PC Dev Diary Pruning....

I'd have difficulty fabricating solar panels without the correct facilities and the ability for a turret to identify friend from foe is beyond even DARPA just yet but yes, I could build that equipment, the rest of the technical gubbins requires nothing more advanced in the way of electronics than a raspberry pi.
Never underestimate the ingenuity of an engineer.

https://www.dailymail.co.uk/news/article-2168061/French-electrician-stranded-Moroccan-desert-rebuilt-wrecked-car-motorbike-drove-civilisation.html
Seems odd where people are drawing their lines to me.

A fully functional auto turret built by one guy, with friend/ foe tracking is totally okay.

However, a fully functional auto turret built by one guy, with friend / foe tracking that has wheels and can follow you is totally sci-fi?

 
Seems odd where people are drawing their lines to me.
A fully functional auto turret built by one guy, with friend/ foe tracking is totally okay.

However, a fully functional auto turret built by one guy, with friend / foe tracking that has wheels and can follow you is totally sci-fi?
Keep in mind, those same people may prefer junk turrets be removed...😂

Edit: It is worth mentioning the junk turret poll overwhelmingly showed that most preferred to keep them in. Which may/may not mean anything as the forums is just a small % of the player base.

 
Seems odd where people are drawing their lines to me.
A fully functional auto turret built by one guy, with friend/ foe tracking is totally okay.

However, a fully functional auto turret built by one guy, with friend / foe tracking that has wheels and can follow you is totally sci-fi?
I've always had a problem with the turrets being able to identify individuals and if you use a wheel or tracked mount the pathing difficulties will be compounded, a tank can't jump.

 
One guy scavenging bits and pieces of scrap metal out in the wasteland is a very long way from a fully funded and stocked DARPA lab with all the computing, 3D printing and fabrication technology such a lab would contain. Given the character's resources the junk turret is bordering on far fetched.
I very much do not speak for you. I speak to constraining the unrealistic silliness to the zombies. We have "wild west" buildings, hospitals and clinics that look like they're from the 80's, flat screen TV's and computers - the range of disparate eras is already wide enough. Let's not encourage them to throw in things that wouldn't be widely available for another decade or two best case and not feasible to cobble together out of scrap ever. The very first industrial-use exoskeletons are now in use in Japan, IIRC, and they aren't practical for use outside the specialized environment they're in.
You may speak for yourself and your ability to not be able to build this robot but I know a guy who can do it easily . So why cant he have a robot that is advanced. Why can't he be able to make something he has been making for ages...

All ya guys are doing is hindering us modders getting our hands on awesome code we can do things with also. I am fully supportive of this 'junk bot'

 
I've always had a problem with the turrets being able to identify individuals and if you use a wheel or tracked mount the pathing difficulties will be compounded, a tank can't jump.
It's real life stuff. Tracking a certain thing has been around for centuries. Dogs for example can completely ignore their food that they would normally chase and eat for their target. The military has had it for ages in some of their tech. People normal people who are good with gadgets and coding it is very possible.

Here are a few ha -

Can be done lol....

 
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Tracking an object is easy, I never said otherwise.

Identifying an individual soldier on the battlefield and comparing their biometrics against a whitelist of people who are not to be targeted during combat? Not so easy.

 
Tracking an object is easy, I never said otherwise.
Identifying an individual soldier on the battlefield and comparing their biometrics against a whitelist of people who are not to be targeted during combat? Not so easy.
Lol the samsung-sgr-a1 sentry turret kills anything that has not verified themselves. So the verified carry some sort of chip that the turret uses to identify them as friendly. Quite possible in today's world let alone the future where it be even..more advanced...

 
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Lol the samsung-sgr-a1 sentry turret kills anything that has not verified themselves. So the verified carry some sort of chip that the turret uses to identify them as friendly. Quite possible in today's world let alone the future where it be even..more advanced...
Yes, I know the principle, that's a far more playable system as well.

You have a beacon which takes up an inventory slot, this adds to encumberance and during a PVP base assault it would be a very good idea to retrieve one from an isolated enemy before you begin. Each turret and beacon must have the same password, security is only as effective as the amount of effort you're willing to put into it, this will prevent a defending side from changing it in a hurry while being assaulted.

I _really_ don't have a problem with that system, it's far better than magic machine learning. :-)

 
Yes, I know the principle, that's a far more playable system as well.
You have a beacon which takes up an inventory slot, this adds to encumberance and during a PVP base assault it would be a very good idea to retrieve one from an isolated enemy before you begin. Each turret and beacon must have the same password, security is only as effective as the amount of effort you're willing to put into it, this will prevent a defending side from changing it in a hurry while being assaulted.

I _really_ don't have a problem with that system, it's far better than magic machine learning. :-)
This game isn't real so your point of realism gets thrown out at the door imho l. Zombies are not real yet they are in game so why not a smart turret or a smart bot. I don't understand the fuss. If ya don't want something in the game don't use it. Why most likely kill something others want when you can easily a. Not use it or b. Remove it via modding it's not difficult.

But to not have it in effectively removes any possible allowance for those that do want it and also for code us modders are chasing to develop some cool mods for ya all... just have it in mod it change it remove it simple....

 
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I wasn't making a fuss, just posting my opinion when asked if anyone dislikes the advanced abilities of the auto turret and going into more detail when misunderstandings happened. :-)

 
Honestly, I don't see the problem. A huge part of the game won't have the futuristic content except very late game, and aren't late game items supposed to feel special. If they add a very late game junk bot, it won't mean that suddenly the next time you open the game you will be greeted with the "War... War never changes" line.
Just feels like you're overreacting. Doesn't junk turret look 7DTD-ish to you?
My biggest problem with the junk turret is, it's not a late-game item. I forget when I found my first Q3 junk turret this run but it was before day 21, and I've found several since, and I don't have points in lucky looter. Somebody on the crew's going to want 5 str 4 69er or so to make looting and other home-invasion entertainments more entertaining, once you've got that all the iron you could want is a day's prospecting away and feeding the junk turret is basically a super-low-cost way of throwing away XP if you want to keep the game stage down or can't be bothered to watch (or otherwise keep the zeds off) your back.

I never use them, and I don't have to, so I don't complain about them, but I've got this fear that the rebalancing's going to get to the point where playing (mostly) traderless and relying on guns only as a last resort, with most of the zombie killing being melee, bow, molotov or IED, just won't keep you fed and breathing.

Defenses you have to repair while the horde's still attacking, with maybe zeds sometimes fixating at random on otherwise-really-stupid things to attack and randomly bunching up on those efforts (so, sure, you've got a weak spot and the zeds almost all go for that, but on a really bad night you'll get half a dozen of them deciding to attack the back wall where it's really strong and ignore the torches and gunfire, and if you're not paying attention, well…) and it's always a hectic choice, basically repair or nade or lead a parade, with intervals of killing them the old-fashioned one-at-a-time ways for relaxation, that's what I like to see on horde nights.

 
I wasn't making a fuss, just posting my opinion when asked if anyone dislikes the advanced abilities of the auto turret and going into more detail when misunderstandings happened. :-)
That's fine I do understand but everything is near moddable to ones liking also so if one is not wanting something easy to remove but if We don't have something harder to add is all i saying.

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Ummm did you miss the memo it's pick on jaxs month lol 😜

 
That's fine I do understand but everything is near moddable to ones liking also so if one is not wanting something easy to remove but if We don't have something harder to add is all i saying.
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Ummm did you miss the memo it's pick on jaxs month lol
Good thing the month is almost over lol

 
I've always had a problem with the turrets being able to identify individuals and if you use a wheel or tracked mount the pathing difficulties will be compounded, a tank can't jump.
Yes, and a wheeled turret will also stop at ladders and maybe even stairs. You will have to pick it up quite often, though not as often as the junk turret. But on the other hand a wheeled thingy that avoids and drives around obstacles and follows someone with a chip is something I can build with a raspberry pi plus ultrasonic, IR or radar sensors

If TFP goes for bipod jumping robots, we are in the "I, Robot" future (at least I'm reminded of the robots jumping around in that movie when I try to visualize it) and they could as well go the full mile and have them hover. There is a big technological difference between jumping bipod and hover, but it won't feel like one.

 
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I like the idea of a junk bot. Less like the T-1000 and more like Wall-E with scowling eyebrows and a chaingun. I shudder to think at how many thousands of bugs will need to be squished to make it happen, but worrying about that would be TFP's job (unless you want to cut me a check to worry about your bugs for you, that'd be neat. I'm very good at worrying. Standing offer!)

Also, props to the devs who pushed back against .50 cal rifles! It's purely a personal preference thing for me, I think they're ugly and obnoxiously over-represented in video games already. I wouldn't have complained or anything, just kinda rolled my eyes. I admit I feel the same way about the Desert Eagle, but oh well. Lots of fun weapons in this game, looking forward to what you have in store for us!

 
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