PC Decline in 7 Days Twitch Streamers

Man, I feel dumb lol. I knew Darkness Falls was out.... now I'm curious of said rumor though lol
He might mean my shopping cart mod. ;-)
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I think it was my post you didnt read. I never once mentioned only chasing zombies. What I said was there is no longer a variety of activites you do to reach your goals. Its now mining and killing.
There is no going out with the purpose to level up your scavenging, while getting loot u only get from that activity (much less anyway) There is no longer going out to work on your armor, or gathering mats to get your crafting skills up. The only goal is XP and it gets old after a few playthroughs.

It was fine the first couple times, but the game has devolved into doing two activites to get 1 reward, XP. Instead of a ton of stuff to do for lots of rewards.

Combine that with now being able to craft guns and top-armor and not needing schematics makes it feels like 70%+ of the good chase-reward things in the game are gone. For me the experience is extremely underwhelming compared to how much fun previous alphas were, and does indeed feel like a more linear experience to me.
You didn't need to do ANY of that in A16 either. You could stay underground mining the ENTIRE time and level up your looting, armor, crafting, whatever you wanted. You got all the xp you wanted. You never had to go sit on a cactus or loot or do anything you don't want to.

And you still don't. You still get xp and put it where you want. Gratz.

 
So test it out Cirion. Change the opening quest to give you 40 skill points and purchase every skill and attribute you need to be the guy you want to be. Edit out the level gates too. Give it an actual test drive and see if being Who you want to be right from the early game is preferable to building that dude up slowly.
I’ve been testing my theories about no xp at all and it has been eye opening.
Can you post your thoughts on how the no xp PoC is going? I would be interested on what you think about it, and your conclusions so far.

edit: be it a new thread or a pm. pls and ty.

 
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You mods keep saying "but I have my own issues" but every time I see some saccarin coated message about how "some players like it" there's a 60% chance it's you or Roland. Forgive me for being skeptical about how you mods actually feel. I have a very difficult time having respect for people who I feel are being duplicitous.
I'm sorry that it comes out. I have a very calls it as I see it personally and it gets me into trouble all the time :)

- - - Updated - - -
If you were sorry how it came out, you wouldn't have said it - so don't bother apologizing for it.

And you're off this world if you think no-one likes A17, or that everyone who doesn't like it, doesn't like it for the exact same reasons you don't. You only have two look posts down from your own to see someone who likes A17 more than the prior two versions.

 
You didn't need to do ANY of that in A16 either. You could stay underground mining the ENTIRE time and level up your looting, armor, crafting, whatever you wanted. You got all the xp you wanted. You never had to go sit on a cactus or loot or do anything you don't want to.
And you still don't. You still get xp and put it where you want. Gratz.
What are you even talking about? Again, did you read? I have no mention of a16 or underground or any of this. Who cares if you could go underground?

How exactly does that pertain to any of the points I made? Hint: It doesn't.

 
I watched a new player stream a few weeks ago and they seemed to be getting frustrated with so many zombies in random wilderness POI's and they said " it feels like a cheap fallout ripoff". I've never played fallout so I have nothing to compare it too but I found it funny because madmole mentioned at one point that he was heading in that direction.I always thought that 7 days had enough going for it on its own that it didn't need to be ripping off ideas from other games to make it "better".

Maybe that's what doesn't sit well with people? That it feels like copy and paste from another game but it doesn't really seem to fit the theme?
I don't think enemies inside a building is exclusive to Fallout.

 
Because of the fact that A17 is such what it is - people even began to play my mod that was no one ever needed except me :)

***************************

He might mean my shopping cart mod. ;-)
tmp-Shopping-Cart-Car.png
!!! Great :D

I've always thought about how to implement this in previous Alphas ! :)

 
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Everyone passed over one of the most interesting ideas I have read in a long time.

I'm paraphrasing Roland:

-Set your level before game start.

-No experience gain, ever.

-Go!

This is a great idea! Most people will never be some super Rambo even after extensive combat. So this reflects your character's previous struggles in the apocalypse, reaching his max performance level and then trying to stay alive as long as possible.

Yes, you'll do great in the beginning, but that wont last. :)

 
Can you post your thoughts on how the no xp PoC is going? I would be interested on what you think about it, and your conclusions so far.
edit: be it a new thread or a pm. pls and ty.
I played some last weekend but haven’t been able to play at all this past week. I hope to put some more time in today. I did make some changes. I changed all quests to grant a perk point instead of xp and then just went to getting 1 point a day if I didn’t die instead of progressing to 2 points per day. This change has felt favorable— almost like I’m getting some training from the trader in exchange for doing his task. Right now I have it set to tier one and two quests give 1 point, tier three and four give 2 points and tier five give 3 points. The challenge quests all give one point. I also changed the tutorial quest to give one point each for all eight tasks as well as the trader quest.

So you start the game with 9 points to spend and then get one each day as long as you don’t die but can earn more for doing quests.

Zero xp in the game means I only perform tasks that I want to do for the sole value that it gives me for my goals. Quests I do for training when I want something badly and don’t want to wait for the next morning. Zombies I avoid as often as I kill. There is no reason to go out of my way to kill them although I also upped the loot drop percentages to 8% 12% and 16% for regular, feral, radiated. Enough to get a yellow bag a bit more often but not enough to tempt me to go after zombies for the sake of farming.

Gamestage is big problem. I need to figure out a way to increase my level so that GS doesn’t simply match the day I’m on....

I think I do like it enough to try learning about cvars so I can make the daily point gain be automatic instead of manuallly doing it using Royal’s daily quest object he made for me. (Thanks Royal). I think it has potential.

I wouldn’t be against some accomplished modder taking my idea and making it their own.... :)

 
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I played some last weekend but haven’t been able to play at all this past week. I hope to put some more time in today. I did make some changes. I changed all quests to grant a perk point instead of xp and then just went to getting 1 point a day if I didn’t die instead of progressing to 2 points per day. This change has felt favorable— almost like I’m getting some training from the trader in exchange for doing his task. Right now I have it set to tier one and two quests give 1 point, tier three and four give 2 points and tier five give 3 points. The challenge quests all give one point. I also changed the tutorial quest to give one point each for all eight tasks as well as the trader quest.
So you start the game with 9 points to spend and then get one each day as long as you don’t die but can earn more for doing quests.

Zero xp in the game means I only perform tasks that I want to do for the sole value that it gives me for my goals. Quests I do for training when I want something badly and don’t want to wait for the next morning. Zombies I avoid as often as I kill. There is no reason to go out of my way to kill them although I also upped the loot drop percentages to 8% 12% and 16% for regular, feral, radiated. Enough to get a yellow bag a bit more often but not enough to tempt me to go after zombies for the sake of farming.

Gamestage is big problem. I need to figure out a way to increase my level so that GS doesn’t simply match the day I’m on....

I think I do like it enough to try learning about cvars so I can make the daily point gain be automatic instead of manuallly doing it using Royal’s daily quest object he made for me. (Thanks Royal). I think it has potential.

I wouldn’t be against some accomplished modded taking my idea and making it their own.... :)
Ok, I didn't fully understand, but that way allows for some struggle in the early game too. Maybe make GS increment each day like GS = GS + day for example to indicate something is starting to get out of control where the player can do some mission to lower GS (I have no idea really, but I bet someone in the forums has good ideas on it).

Edit: I like the natural way a person can then play the game without "having" to get exp.

 
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I played some last weekend but haven’t been able to play at all this past week. I hope to put some more time in today. I did make some changes. I changed all quests to grant a perk point instead of xp and then just went to getting 1 point a day if I didn’t die instead of progressing to 2 points per day. This change has felt favorable— almost like I’m getting some training from the trader in exchange for doing his task. Right now I have it set to tier one and two quests give 1 point, tier three and four give 2 points and tier five give 3 points. The challenge quests all give one point. I also changed the tutorial quest to give one point each for all eight tasks as well as the trader quest.
So you start the game with 9 points to spend and then get one each day as long as you don’t die but can earn more for doing quests.

Zero xp in the game means I only perform tasks that I want to do for the sole value that it gives me for my goals. Quests I do for training when I want something badly and don’t want to wait for the next morning. Zombies I avoid as often as I kill. There is no reason to go out of my way to kill them although I also upped the loot drop percentages to 8% 12% and 16% for regular, feral, radiated. Enough to get a yellow bag a bit more often but not enough to tempt me to go after zombies for the sake of farming.

Gamestage is big problem. I need to figure out a way to increase my level so that GS doesn’t simply match the day I’m on....

I think I do like it enough to try learning about cvars so I can make the daily point gain be automatic instead of manuallly doing it using Royal’s daily quest object he made for me. (Thanks Royal). I think it has potential.

I wouldn’t be against some accomplished modder taking my idea and making it their own.... :)
Cool.

Yeah, I'm really keen on making a non xp driven mod. Just gathering ideas, on whats working or not, besides what ideas I already have on the list.

I don't think I'll use the daily perk idea, but more event driven. Like: bm hordes and the like, get like 3-5 perks to distribute, or something similar.

I am going to give the players a set amount of perks to be used up front, so they can build a starter class.

Broken vehicles in gas stations/junk yards/autostore you need to repair on site. <- every town has at least one of these.

mini bike will be the only one you can make at your base.

... might need to make a motorcycle business.

NPC traders (just quest givers/ no loot to trade) can spawn in a prefab full of zeds. Save them and do their quest to get a perk. If you want to do more of their quest? better keep them safe. <- one of the ways I'm looking to keep perks flowing.

Hopefully TFP will make traders able to be killed at some point, without needing to go a bit deeper.

*based on looking through the xmls on things that still need to be hooked up: so probably won't be soon*

just a few things I'm looking to do.

I'm also getting rid of the radiated zeds.. I have no need for them, with what I have so far. :evil:

Thanks for the rundown so far. Hopefully you can give us a running journey as you delve into it further.

 
Disheartening to see there is no acknowledgement of the fact that a lot of players don't like the current perk system and there doesn't seem to be any plans to change them at all at this point or to at least see if the current system could be made better (not necessarily reversion to A16).
Funny how they actually go as far as ridiculing those who are disappointed with it, as if, in they're own made up reality they are sitting on a gold mine, just people aren't aware of it yet. If they honestly want to know what is wrong with the game and why people are leaving, here's a thought, ask the people that are leaving already. This is not rocket science.

This was my favorite game of all time, and I haven't played in about 2 months.

 
Sometimes in life you dont always get what you want.
/endoflifelesson

Cheers
Ill answer your pointless comment with another pointless comment: Sometimes you have to fight for what you want.

/endoflifelesson.

 
No it's performance. A17 is fine. It's mostly the same people complaining on here. That creates a bit of a bubble.

 
Ill answer your pointless comment with another pointless comment: Sometimes you have to fight for what you want.
/endoflifelesson.
They are not mutually exclusive and both not pointless. You can still fight for what you want and not get it. It just seems some persistent group thinks that fighting is a guaranteed getting. Trust me its not.

Cheers

 
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