Ded Server Help on Win10

keraejis

New member
Hello,

I guess the first thing I'd like to ask for is a very intricate SOP for a Win10 64 bit PC on how to start and manage a ded server for 7 Days to Die. I started one using the very basic 'How-to's" I've been able to find and it definitely took a few to piece together what I needed to start the ded server I was able to start. I ran it for many months until that last update (1.2) and now there are some major problems. The ded server, so far runs fine that I know of but no one has connected to it because of the main issues I now have so I don't know how good or bad gameplay is currently.

1. The issue is that after the update, my config file has been over-written with the generic config. I backed up the generic config when I started the server but never backed up my custom config so it is now gone completely?

2. I had created a custom world for my ded server using the in game tools. I copied this over to the ded server from my single player game after I created it and before it was ever played. Basically, I created the world and moved it over to the ded server for multiplay. But now I don't know where or what or how it is. I tried to look in the Worlds directory and have no idea how to find it since all the names are the generic world sizes. I don't remember the size I used for that world. I tried to gander at the biome .pngs but none really looked like what I remember the world to look like in game. Did the update erase my map or save over it with the generic creations?

My friends and I progressed pretty far in that world and it would be ashamed if it was just gone.

3. If the world and config file are still there, somewhere, I'd love to get them back. The config I can probably re-create but the world with our progression can't be recreated and would have to be started over from the beginning. Is there a way to find my created world and get it back?

4. Is there a web interface for server management or do I need to download someone's modded server management interface? It seems a bit strange to me to have a ded server available with no way to interface with it unless a player made interface is downloaded. Admittedly I've only ran one ded server in the past and that was for UT. But it had a built in webserver interface that made it easy and it didn't have as many options.

I'm not a tech guru or anything, I just wanted a pretty standard server that my friends and I could connect to even when I wasn't playing. I just watched some YT and read some 'How-to's" and started a basic server with a custom world made with the in game tools. I don't know what most of the jargon in the config file really equate to. I just named my game, tried to put some info for display (which I had problems with and need help on that too), set the difficulty, and that's about it. Truthfully, I don't think I updated the server for the first update because I thought it did it automatically, and maybe it did. Because our clients updated and we were still able to join the server with no problems. This time, after updated my client, when I tried to connect to the server it was red and wouldn't let me connect. So I updated it. Except I loaded up Steam on my ded server and updated it that way. Was that the wrong way to do it? I've seem some threads saying to use the SteamCMD but I have no idea how. I used it to install the ded server but never used it since.

But this is why I'd like to find a very intricate SOP for creating, starting, and managing a ded server for 7 Days to Die. And I mean instructions that even explain how to add the info to the server info display window. I couldn't figure out how to carriage return and center text. So yeah, I can't even do something that simple, lol.

 
1. Never use the default config or batch files. These are written with the default every update. That is Hosting 101.

2. It's the same setup as when you copied it over to the dedi and set it in the config. The name of the world folder goes in the config. This is explained inside the config file.

3. If you use the default file, then no it is not there anymore. You cannot get them pack. Your Generated World and saved information still exists, so all you have to do is set up the config file correctly for those.

4. There is one build into the client, though it is a bit minimal at the moment. Most people will rent CSMM or Botman for full server management.  Though if you want more automation, you will run the server on headless Linux, and not Winblows.

As for extreme detail, I haven't bothered because some of that stuff changes functionality every update. At some point I will fully update the guide on Steam, or the others I have published on the Admins Discord. I have one for Linux, and one for analyzing your Log. I plan to get into detail on the configuration, and several other things, but these take time. I also don't feel like writing something and having to go fix it every few months.  I currently need to update the Linux guide already, and shortly need to make changes to the configuration on the Steam guide.  Honestly the Steam guide is the most complete as it is the primary one I focus on keeping updated.

 
Thanks for the reply. I guess the next questions are:

How do I use the built-in interface or is using nothing better?

Since I didn't back up the custom config, I don't know the name of the world folder. All the world folders are named after the world sizes in the directory. Which will split this into two questions...

Is there a way to find my custom world in all the generic folders?

Can I name my custom world folder a non-generic name so I can find it easier?

And now I know that I need to back stuff up better. I didn't for that first one thinking that I just wanted to see if I could get a server started in the first place. One thing led to another, and we just started playing on it and kept it. From that point I'd just start it and play. I left it up and going for months with us playing on it whenever we got the chance and never really shut it down except for a few power outages. The only mod I used was a UI mod for vitals (food, water, life) to display a bit better. All else was standard game.

But then some questions are:

What exactly needs to be backed up?

Do I just back up the batch file and config or do I actually change paths to new ones and if so, how to do that?

I also never saw anything on changing the batch file.

Oh, and for a ridiculous question, how to get the info display box to print correctly? :)

 
Your custom world should have been placed into the GeneratedWorlds folder when you set up the server. Otherwise you could not have started the server using the world.

Yes you can rename the folder all you want. I did that for our dedi's when we hosted multiple servers. Makes life easier.

For the config, you always make a new one. Make is something easy. Like for our server Zed Rising, the config file would be ZedRising.xml. We would also copy the batch and it would get named ZedRising.bat. You need to edit the batch file to point to your custom config file.

For the server login agreement, you can use \n for a new line. Same for the details blurb, though there are some limitations to the number of characters per line you can use there.

Personally I recommend using the Ragnarok mod for the loading screen.

 
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