VikingGerbil
New member
Pretty sure he was in the first one. I believe there have been four films now or maybe even five. Never got past the original.Kevin Bacon was in that one, wasn't he?
Pretty sure he was in the first one. I believe there have been four films now or maybe even five. Never got past the original.Kevin Bacon was in that one, wasn't he?
Ah, I remember now, "Tremors" was the name of that movie.Pretty sure he was in the first one. I believe there have been four films now or maybe even five. Never got past the original.
Muwahahahaha....good luck with that bro....lolAnd unless they can attack upwards in 17 then just build your base above ground and become untouchable.
REALLY KIngSLAYER?!?!also forcing players to start over if they want to try other perks isn't the greatest 'feaure'![]()
I've seen the Pimps play and it always gives me a good chuckle.Muwahahahaha....good luck with that bro....lol
By which he means refer to Faatal's many posts regarding zombies now having an attack mode where if they can't get to a player they'll start whacking nearby blocks in the hopes gravity brings the player to them.Muwahahahaha....good luck with that bro....lol
There will probably always be ways to be 100% safe, but they're trying to make it take some effort. Digging straight to bedrock will probably still mean 100% safety since blood moon hordes aren't likely to dig down 50+ blocks of stone, but the simple roof-of-a-POI tactic is about to be very ill-advised.Players should be allowed to be 100% safe if they wish. Their choice.
I think that bases should be secure, but remaining alive difficult. Gives us a lot of reasons to venture out, and make the outside way more dangerous than it currently is.
Let home be safe, outside scary AF and unsafe.
hey Roland... i want my bet on......I've seen the Pimps play and it always gives me a good chuckle.
If they can't attack upwards then...challenge accepted!
Grabboids confirmed for A17!!! (kidding, but from a good movie!)or air depletion, or gas pockets or grabboids !!!![]()
I agree that Home should be 100% safe via passive and active defenses. This game has never ever been about slapping blocks together without thought. It has been about designing a defense. The zombies have new tricks for A17 and it will require adaptation and new designs. With all the complaining about how long A17 is taking I’m assuming people are tired of A16. So why do people want A17 to play like A16?Players should be allowed to be 100% safe if they wish. Their choice.
I think that bases should be secure, but remaining alive difficult. Gives us a lot of reasons to venture out, and make the outside way more dangerous than it currently is.
Let home be safe, outside scary AF and unsafe.
yep wife has the entire collection dvds and now and than does watch them... actually i think we will watch it tonight...Grabboids confirmed for A17!!! (kidding, but from a good movie!)
A "solid strategy" is not something that exploits obvious flaws in the AI code. That's an exploit. I don't argue against the viability of underground bases, or against the underground being safer in general. It probably still will be, since the detection still has a radius and since you're underground, there won't be zombies spawning around you (since it's all dirt/stone). But zombies must be able to get you if you're standing right below them. Anything else leads to absurd pathfinding issues.That's pretty much my point. The idea that the game should have no "safe" way to play by eliminating solid strategies is something that I will never agree with. It's funny that based on all the people who disagree and are "happy" to see this change never seem to be on any sever I've played on. I've got well over 3k hours into the game and every sever I've ever played on has been home to (many) players who prefer having a realistic approach to safety versus having a constant pain of unrealistic nuisances.
Again, I still don't get the argument that "underground bases are boring". If your play-style is "I need constant attention at the expense of a bit of realism", then by all means, don't make your base underground. But those of us that enjoy a play-style where we can spend some time underground without zombies somehow detecting us from 100ft away, it's not seen as a boon that we're theoretically never safe.
In a nutshell, my point is that eliminating (realistic) strategies and effectively removing strengths of one style of play is sad. I know that TFP are usually very good at balancing things that get implemented so I'm hopeful that this won't be what some think it will be. I think there is a sizeable player base that enjoys the ability to be more secluded. Snoops said that the game is largely tower defense, and while this might be true, there are lot of players who play it as more than tower defense. A true tower defense model is limited so keeping it narrow that way isn't seemingly too smart.
Top tags as posted to Steam IRT 7DTD:
Early Access Survival Zombies Open World Crafting Multiplayer Sandbox Building Co-op Action Adventure Survival Horror Horror Online Co-Op FPS Early Access RPG Indie Singleplayer Gore
Just sayin'.
You shouldn`t be so evil. But more - leave him with his expactations ruined, just like his future base in A17Muwahahahaha....good luck with that bro....lol
You can be 100% safe, turn off spawn lol...Players should be allowed to be 100% safe if they wish. Their choice.
I think that bases should be secure, but remaining alive difficult. Gives us a lot of reasons to venture out, and make the outside way more dangerous than it currently is.
Let home be safe, outside scary AF and unsafe.
Exactly. You are open to options you had never considered. That is the exploration that awaits you. Not mapping RandomGen and Looting POIs, but charting the unknowable possibilities of existence. I am so looking forward to this!I agree that Home should be 100% safe via passive and active defenses. This game has never ever been about slapping blocks together without thought. It has been about designing a defense. The zombies have new tricks for A17 and it will require adaptation and new designs. With all the complaining about how long A17 is taking I’m assuming people are tired of A16. So why do people want A17 to play like A16?
Underground bases are now going to require design strategies instead of simply digging down then over. Overland bases are going to require new strategies. Many of the old ones will no longer work. Isn’t this good news?
Aren’t people looking for a new experience and challenge that will keep them engaged with A17 for more than a few weeks before feeling that it’s pretty much just like A16?
Embrace the need to adapt and you will find a lot to enjoy in the next iteration. Stick with the same old ways of playing and....rage quit I suppose.
All of your contrary opinions are valid, btw.
You can play creative. My daughter does that if by herself, since the zombies scare her. Together she will play survival.You can be 100% safe, turn off spawn lol...