PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Those emojis, man.
I've been racking out my brain, in the search of any meaning :lemo:
First one seems deadly ill, and so he will be joining the other two soon. Seems like the couple have been having fun in our absence.

 
Okay, we know what you guys carry, what about us females?
Just looked in my purse; it is leather and has a long leather strap.

paper, lots of pieces of scrap paper

photos of kids and grandkids

candy (son is diabetic, so I always have that on me)

mini sewing kit

small container that has medical items, bandaides, alcohol wipes and more

Lactaid

credit card, driver's license, debit card

ceramic emery board

feminine hygiene products

keys to car and keys to house

two ink pens

kindle

cell phone

mini flashlight

change and cash
Your purse got caught on the fence as you were fleeing the zombies which means you've lost your weapon and your survival kit. Purses with long straps are not zombie apocalypse friendly.

 
I always have a screwdriver on me but only carry a knife on occasion.

I do have a grab bag for emergencies. It is currently empty but it's the thought that counts.

 
can i give a suggestion and i hope you might give your thoughts about that ? , what about in whatever update is coming we can see multiple caves that are large .. iam talking about a scale of 200 blocks long and 100 block deep with sleepers in there ( just when we fix the current sleepers problem we stick to a new one ) .

or something like thats the rarest loot in the rarest poi you can ever have , only 1 or 2 there in mid map RWG . with immunity to hits (like the traders).. its a lot of work but it can be done towards endgame . sticking to the caves, i think with some kind of random poi generator for them

it could have a ' 4> entrance <10 blocks of air ' and the whole scale is determined in the code ' 4> tunnel < 8 blocks of air ' rarly loot containers and sleeper volume generator around those air blocks (sorry i understand the sleeper volume as a cubic area with sleepers in it )

and block generator of rare materiel diamond , silver , iron and coal or whatever rare blocks come out by then because i cant find the diamond but i now its there reading the text on the diamond from treasures , one will get super excited to go there when he sees one , and prepares himself for a big adventure, the tunnels should be spread not one and should go in X,Y,Z directions not horizontal . i know all the miners will be super satisfied . opinions about that ?

 
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He wasn't talking about bosses. He was talking about a new tier of gear.
mmmmm . sounds like tier 6 :) .. also reading the precipitation on the skill list i understand where you guys mean with good at 2 and mid at one

ting this attribute to affect the marksman " i see the tree of skills you mean " . you are not forcing me to select it , but , yeah you know its good for you to take this next , good work there guys. much more excited to mess around with those :)

 
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I don't think there will be an A18. We'll probably do a beta update and go gold after that. That doesn't mean there won't be some content updates though.
I am kind of excited and sad at the same time. I wish the game would keep on going until A50 :D Every new alpha we get is like a new game even if it takes a year for release.

 
I am kind of excited and sad at the same time. I wish the game would keep on going until A50 :D Every new alpha we get is like a new game even if it takes a year for release.
Every new alpha already got us so much fun, imagine though, what every new beta could bring to us. Don`t be scared by a new word in the title. Be curious what`s next ;)

 
I'm hoping one of the new POIs is an antique store full of brass items, preferably in respawnable loot display cases.
Or add copper and tin as a minable resource so we craft brass. I always found it strange it was a finite resource in the game.

 
Your purse got caught on the fence as you were fleeing the zombies which means you've lost your weapon and your survival kit. Purses with long straps are not zombie apocalypse friendly.
Maybe, but like the men who have belts, it can be used in the same manner, and with it I can attach it to the backpack we get and have more room to carry items I've looted. A good part can be tossed, but I already have some medical supplies, some food in the candy, a sewing kit to sew up wounds with. Keys can be attached to a long stick and slap someone in the side of the head with them, ouch, that can hurt. And have you ever seen videos of old ladies who took a purse and started smacking someone with it, they can hurt someone bad with them. Mini flashlight will let me loot without having a lot of light to attract zombies.

The items it carries can be of help at the start.

 
IDK to me it's pretty obvious. It represents the current status of developers.
As you can see atm 1 is on sick leave, 2 are already dead, 1 is pregnant and 1 is just happy.
That might actually not be too far away from the truth :laugh:

 
Maybe, but like the men who have belts, it can be used in the same manner, and with it I can attach it to the backpack we get and have more room to carry items I've looted. A good part can be tossed, but I already have some medical supplies, some food in the candy, a sewing kit to sew up wounds with. Keys can be attached to a long stick and slap someone in the side of the head with them, ouch, that can hurt. And have you ever seen videos of old ladies who took a purse and started smacking someone with it, they can hurt someone bad with them. Mini flashlight will let me loot without having a lot of light to attract zombies.
The items it carries can be of help at the start.
Totally agree.

We also need more crafting recipes from everyday clothing. Belt whip for the guys with a keys mod for extra damage and a double shot slingshot for the gals with a distraction bonus against male zombies

 
I am kind of excited and sad at the same time. I wish the game would keep on going until A50 :D Every new alpha we get is like a new game even if it takes a year for release.
I prefer TFP get to Beta/and Release. ideally they will have updates as additions they can sell like other games or DLCs or something.

 
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Those emojis, man.
I've been racking out my brain, in the search of any meaning :lemo:
They could represent the bugs that TFP's are squashing. Two down, three to go.

Either that or two of TFP's died, ones very sick, one is ok and the other's pregnant.

(Don't want to know about the last one.)

 
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Clarifications requested

On the first page there is a list of confirmed changes, additions and fixes, of these I would like to get a clarification on a couple.

Apologies if they have already been clarified.

1. It states that weapon damage will be determined by weapon mods and character skills and NOT weapon tier level (of which there are 6 tiers I believe)

Can you clarify why we should want higher tiers if they dont influence damage please (eg. more durability perhaps or the ability to add more mods)

2. It states that with the new skill/perk system that there are not enough points to buy everything and that specialisation is the vision.

As the devs tell us repeatedly, most of their players play single player, this would 'appear' to severely restrict the ability of a single player (or solo player in MP) to enjoy all (or most) of the new skills. Can you give an indication of how many skill/perk points there are available, up to level 200 (which i am assuming is still the cap) and how many skill points it would take to max everything were that possible. We can then see how much we will miss out on by forced specialisation.

 
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