jdizzy2010
Refugee
That tweet by Joel bothers me a bit. He knows we are all waiting for it and that is kind of messed up saying just how good it is and now we are burning with anticipation only to wait who knows how much longer lol. Very sad....
"Clay" is just another snowstorm in a jar but I'll tell you anyway. Having one less surface texture saves memory and helps the poor Unity texture blender which can only handle 3 adjacent textures... Roland and Team... are you getting rid of Clay Patches for the sake of just making it easier to get Clay, and stop the massive craters that form when focused..Or is this just to free up a block ID?
We still like our players even if they are salty.Every. Single. Time.
Well done faatal, Im very pleased about this good news. I think that the community would have been pretty disappointed if this wasn't added.This week everyone has been doing the usual finishing and fixing.
What I hinted about yesterday was...
vehicle passengers is working.
The concept of one driver proved to be too constricting so everyone will be able to drive.BTW how many passengers can we expect to be able to carry? Will they eventually be able to shoot while seated? (like pubg, fortnite..)
With the game mechanics being simplified at an increasingly alarming rate I woudn't be surprised if you removed the driving altogether and had everyone get out and pushThe concept of one driver proved to be too constricting so everyone will be able to drive.The vehicle will then choose the average of all control inputs or simply go slower if not all agree to go forward.
And you miss the fun part Gazz, that it reload when 2 people press "firebutton" on bazooka on vehicle..The concept of one driver proved to be too constricting so everyone will be able to drive.The vehicle will then choose the average of all control inputs or simply go slower if not all agree to go forward.
Like a democracy (and this forum): Very little gets done and people argue a lot.The concept of one driver proved to be too constricting so everyone will be able to drive.The vehicle will then choose the average of all control inputs or simply go slower if not all agree to go forward.
A release date poll you say? Sounds like a good idea, what could possibly go wrong?Like a democracy (and this forum): Very little gets done and people argue a lot."Democracy is the worst form of government... except for all the others." - Winston Churchill
A17E sounds ready for release. We should take a poll!
Hmm. I'll have to bring that up in the next design meeting. It certainly sounds more apocalyptic.I woudn't be surprised if you removed the driving altogether and had everyone get out and push![]()
First we need a poll on whether or not there should be a poll on taking another poll on the release date. Gotta make sure everyone feel sufficiently... heard.A17E sounds ready for release. We should take a poll!
I wonder what would happen if you took some of this "clay" form one biome and placed it in another. Up till now, things like soil were depended on the biome that they came from. But now that this has been turned into "clay".First of all this is not a new change....just newly revealed. The change has been in place for months so it really has nothing to do with getting rights back for console.
Secondly, it is not that you dig dirt and get some clay from it. It is that all dirt you dig other than sand is called “clay soil” and is what you use. So if anything the abundance of clay has increased by quite a magnitude.
In other words, the only change is that you don’t have to find patches now. What you dig is essentially clay that can be used for all clay needs.
It isn’t like the boulders where you get some soil and some clay and some ore and some etc...with every shovel strike.
I think what was removed (but I haven’t checked the creative menu) was “forest soil” and “plains soil” and “burnt soil” and “grassy soil”. Now all soil is useable as clay for all clay dependent recipes. (Other than the desert biome)
The only difference in gameplay is the need to open your map, find the closest reddish brown splotch, and go there. If you are in the desert you will have to exit the biome to get clay. I’m not sure how easy it will be to mod that back in for those who want that.
There is, though: the fact that the plains and maple forest biomes were removed precisely for the sake of reducing terrain texture blending, which is apparently a big problem. Now Gazz confirms (while I was rushing to catch up and point this out) that was the impetus for changing clay.there is no reason to believe that they removed the different appearances of soils in different biomes. They just all give clay soil, from what it sounds like.
Good, because that was my chief concern: the inventory clutter of getting dirt fragments and lumps of clay with every block you dig. We don't need more inventory clutter, bigger backpack or not....it is not that you dig dirt and get some clay from it. It is that all dirt you dig other than sand is called “clay soil” and is what you use....
It isn’t like the boulders where you get some soil and some clay and some ore and some etc...with every shovel strike.
I'm pretty sure that was already a mechanic in A16. With proper irrigation it's not that hard to grow crops in the desert... within reason, nobody is going to be growing tomatoes in Death Valley any time soon.I wonder what would happen if you took some of this "clay" form one biome and placed it in another. Up till now, things like soil were depended on the biome that they came from. But now that this has been turned into "clay".
What would happen if you were taking "clay" to the desert biome for the growing of crops?
No, it was all dirt.I wonder what would happen if you took some of this "clay" form one biome and placed it in another. Up till now, things like soil were depended on the biome that they came from.
Then you beat the game. We totally did not anticipate that.What would happen if you were taking "clay" to the desert biome for the growing of crops?
thanks Jax, couldn't have said it better!I want to love vanilla first and foremost. It is what I fell in love with first. NOT a mod.
And in the spirit of streamlining, it all comes down to that point. You've distilled down the root cause of most of the debates that we have here - the big ones that everyone has an opinion on, that burn for page after page. Each person ranks the losses differently in their minds, focusing on the merits of keeping the particular things that they like....I can guess that the idea originated with Madmole as he has a passion for consolidation.
Haha, I figured it would be passengers. That's good news!This week everyone has been doing the usual finishing and fixing.
What I hinted about yesterday was...
My more exciting changes:vehicle passengers is working.
Fixed SDTD-8907 Zombie Screamers can see through walls (added sight to woodBlock Collide).
Added AI scout grace period (2 secs) before it will scream and can't scream when stunned.
Changed AI scout scream again delay (-2), spawn distance (80m) and spawn scout (+2%).
Added AI ApproachSpot adds a path location if a scout.
Increased path location duration to 4.
Changed wandering hordes to start and end on a line 30-45m to the side of the targeted players.
Added wandering hordes have 30% chance to skip for 12 hours if targeting a single player.
Refactored vehicle save/net data to use common code and have multiple data categories.
Refactored attachments so detach is separate and slot value is sent over network.
Fixed vehicle passengers jittered in and out of seat and had old pos, so chunks did not load.
Fixed vehicles moving to inaccurate positions for observers.
Fixed remote vehicles could enable physics and passenger camera would only work then.
Fixed SDTD-8495 Vehicles can be duped by placing and taking.
Fixed vehicle could be taken while it had a driver.
Replaced minibike horn part with vehicle hornSound property and added to all vehicles.
:whoo: Okay, I am officially looking forward to the new vehicles now! To my mind passengers are the feature (among what's been announced) that make the vehicles a real game changer. I applaud you for prioritizing this.This week everyone has been doing the usual finishing and fixing.
What I hinted about yesterday was...
vehicle passengers is working.
With that said, this change is firmly in second place. I've lost track of how many people have complained about "GPS hordes" that always go straight to the player's position, and how many times myself and others have explained why this is the sensible, performant way to simulate a world where zombies roam everywhere, and all it would take is an offset to remove the perception that they're always coming for you. A lot of people will be very happy about this change.Changed wandering hordes to start and end on a line 30-45m to the side of the targeted players.
I see. I remember that block ID's and so on no longer being an issue roughly months / year ago now. The fact that it was a problem stuck in my memory more lol.Cats are soft.
Irrigation? No water's needed last I checked. :fI'm pretty sure that was already a mechanic in A16. With proper irrigation it's not that hard to grow crops in the desert... within reason, nobody is going to be growing tomatoes in Death Valley any time soon.