PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
You all should know I have a hidden liquor cabinet filled with various JD bottles, with a key lock pad.

Ha! :laugh:

I'm just kidding around, guys.

 
Last edited by a moderator:
Hey did anybody make a passive aggressive post about the dev cycle on this page yet?!
It's not like we haven't got enough time to come up with one while waiting for A17!

How was that? Passive-aggressive enough for you?

Just kidding, as you well know. Take your time fun pimps, I'd rather have it right than rushed :-)

 
I cant wait to get my hands on A17 Take your time I like to see what you guys can do when your not rushed because so far its good and Im just getting excited to see the end product.

 
I am starting to wonder if alot of these "issues" is because the game has a console version. Seen alot of changes that I felt were not needed on pc, that appeared ONLY after the console versions came out.
That is not for consoles, but it certainly would help there. It is for keeping the game playable in 8 GB RAM PCs. As of June Steam computer survey, that is the biggest segment of steam users (39%).

 
Last edited by a moderator:
man is time going slow. It feels like there are 90 days in this month lol. I wonder if they are hitting any snags in A17
No huge ones I am aware of, but a lot of stuff to finish and lots of bugs. I probably have about 20 bugs that need to be fixed and everyday testers keep adding a few and I fix a few. It is a process. Eventually you kill all the big bugs as testers stop finding big ones and you reach a shipable state.

 
That is not for consoles, but it certainly would help there. It is for keeping the game playable in 8 GB RAM PCs. As of June Steam computer survey, that is the biggest segment of steam users (39%).
So it is more about keeping it optimized for your larger demographic. Which makes sense considering everything dealing with console is done through another company.

 
Last edited by a moderator:
weeping angels mod?

zds are immobile and suffer no damage when you can see them.

can only take them out with traps or

or

run like roger

welease woger!

 
@Roland, so update me please if MM Game Play video comes with Experimental release or 1-2 weeks before it is available for public beta tester of A17 ? I was hopping it happens before, but now it seems more likely that all left over steps in forum header are done in one go?

NOTE: Not asking when, just the process. Take your time for development.

 
Status
Not open for further replies.
Back
Top