Royal Deluxe
New member
I think there will be 2 Factions named Cats and Dogs ^^
Oooooooh! I saw what you did there!I think there will be 2 Factions named Cats and Dogs ^^
Meh, it makes as much sense as zombies being able to bust through reinforced concrete or steel.Thats a fair question. I just think digging zombies is the wrong way to go. The idea of a human body digging underground without tools makes little to no sense.
Seconded.I'd rather the underground threats to make sense. Like oxygen flow. Hazardous gases. Stuff like that.
What do the zombies do if a pit of doom separates them and the access hatches?If it must be zombies then make them attack the doors or hatches to get down to you. That would be fine. Just no human zombies digging without tools.
Snakes are bad, too, just ask Eve.Repeated for those who missed it in the milieu of hot topic discussions:
Cats = Snakes
As far as it making as much sense as zombies breaking though cc I agree. But just because we have one game mechanic that makes no sense does not mean we need to add more.Meh, it makes as much sense as zombies being able to bust through reinforced concrete or steel.
Seconded.
What do the zombies do if a pit of doom separates them and the access hatches?
-A
Can you send me some of your "Crops" you have in the garden ^^Repeated for those who missed it in the milieu of hot topic discussions:
Cats = Snakes
No, that's the Grope Train. If it was in America there would be so many lawsuits, the legal system would collapse!come in![]()
I agree! I mean, i don't mind if there will be some mechanics to add depth to the survival immersion. Zombies crawling out of the cave walls is definitely not one of them.I think people need to come to the realization there will always be easy cheap ways to game the system.
I'm not asking about defeating the player totally - just your ideas on the pit of doom. Since they are usually expensive to build (ie time), perhaps the risk vs. reward is already acceptable. At any rate, the tactic has been around for awhile, and there really is no counter against it.As far as the pit of doom. You can't defeat the player totally.
The whole point of the game is to figure out "a way" to beat the game. If it's as simple and one dimensional as digging a pit, or an underground base, then the game is lacking. Not much challenge in either of those solutions, and since I want a game framework to be challenging in all aspects, I care. Others should care too.People will figure out ways to game the system. Who cares?
Don't tell me how to play my game.My point was if people want to live underground and be safe I say let them. If you dont want to then don't. It desent effect you right? Then Roland said he wants to live underground but he also wants a threat in doing so. If making a pit of doom to defeat the zombies is boring because it too easy then don't do it.
Why do you tolerate this? You should be pushing developers to do better, so they remove the "easy cheap ways to game the system." n.B. I'm not suggesting they put the player in unwinnable situations, or that they remove ways to game the system. Just make it so nothing is easy or cheap.I think people need to come to the realization there will always be easy cheap ways to game the system.
If that did happen, full mature, we'll get to see The Church Lady in action, tons of crying which oddly enough will overflow the Nile, and, my favorite, pole dancing monkeys with furry boobs.Well, some already complain about the topless stripper. If this game went full-on mature...
so basically no cheese or no sandbox.If players want to cheese the system then that is their right. If they have the creativity and the desire to work to build such structures then more power to them. That is completely different than the system itself being so cheesy that enemies cannot even enter or threaten an entire section of the world.
As I said before, if there was a forcefield that made it so zombies could only walk along the edge of the forest biome but never enter it so that you could stand four blocks inside the border and be completely safe just standing there then that is systemic cheese.
If the zombie can get in but through ingenuity a player can create a base that can't be assaulted by taking advantage of SI rules then that is player cheese and I feel players should be able to do that all the day long and twice on Tuesdays if they wish.
I don't think that's what I'm saying at all. I clearly stated that if players want to be creative and build in a way that exploits the system somehow that is perfectly fine and good and fun and great for them. That is them being cheesy from a "what you realistically could do" perspective but totally playing in a fun sandbox type of playstyle and if it is single player then who cares? So that would be cheese and sandbox.so basically no cheese or no sandbox.
I don't know about you Roland but all this talk about food is making me hungry!I don't think that's what I'm saying at all. I clearly stated that if players want to be creative and build in a way that exploits the system somehow that is perfectly fine and good and fun and great for them. That is them being cheesy from a "what you realistically could do" perspective but totally playing in a fun sandbox type of playstyle and if it is single player then who cares? So that would be cheese and sandbox.
The system, itself, shouldn't be cheesy though but even this doesn't negate the sandbox nature of the game. Zombie CAN enter the forest biome and you can play sandbox style in the forest biome just fine. If zombies can enter the underworld through some kind of means that will also not stop players from playing in a sandbox style. So in this case it would be no cheese but still sandbox.