PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Thats a fair question. I just think digging zombies is the wrong way to go. The idea of a human body digging underground without tools makes little to no sense.
Meh, it makes as much sense as zombies being able to bust through reinforced concrete or steel.

I'd rather the underground threats to make sense. Like oxygen flow. Hazardous gases. Stuff like that.
Seconded.

If it must be zombies then make them attack the doors or hatches to get down to you. That would be fine. Just no human zombies digging without tools.
What do the zombies do if a pit of doom separates them and the access hatches?

-A

 
Meh, it makes as much sense as zombies being able to bust through reinforced concrete or steel.


Seconded.

What do the zombies do if a pit of doom separates them and the access hatches?

-A
As far as it making as much sense as zombies breaking though cc I agree. But just because we have one game mechanic that makes no sense does not mean we need to add more.

As far as the pit of doom. You can't defeat the player totally. People will figure out ways to game the system. Who cares? My point was if people want to live underground and be safe I say let them. If you dont want to then don't. It desent effect you right? Then Roland said he wants to live underground but he also wants a threat in doing so. If making a pit of doom to defeat the zombies is boring because it too easy then don't do it.

I think people need to come to the realization there will always be easy cheap ways to game the system.

 
Repeated for those who missed it in the milieu of hot topic discussions:
Cats = Snakes
Can you send me some of your "Crops" you have in the garden ^^

7_CatSnake.jpg


http://photobucket.com/gallery/user/in-dis-guise/media/bWVkaWFJZDoxMTkyODU0NDE=/?ref=

 
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So when a Screamer screams her shrill attracts a mini horde. Do Wolves and Dogs do the same? I like the idea of some zombies having the ability to rally others to help so maybe Wolves/Dogs and maybe Rabbits should do the same.

there should be a true Scout zombie like a the orc scouts in TLoTR that would use have a means of calling others.

 
I think people need to come to the realization there will always be easy cheap ways to game the system.
I agree! I mean, i don't mind if there will be some mechanics to add depth to the survival immersion. Zombies crawling out of the cave walls is definitely not one of them.

 
The problem is that 7D2D is no MMO with a static world. And the only way to prevent users to cheese the system would be a so tight system that the game would not longer work.

In PVE it is anyway not that big problem if single player cheese the system.

And the game was never thought as a real PVP game

 
As far as the pit of doom. You can't defeat the player totally.
I'm not asking about defeating the player totally - just your ideas on the pit of doom. Since they are usually expensive to build (ie time), perhaps the risk vs. reward is already acceptable. At any rate, the tactic has been around for awhile, and there really is no counter against it.

People will figure out ways to game the system. Who cares?
The whole point of the game is to figure out "a way" to beat the game. If it's as simple and one dimensional as digging a pit, or an underground base, then the game is lacking. Not much challenge in either of those solutions, and since I want a game framework to be challenging in all aspects, I care. Others should care too.

My point was if people want to live underground and be safe I say let them. If you dont want to then don't. It desent effect you right? Then Roland said he wants to live underground but he also wants a threat in doing so. If making a pit of doom to defeat the zombies is boring because it too easy then don't do it.
Don't tell me how to play my game.

[/snark]

But seriously, it's not about making use or not making use of a certain tactic. If people want to live underground, then they should be able to. If people want to build towers they should be able to. But in both cases, preference and skill should drive the decision of what to do, and not that one solution is significantly more efficient than all the rest.

I think people need to come to the realization there will always be easy cheap ways to game the system.
Why do you tolerate this? You should be pushing developers to do better, so they remove the "easy cheap ways to game the system." n.B. I'm not suggesting they put the player in unwinnable situations, or that they remove ways to game the system. Just make it so nothing is easy or cheap.

-A

 
If players want to cheese the system then that is their right. If they have the creativity and the desire to work to build such structures then more power to them. That is completely different than the system itself being so cheesy that enemies cannot even enter or threaten an entire section of the world.

As I said before, if there was a forcefield that made it so zombies could only walk along the edge of the forest biome but never enter it so that you could stand four blocks inside the border and be completely safe just standing there then that is systemic cheese.

If the zombie can get in but through ingenuity a player can create a base that can't be assaulted by taking advantage of SI rules then that is player cheese and I feel players should be able to do that all the day long and twice on Tuesdays if they wish.

 
Well, some already complain about the topless stripper. If this game went full-on mature...
If that did happen, full mature, we'll get to see The Church Lady in action, tons of crying which oddly enough will overflow the Nile, and, my favorite, pole dancing monkeys with furry boobs.

- - - Updated - - -

If players want to cheese the system then that is their right. If they have the creativity and the desire to work to build such structures then more power to them. That is completely different than the system itself being so cheesy that enemies cannot even enter or threaten an entire section of the world.
As I said before, if there was a forcefield that made it so zombies could only walk along the edge of the forest biome but never enter it so that you could stand four blocks inside the border and be completely safe just standing there then that is systemic cheese.

If the zombie can get in but through ingenuity a player can create a base that can't be assaulted by taking advantage of SI rules then that is player cheese and I feel players should be able to do that all the day long and twice on Tuesdays if they wish.
so basically no cheese or no sandbox.

 
so basically no cheese or no sandbox.
I don't think that's what I'm saying at all. I clearly stated that if players want to be creative and build in a way that exploits the system somehow that is perfectly fine and good and fun and great for them. That is them being cheesy from a "what you realistically could do" perspective but totally playing in a fun sandbox type of playstyle and if it is single player then who cares? So that would be cheese and sandbox.

The system, itself, shouldn't be cheesy though but even this doesn't negate the sandbox nature of the game. Zombie CAN enter the forest biome and you can play sandbox style in the forest biome just fine. If zombies can enter the underworld through some kind of means that will also not stop players from playing in a sandbox style. So in this case it would be no cheese but still sandbox.

 
I don't think that's what I'm saying at all. I clearly stated that if players want to be creative and build in a way that exploits the system somehow that is perfectly fine and good and fun and great for them. That is them being cheesy from a "what you realistically could do" perspective but totally playing in a fun sandbox type of playstyle and if it is single player then who cares? So that would be cheese and sandbox.
The system, itself, shouldn't be cheesy though but even this doesn't negate the sandbox nature of the game. Zombie CAN enter the forest biome and you can play sandbox style in the forest biome just fine. If zombies can enter the underworld through some kind of means that will also not stop players from playing in a sandbox style. So in this case it would be no cheese but still sandbox.
I don't know about you Roland but all this talk about food is making me hungry! ;)

 
Have zombies part of the SI calculations and have them buried all over the underground, especially near the bedrock. Kill too many zombie pillars and the world collapses on you!

 
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