PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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As you can see by my interpretation of the complainers' posts, it isn't opposition to feedback so much as the quality of that feedback. Seriously, how can somebody give feedback on something that they haven't even tried/experienced? How can you give feedback on something when you don't even know the whole story?
Also:

Just dropping in to say that the bow and arrow bug (around 22:00) is why I'm happy that they haven't released yet.
On the positive side, I love the QoL improvements! This alpha will be so good.
 
Dont think thats a bug. If i remember correctly they took it out on purpose.
Cheers
you still end up getting the same as you did before... random of course.. but you used to chop the tree and every swing get example... 1 wood per swing and then at fell point you got 15 plus chance of seed.

whereas now, you get the same amount and still maybe a seed.

we did not loose how many we get... its just all spread out now keep in mind various amounts per different tree types and random.

:)

 
1: Sticky arrows: very very good.

2: No HP/Stam numbers visible: um... meh. That will get modded. As long as there IS an indicator of some kind.

3: Fast zombie respawn: bug.

4: Fast zombe despawn: bug.

5: Hydration tied to yadda: GOOD. (want to see how it actually plays though)

6: Loot changes to the zeds: Gore blocks were a pain. Lack of bones/flesh though, that is gonna be an issue. Have to see what we DO get.

(loot spawn values can be tweaked) I've wound up with a chest nearly full of pistols that I don't need, can't sell, and merging them into 600 lvl is just... grrr. I'd scrap them, but I don't need the mats.

7: Weapon changes: want to see just what the mods are for the slots.

8: Backpack: bigger yes, still not big enough, but with the item (NOT LOOT) changes, we may not NEED so many slots as before.

(all the weapon parts...)

9: MM needs to actually play the game more. heh.

10: Alpha. EXPERIMENTAL. 'nuff said, except for:

99: The cheese truck is over thataway --->>

:highly_amused:

 
@DaVegaNL, did you have fun with what you thought was a gotcha moment? I don't suppose you know the difference between giving feedback and stating one's opinion on quality? No, of course you don't.

I would be perfectly happy for people to say, "I don't think this looks good," "I'm not excited for this alpha after that video," or "OH MY GOD I'M GONNA PISS MY PANTS I'M SO EXCITED!!!" It's an impression. Giving a detailed critique when you have no experience is much different.

 
1: Sticky arrows: very very good.2: No HP/Stam numbers visible: um... meh. That will get modded. As long as there IS an indicator of some kind.

3: Fast zombie respawn: bug.

4: Fast zombe despawn: bug.

5: Hydration tied to yadda: GOOD. (want to see how it actually plays though)

6: Loot changes to the zeds: Gore blocks were a pain. Lack of bones/flesh though, that is gonna be an issue. Have to see what we DO get.

(loot spawn values can be tweaked) I've wound up with a chest nearly full of pistols that I don't need, can't sell, and merging them into 600 lvl is just... grrr. I'd scrap them, but I don't need the mats.

7: Weapon changes: want to see just what the mods are for the slots.

8: Backpack: bigger yes, still not big enough, but with the item (NOT LOOT) changes, we may not NEED so many slots as before.

(all the weapon parts...)

9: MM needs to actually play the game more. heh.

10: Alpha. EXPERIMENTAL. 'nuff said, except for:

99: The cheese truck is over thataway --->>

:highly_amused:
Ya, basically how i felt too. Esp. with the potential lack of flesh. Bones we can still get from animals, so there's that source

 
Ya, basically how i felt too. Esp. with the potential lack of flesh. Bones we can still get from animals, so there's that source
HINT: trash/garbage laying around everywhere... trash cans... dumpsters and many other containers... look in everything and helps your scavenging too. :)

oh.... and follow me in game when i play... i throw all that down because i dont need it... ooops sorry i had to say that :)

 
Make zombies not drop loot is in my top 5 and I'm not alone so speak for yourself and stop assuming for everyone. We all have different wants and needs and not all of them will be hit. Thats life. It is THEIR game not yours. Let them create their vision. We can sort it out at a later time because they are GRACIOUS enough to keep the modding possibilities 100 percent open to everyone.
That said the only thing I had issue with is the fast respawning sleepers. Way faster than now and now is a bug that needed fixing. But the old quote "In Pimps We Trust" stands tried and true for me. That video was 100 percent breathtaking and exhilarating and I loved every single thing I saw in it.

Bring it on guys!
Zombies not dropping loot is on your top 5 but your mod still has loot tables for zombies? I'm a bit confused. Isn't that an easy change?

I'm not arguing for or against the change. I try not to comment about stuff til I've tried it. Just thought this was an odd comment and if I misunderstand what you are saying, sorry in advance.

 
Question?****If gun parts are removed, can someone provide an example of how to construct a turret in A17?
That is actually nothing short of a spectacular question, lol.

And I can't believe no-one has brought it up.

My wild random guess would be that instead of parts, we now put in complete weapons. (smg, shotgun)

 
@DaVegaNL, did you have fun with what you thought was a gotcha moment? I don't suppose you know the difference between giving feedback and stating one's opinion on quality? No, of course you don't.
I would be perfectly happy for people to say, "I don't think this looks good," "I'm not excited for this alpha after that video," or "OH MY GOD I'M GONNA PISS MY PANTS I'M SO EXCITED!!!" It's an impression. Giving a detailed critique when you have no experience is much different.
I'm just here to point out hypocrisy when I see it :) Person A doesn't like the looks of the game, based on feature A (in this case; zombie corpses). Person B likes the looks of the game, based on feature B (in this case, QOL features). Which one is an impression? Which one is one's opinion? Both lack a detailed critique, and both are stated before actual hands-on experience.

But of course, we both know what you deem to be valid feedback..

 
I'm just here to point out hypocrisy when I see it :) Person A doesn't like the looks of the game, based on feature A (in this case; zombie corpses). Person B likes the looks of the game, based on feature B (in this case, QOL features). Which one is an impression? Which one is one's opinion? Both lack a detailed critique, and both are stated before actual hands-on experience.
But of course, we both know what you deem to be valid feedback..
It's only hypocrisy in your mind. In your example here, both are impressions and both are opinions. Neither is feedback (that is, telling TFP that they need to change them and how). Those are the comments that I have targeted. (I would further delineate that there is a different between "I don't like the look of this" and "I know that I absolutely won't like this." The former is reasonable; the latter is not.)

 
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Maybe they want you to focus on scavenging and raiding the new pois rather than farming zombie loot from your base. That would be my best guess as to why they would make that change from a gameplay standpoint.
Zombies will probably still give the best amount of XP for levelling so there is your incentive. If you need supplies like glue or tape or ammo then the new way to get those things is by crafting it, or at worst forcing you to go out and experience all the loot you can get by scavenging. I fully support this change, but I know a lot of others won't.
fwiw I don't see an inherent issue with taking out zombie loot, or taking out fat and bones from gore blocks. My major concern is an incentive to fight zombies.

Within our current system - assuming the zombies dropped no loot - the only incentive to kill them would be for exp, but what if your spikes are killing zombies? Or your turrets or other traps? Your spikes get destroyed and you waste a bunch of bullets but you get absolutely nothing for it.

Now, why bother making a base for 7th night? Why not just get on a minibike and drive until sunrise? Sure - you can easily kill walkers during the day for exp, or clear out a house to loot it, but no point in bothering with a big zombie defense. It just gets destroyed and you get nothing for it.

I guess I'm not understanding the design process here to incentivize participation in the most exciting part of the game: horde nights.

 
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A17 looks good enough to be a full released game. I thought A16 was rock solid and only cut back on playing due to the impending A17 release.

Will there be any significant updates during the A17 release cycle other than bug fixes?

After A17 is released and all major bugs fixed are you looking at a long Alpha release cycle for A18?

 
Wait, there is a friends only option? I haven't played SP in a while so is this new?

yes as Roland explained when it was adopted... but people flew off the bat..
its as easy as 1...2...3...

you either choose a 1 player game (not listed and 1 player) even if you just choose 1 player and public, only you will be allowed in it.

if you want just your friends they have to be your friends in steam and they will be the only ones to see your game and you choose how many too.

if you want your game public... well its self explanatory now after i explained the first 2 choices.

does this help <rubs Gam behind his ears to calm him down> :)
First, I meant to say MP not SP as that wouldn't make sense with my question :)

Second, thanks for the explanation and the ear rub...they both helped

On a different subject altogether...

They do listen to feed back according to their KS page...

hTHEgTs.jpg


Am thinking they are looking for more quality feedback than "I want this" or "That is not what it should be like"

 
That is actually nothing short of a spectacular question, lol.And I can't believe no-one has brought it up.

My wild random guess would be that instead of parts, we now put in complete weapons. (smg, shotgun)
I'd be good with that. It actually would simplify a few recipes.

 
This may be out of scope but can you talk about how you use the Unity engine. I am extremely fascinated with video game engines.

Could 7DTD have been made with any other game engines?

Does 7DTD use the stock Unity engine? Is 7DTD running on a heavily modified version of Unity which could itself be a whole new game engine?

 
So, smaller maps and (practically) no zombie loot? Damn, I hope the new textures on the appliances and blocks are worth it.
Yep. New blocks and textures. Literally the ONLY reason why we need better performance and more freed up resources. Its like you intentionally block out anything positive JUST to hone in on the negative every single time. Carry on Wayward Son.

 
Yep. New blocks and textures. Literally the ONLY reason why we need better performance and more freed up resources. Its like you intentionally block out anything positive JUST to hone in on the negative every single time. Carry on Wayward Son.
Of course not, I also posted a list of what I thought to be positive and negative about the shown video :) Maybe you've seen it?

 
So, smaller maps and (practically) no zombie loot? Damn, I hope the new textures on the appliances and blocks are worth it.
A DEFAULT setting smaller random map that's bigger then Navezgane with the option to adjust map sizes without setting server to modded.

 
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