Guppycur
Well-known member
He might mean my shopping cart mod. ;-)Man, I feel dumb lol. I knew Darkness Falls was out.... now I'm curious of said rumor though lol

He might mean my shopping cart mod. ;-)Man, I feel dumb lol. I knew Darkness Falls was out.... now I'm curious of said rumor though lol
You didn't need to do ANY of that in A16 either. You could stay underground mining the ENTIRE time and level up your looting, armor, crafting, whatever you wanted. You got all the xp you wanted. You never had to go sit on a cactus or loot or do anything you don't want to.I think it was my post you didnt read. I never once mentioned only chasing zombies. What I said was there is no longer a variety of activites you do to reach your goals. Its now mining and killing.
There is no going out with the purpose to level up your scavenging, while getting loot u only get from that activity (much less anyway) There is no longer going out to work on your armor, or gathering mats to get your crafting skills up. The only goal is XP and it gets old after a few playthroughs.
It was fine the first couple times, but the game has devolved into doing two activites to get 1 reward, XP. Instead of a ton of stuff to do for lots of rewards.
Combine that with now being able to craft guns and top-armor and not needing schematics makes it feels like 70%+ of the good chase-reward things in the game are gone. For me the experience is extremely underwhelming compared to how much fun previous alphas were, and does indeed feel like a more linear experience to me.
Can you post your thoughts on how the no xp PoC is going? I would be interested on what you think about it, and your conclusions so far.So test it out Cirion. Change the opening quest to give you 40 skill points and purchase every skill and attribute you need to be the guy you want to be. Edit out the level gates too. Give it an actual test drive and see if being Who you want to be right from the early game is preferable to building that dude up slowly.
I’ve been testing my theories about no xp at all and it has been eye opening.
If you were sorry how it came out, you wouldn't have said it - so don't bother apologizing for it.You mods keep saying "but I have my own issues" but every time I see some saccarin coated message about how "some players like it" there's a 60% chance it's you or Roland. Forgive me for being skeptical about how you mods actually feel. I have a very difficult time having respect for people who I feel are being duplicitous.
I'm sorry that it comes out. I have a very calls it as I see it personally and it gets me into trouble all the time![]()
- - - Updated - - -
What are you even talking about? Again, did you read? I have no mention of a16 or underground or any of this. Who cares if you could go underground?You didn't need to do ANY of that in A16 either. You could stay underground mining the ENTIRE time and level up your looting, armor, crafting, whatever you wanted. You got all the xp you wanted. You never had to go sit on a cactus or loot or do anything you don't want to.
And you still don't. You still get xp and put it where you want. Gratz.
All problems are solved. Ravenhearst is out for A17Man, I feel dumb lol. I knew Darkness Falls was out.... now I'm curious of said rumor though lol
I don't think enemies inside a building is exclusive to Fallout.I watched a new player stream a few weeks ago and they seemed to be getting frustrated with so many zombies in random wilderness POI's and they said " it feels like a cheap fallout ripoff". I've never played fallout so I have nothing to compare it too but I found it funny because madmole mentioned at one point that he was heading in that direction.I always thought that 7 days had enough going for it on its own that it didn't need to be ripping off ideas from other games to make it "better".
Maybe that's what doesn't sit well with people? That it feels like copy and paste from another game but it doesn't really seem to fit the theme?
!!! GreatHe might mean my shopping cart mod. ;-)![]()
I played some last weekend but haven’t been able to play at all this past week. I hope to put some more time in today. I did make some changes. I changed all quests to grant a perk point instead of xp and then just went to getting 1 point a day if I didn’t die instead of progressing to 2 points per day. This change has felt favorable— almost like I’m getting some training from the trader in exchange for doing his task. Right now I have it set to tier one and two quests give 1 point, tier three and four give 2 points and tier five give 3 points. The challenge quests all give one point. I also changed the tutorial quest to give one point each for all eight tasks as well as the trader quest.Can you post your thoughts on how the no xp PoC is going? I would be interested on what you think about it, and your conclusions so far.
edit: be it a new thread or a pm. pls and ty.
Ok, I didn't fully understand, but that way allows for some struggle in the early game too. Maybe make GS increment each day like GS = GS + day for example to indicate something is starting to get out of control where the player can do some mission to lower GS (I have no idea really, but I bet someone in the forums has good ideas on it).I played some last weekend but haven’t been able to play at all this past week. I hope to put some more time in today. I did make some changes. I changed all quests to grant a perk point instead of xp and then just went to getting 1 point a day if I didn’t die instead of progressing to 2 points per day. This change has felt favorable— almost like I’m getting some training from the trader in exchange for doing his task. Right now I have it set to tier one and two quests give 1 point, tier three and four give 2 points and tier five give 3 points. The challenge quests all give one point. I also changed the tutorial quest to give one point each for all eight tasks as well as the trader quest.
So you start the game with 9 points to spend and then get one each day as long as you don’t die but can earn more for doing quests.
Zero xp in the game means I only perform tasks that I want to do for the sole value that it gives me for my goals. Quests I do for training when I want something badly and don’t want to wait for the next morning. Zombies I avoid as often as I kill. There is no reason to go out of my way to kill them although I also upped the loot drop percentages to 8% 12% and 16% for regular, feral, radiated. Enough to get a yellow bag a bit more often but not enough to tempt me to go after zombies for the sake of farming.
Gamestage is big problem. I need to figure out a way to increase my level so that GS doesn’t simply match the day I’m on....
I think I do like it enough to try learning about cvars so I can make the daily point gain be automatic instead of manuallly doing it using Royal’s daily quest object he made for me. (Thanks Royal). I think it has potential.
I wouldn’t be against some accomplished modded taking my idea and making it their own....![]()
Cool.I played some last weekend but haven’t been able to play at all this past week. I hope to put some more time in today. I did make some changes. I changed all quests to grant a perk point instead of xp and then just went to getting 1 point a day if I didn’t die instead of progressing to 2 points per day. This change has felt favorable— almost like I’m getting some training from the trader in exchange for doing his task. Right now I have it set to tier one and two quests give 1 point, tier three and four give 2 points and tier five give 3 points. The challenge quests all give one point. I also changed the tutorial quest to give one point each for all eight tasks as well as the trader quest.
So you start the game with 9 points to spend and then get one each day as long as you don’t die but can earn more for doing quests.
Zero xp in the game means I only perform tasks that I want to do for the sole value that it gives me for my goals. Quests I do for training when I want something badly and don’t want to wait for the next morning. Zombies I avoid as often as I kill. There is no reason to go out of my way to kill them although I also upped the loot drop percentages to 8% 12% and 16% for regular, feral, radiated. Enough to get a yellow bag a bit more often but not enough to tempt me to go after zombies for the sake of farming.
Gamestage is big problem. I need to figure out a way to increase my level so that GS doesn’t simply match the day I’m on....
I think I do like it enough to try learning about cvars so I can make the daily point gain be automatic instead of manuallly doing it using Royal’s daily quest object he made for me. (Thanks Royal). I think it has potential.
I wouldn’t be against some accomplished modder taking my idea and making it their own....![]()
Funny how they actually go as far as ridiculing those who are disappointed with it, as if, in they're own made up reality they are sitting on a gold mine, just people aren't aware of it yet. If they honestly want to know what is wrong with the game and why people are leaving, here's a thought, ask the people that are leaving already. This is not rocket science.Disheartening to see there is no acknowledgement of the fact that a lot of players don't like the current perk system and there doesn't seem to be any plans to change them at all at this point or to at least see if the current system could be made better (not necessarily reversion to A16).
Ill answer your pointless comment with another pointless comment: Sometimes you have to fight for what you want.Sometimes in life you dont always get what you want.
/endoflifelesson
Cheers
They are not mutually exclusive and both not pointless. You can still fight for what you want and not get it. It just seems some persistent group thinks that fighting is a guaranteed getting. Trust me its not.Ill answer your pointless comment with another pointless comment: Sometimes you have to fight for what you want.
/endoflifelesson.