CplCritter
New member
I've been thinking more about this idea and more hide events in general... What if bringing down a building, a car exploding, etc. caused a massive screamer type horde to converge on the point of the sound... kind of like the screamer horde, but closer to the size of the wandering horde. To accommodate hide size limit, the code could look something like this (not a modder so bare its me)Screamer hordes spawn in a circle around you and move inward. That's why you can sometimes get spawns inside your base if the circumference of that circle around you intersects with your base when the screamers do their summoning spell. I wonder if the spawning rules for screamer hordes vs wandering hordes are visible and the screamer horde rules could be duplicated for wandering hordes.
Sleeper zombies despawn
Aggravated horde spawns moving towards point of noise (360 degree spawn around)
*after x amount of time or x amount of zombies left respawning sleeper zombies.
This could add a new event, but keep the zombies on map to a realistic size by temp removing sleepers and adding them back in. Thoughts?