Lets hope the TFP team perceived the worries some of us have.
Hello,
I have been reading through this conversation for a while now. From what I see, both sides here DO understand what the other is saying however there seems to be some other breakdown in empathetic acknowledgement.
For instance, I am a builder. In my group, I design bases. Long hard cruel work. Since I can currently design a base that isn't underground that is still as safe as can be from zombies, I rarely build a base from scratch anymore. The challenge I take personally is find a POI I have never fortified or altered before, or two if there are two buildings near each other and it would be interesting to mod them together. Then I have to engineer a defense with those, which isn't always ideal. But thats the fun.
Royal Deluxe, I agree with you. There is room for building with a threat that compels you to build but not one that threatens your work to the hilt. My point is, this is personal horror, and entertainment. The more opportunity you are given easy control over how you want the horror to play out or how you want to be entertained, the better. All tastes vary and if we can have options for everything. Then we all get the mix we want.
Having said that though, I am probably a masochist when it comes to this game. Each game, each seed is like dealing a round of solitaire for me. (I mostly play alone and occasionally have a separate game I play with friends.) I do not know if I will win or not really. Because in my game, I have a winning scenario and a losing scenario. I play it as dead is dead. If I die...thats it. I lost that world. I reshuffle and play a new seed no matter how much it may hurt me. (Now, fair point, I do exclude deaths that were from teleporting zombies or glitches). My "endgame" just for me is this...I have to collect an entire hazmat suit, get to the edge of the map and walk out into the radiation zone. (assuming I get through that alive with the suit and all.) I chose this for a number of reasons.
1. It gives a use for the rad suit apart from selling it.
2. The pieces felt rare enough without being INSANELY rare to make the hunt for them compelling. After all, you DO have to make a base to survive, and food to eat etc etc. So...while you are hunting for these pieces, you have all of these other pressing needs closing in on you too.
3. It can be made scale-able. So, if I feel like I want to be able to earn an extra life and not be TOTALLY hard nosed to myself, I may sacrifice a hazmat suit piece, that is assuming I have it. Nothing pains you more than to know you have to give up that step that was bringing you closer to a victory just to stay alive. But to me it is a beautiful pain. If I need to ramp difficulty up I can say I need a suit fully repaired and at quality 300 or better, not just any old thing. Or 500 or 600. See...it can scale a little there.
The threat of a world ending death hanging above me makes me fight for my life even harder. Because that life really means something. That brings me into the game. That life means I can continue to explore this world. It means I can still get out of it and say I won...and that to me is worth fighting for. Building a base that gets you to escape, not a base that keeps you in, you follow me? If you cross a river on a boat you dont strap the boat to your back and take it with you usually.
I say all of this because of how personal I made the experience for me, and I love it that way, and it is fun for me. Some of you may think I'm on to something while others may think I am ON something and gasp at my insanity. What I love about this game is its a collection of tools that allows us to have a cathartic respite from our lives or a fun diversion on a given afternoon. What we get out of it is literally the mirror we look into this world with. We apply meaning and stories to our experiences.(we meaning some of us, I know some don't hee hee

)
So I am ALWAYS in support of options, if options can be allowed. I don't mod my game to force me to re-roll a new world when I die, I don't have to have a win screen necessarily to feel I accomplished what I wanted. But thats just me. I want this game to be anything you want it to be too Royal D. To paraphrase a character that will remain nameless:
"Many do not game as I game, and that is ok...my game doesn't require them to."
Yay diggers, yay options. If we can have a way for everyone to be happy with their different views, why not take it?