

 
A simple mechanic is to give the catcher a capacity. Once it reaches its capacity it simply dumps the contents to the ground automatically (as a bag or something) and then is ready to fill again. So worst case is that if you forget to empty it then you would just lose the casings once they poofed which is exactly what we deal with now anyway. Automatically dumping the casings to inventory just makes brass management trivial which is not the goal, correct?
Why not just have a recipe for Steel or if they wanted to keep it more of a rare resource, Aluminum?

If ppl really need that much more brass to make ammo, then they are usually high enough to make Steel or maybe add Aluminum smelting.

Why not keep brass as a rare resource?

How much would their actually be around that could be made into casings?

If we go by lore, the 7d2d world just came out of the 3rd WW and then the dead started to raise.

Wouldn't any extra brass production actually be diverted to the military?

Wouldn't it be conceivable that there's a brass shortage and the average person would need to use an alternative?

Just proposing and asking questions/suggestions as to keeping brass more of a rare resource.. not necessarily directed towards you but more of banking off of your post is all.

 
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