trielkee
New member
Well said.The main incentive to kill zombies should be survival. You do not want your base wrecked, and you do not want to die. Zombies are now seen only as loot pinatas to be hunted down and rounded up anyway possible to gather loot, not to disperse a threat or to save your life. As a matter of fact very few kill zombies out of reaction unless a wandering horde shows up.
I can get behind the idea that on a rare occasion there could be a backpack dropped from a killed zombie with some goodies in it (I imagine a situation in this case as someone allready mentioned, that after the outbreak survivors gathered loot in their backpacks and ran from the zombies, eventually got bitten and turned, with their backpack full of loot still on them), but to have every zombie drop something, as is the case now, makes the game quickly easy and dull.
There needs to be a way for the game to stay engaging in the long run, and I'm sure TFPs decisions for E17 that are currently disliked by some will eventually bring it closer to that goal as the development goes on.