PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Agree. I do like this idea of having certain weapons being able to kill certain bosses (in place of a health bar). This would give you a goal to acquire that particular weapon and go back to that particular poi and kill that particular boss.
Makes no sense! Damage is damage.

So you have different weapons and encourage players to specialize and have different playstyles but then give them quests in which they sill need to fight the same way, using the same weapons...

 
Agree. I do like this idea of having certain weapons being able to kill certain bosses (in place of a health bar). This would give you a goal to acquire that particular weapon and go back to that particular poi and kill that particular boss.
This problem was encountered a lot when RPG's were lifted directly from the old-school pen-and-paper books, mostly when dealing with ghosts or lycanthropes because of the need for silver or enchanted weaponry.

If you don't happen to have the particular weapon required to kill the enemy what was a relatively simple enemy to defeat suddenly becomes a really annoying immortal threat with no way to stop it. Just sit on the edge of your base and watch as a single Z slowly destroys it.

By all means give the Z buffs and debuffs to your hearts content but I reserve the right to be able to punch anything to death... given enough time.

 
Agree. I do like this idea of having certain weapons being able to kill certain bosses (in place of a health bar). This would give you a goal to acquire that particular weapon and go back to that particular poi and kill that particular boss.
I think he means that u do more damage with certain Weapons to certain enemies? I think that would make sence if its not to strong. So you have to find out what is good against that type of enemy.

 
I think he means that u do more damage with certain Weapons to certain enemies? I think that would make sence if its not to strong. So you have to find out what is good against that type of enemy.
so if not careful, then we end up with a "one weapon kills all deal"... HOWEVER... if a said weapon was found that was needed to kill a special npc, then that weapon should be completely useless against all other npcs. that way you do get the immersion of needing to find a special weapon (and not talking about a space gun or something like that) then after the kill, then maybe the weapon breaks into non repairable piece that you either scrap or sell so it cant be used again.

 
@toores/Gronk - Okay, I see your point. I'll change that to using certain weapons on certain bosses to yield better spoils (like using the correct tools on a tree for example). Purely optional ..just like an enemy health bar.

But then again, TFP could do anything they want with the new quest/buff system coming :numbness:

 
For the great 'health bar or no health bar' controversy one idea is add a device like the night vision goggles. You have them on and they give you a medical readout of what you are looking at. Zombies have their own heat map that shows their status and the scanner picks this up. Don't want health bars then don't equip said device. Have it lootable or purchased from a vendor. Since the guns will have attachments maybe have this as an attachment instead. Lots of options and holds more in lore than some checkbox on a UI.

 
For the great 'health bar or no health bar' controversy one idea is add a device like the night vision goggles. You have them on and they give you a medical readout of what you are looking at. Zombies have their own heat map that shows their status and the scanner picks this up. Don't want health bars then don't equip said device. Have it lootable or purchased from a vendor. Since the guns will have attachments maybe have this as an attachment instead. Lots of options and holds more in lore than some checkbox on a UI.
Edit

Actually, now that I read your post correctly, you mean a device like the NVG, not the NVG themselves.

The point still stands though. Why not just allow players to turn it off in the XMLs if they want instead of adding a whole new item to the game? It really is the easiest and most effective solution.

 
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Unity's built-in navmesh system calculates from purely visible geometry, the thousands of blocks which aren't rendered aren't calculated. A navmesh doesn't care what the underlying engine is unless the terrain changes. Even then you have a few frames to recalculate. Who cares if a Z stumbles blindly into a hole you've just created in the ground, such behaviour would be expected from something so dumb.
I thought when the Behemoth was announced it also meant the arrival of navmeshes. Under a navmesh system adding such a large piece to the board would have been trivial whereas under the current system it's an absolute nightmare.

I'd prefer if the team focused on getting multiple targets to aim at instead of being able to shoot multiple nostril-hairs from a single perfectly-crafted zombie.
I like a great looking game, but, like you I prefer a great playing game. Not our call what will happen but we can call out what we all prefer. :)

***On a side note, I am glad we all voted for AIRSHIPS! My secret vote was sent to 99.99% of everyone that has ever played 7D2D (in my estimation), only a few people didn't get their mailer, some technical problems at Al's Marina.

 
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Speaking of guns...

is 7DTD based in America? if so why don't we have M16s and AR-15s?

I like the fact that you are going to gun mods. can you share more details on this?

 
Yeah, i don't dig the helth bar perk or future-tech goggles either. I think the lore is much more beliveable when it’s kept tight. It’s like there could be top tier food station that prints your food but why, how? Repairing an old stove sounds more reasonable.

Finding compass and watch and map seems logical, finding zombie anathomy x-ray goggles... not so much.

If it stays a regular ui option, i could test out weapon damages, zombie behaviours and give good feedback but turn it off in a regular game.

If we get “bosses” that take huge amounts of damage, i’d actually probably prefer the hp bar. Bullet sponges are arcady even without the bar. But i’m hoping there are other ways to make the encounters difficult.

 
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Speaking of guns...
is 7DTD based in America? if so why don't we have M16s and AR-15s?

I like the fact that you are going to gun mods. can you share more details on this?
Be glad it isn't set in Britain. You'd be trying to knock something out with a well-aimed pint glass and then beat it to death with a spiked umbrella.

 
It just occurred to me that with new buff system we probably will get radiation zones. Hazmat suit is alteady in. Just balance some numbers.

Let’s make all wasteland biomes radiated, then there is an actual reason why they’re so barren :)

 
Why would a machete damage something but not bullets?
It was just an example...

Just saying that certain weapons do more damage to a certain kind of Z. Even make it that jars of water can be thrown at the burnt zombies..more damage etc

If you want to punch them a hundred times...go nuts..

Ouch

 
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Speaking of guns...
is 7DTD based in America? if so why don't we have M16s and AR-15s?

I like the fact that you are going to gun mods. can you share more details on this?
M16 is the full auto military version of the AR-15 . AR-15 is only semi auto and is the civilian version.... so the same rifle. now they need to kick the sniper rifle up to something real like a McMillan Tac-50 rifle http://www.smh.com.au/world/canadian-sniper-shatters-world-record-for-the-longest-confirmed-kill-in-history-20170622-gwwtaz.html

 
can you share more details on this?
A safe bet... Just like they will be overhauling the stat system for players, weapons could have stats and mods could just be values applied to those stats.

 
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